http://dbd.game/killswitch
Finally I bring up NOED (yeah rant and vent)
Oh dear, after all this time I spent here, I finally have to make my own NOED post.
I do 2 gens. I chase the killer for 3 minutes in total. I rescue 5 survivors. I see a totem next to us while Meg and Yui do the last gen. I begin doing it. It lits up and I'm happy to get NOED out, but all of a sudden Pig comes out of nowhere and downs me. I don't panic, the remaining survivors know precisely where NOED is. But I was wrong. They triggered EGC and ran out. To clarify, Pig went to the completely wrong gate on the other side of the map. Therefore, they had more than enough time to both rescue me and get rid of NOED. But no. After getting injured ONCE and doing all of that, I die on my first hook due to that one stupid little perk.
And no, in solo q, doing bones doesn't work. there are 5 of them, and you have to do gens since your team is usually gen-phobic. Doing only a part of them also isn't an option. Your team mates won't even touch totems.
Why can't something be done about it so people that have straight up never been seen by the killer/ never been caught won't die on their first hook?
Let's face it. It's cheap. It usually gets the killer at least one kill. And a lot of the time it's purely unearned.
Oh did I mention this Pig got 360d 5 times in a row? Yeah, she definetly that NOED kill.
Comments
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I mean... I have been 360'd 5 times in a row and still managed to 4k everyone while going for 2 hooks each before killing anyone. That has nothing to do with my skill as a player, it really is more of a testament to how good that David was at spinning, if you ask me. Lol. I am biased, though.
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"just do bones"
yes, I will communicate to my three random teammates to do bones.
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I was the one to 360 her and I have a very wonky 360. And sorry, any remotely good killer won't get juked more than once by my ######### 360.
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Seems like more of a Solo Q selfish teammates problem than a Noed problem.
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Definetly not. The only reason the Pig ever caught me was NOED. I managed to literally save my self in the middle of the corn field. At least make the exposed effect appear as soon as the last gen is done. This way survivors would play much safer and reduce NOED's fatality.
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SoloQ teammates are bad, more news at 7.
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And since BHVR is adament on not buffing solos, we rather unfortunately must complain about NOED since it, alongside Ruin/Undying/Tinkerer, exemplifies the massive power disparity in this game between SWFs and solos.
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I thought the problem was that you died. You just mad that they downed you? Rofl. And they call me petty!
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Exactly.
The Totem Counter which was asked for for years being tied to a Perk is a pretty big sign that they will never bring Solos closer to SWF. And I would say that Solo Survivors cannot afford to bring a mediocre Perk like Small Game, because they basically have to bring strong Perks, since Solo is the most miserable role.
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I am mad because they didn't deserve to down me. They didn't chase me and I screwed up or something, they just caught me, who they clearly couldn't before, just because of that one perk. Would I have been downed because they caught me, because I screwed up, because they had something like devour etc., I were absolutely fine with dying. I'm not fine with dying after clearly outplaying the killer just because they had one perk.
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If the killer was as bad as you claim, your teammates should have cleansed totems, especially when they are directly across a gen. This isn't a case with something being wrong with a perk, but rather, having bad teammates who underestimated what perks the killer may have.
I only play solo queue, and the only time when I have trouble with doing totems are when the killer is much better than my group, when someone gets butt hurt and dc's, or when teammates are useless. Killer perks and powers shouldn't be nerfed due to survivor ineptitude, they should only be a concern when they have no counters and are completely unfair. NoEd has an easy counter, do bones, stay out of the killers cross-hair when 1 gen is left or open the door and exit the match.
Survivor is a team role with the option to play selfishly. Being a part of a team means you will suffer when you have bad teammates.
Finally, completing gens and looping the killer does not entitle you to an escape. You are only entitled an escape when you pass through the gate or hatch.
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Yep. Though one can dream we'll see the gap between SoloQ and SWF made smaller.
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It's more like I can't bring small game because I have to do gens. You can't rely on your team, at all. You need to make sure you participate in doing the objective, so hunting totems just increases your chances of dying by a mile.
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1. That was a team problem 100%... not a Noed problem.
2. Solo q it is easy to get all totems if you have good map knowledge. If you don't then bring a totem perks. Don't want to use a perk slot? Map.
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This is another thing. I either play Solo or 2 man SWF, when I play in SWF with a friend, I tend to play less efficient. Besides the obvious talking to each other and just having a good time, I also know that at least one other Survivor is competent enough (often enough when I am hooked I see two Survivors wandering around and one Survivor on a Gen, you can guess who the guy on the Gen is...).
And when I play Solo, I am basically glued to Gens. No Chests, no Totems, just Gens. Because then I know that at least one person is doing Gens.
So I totally agree with your point. However, the chance that NOED will ever be reworked to something which is not tied to Totem Cleansing and maybe rewards Killers who did well instead of giving a huge Buff to the biggest Potatoes, is really, really small.
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Yeah they can specially if they use a controller.
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And I never said I had to escape. Believe me, dying because I got outplayed is absolutely fine. Dying because the killer was bad and had a perk isn't fine to me.
"Do bones" - there are five. Let me remind you that in solo q, you MUST NOT rely on your team doing gens- that's the pure reality. And if I spend my time looking for totems, gens won't be done. And if gens aren't done, I die. Telling me that doing all five takes 70 seconds is just like me telling you that a killer downing a survivor takes around 5 seconds, because moving to the survivor doesn't count.
I have found it is more effective to memorize totem spots in order to cleanse NOED. With how reliable your team is, good luck doing all 5 totem, all 5 gens and getting out.
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So let me say this again for the I don't know what time. Me not knowing where totems are is NOT the issue ffs. The issue is that if I spend my time to do all 5 (let's be realistic, solo q teams will never touch totems), I probably doom myself, because my team will be butt dancing at lockers while I walk around the map instead of doing gens.
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Dude imagine if the killer could see the survivor when they take effect the complaint survivor would have is insane. You already see the noed trigger when the killer hit a survivor you dont even need to pay attention, the game tell you immediatly.
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Someone has to fall for me to know there is NOED in play for sure. People knowing NOED exists as soon as the last gen pops would definetly ensure better plays from the survivors.
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Ok so that match you busted your butt and team your did nothing. That is lame but it happens. So when you, the mvp, got hit with Noed, you are shocked your lazy teammates just left you behind???? You clearly had a bad team.
Again, it was a team problem, not a noed problem. Any decent players would have cleansed that in a heartbeat and got you off the hook.
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No mate you're supposed to waste several minutes of your time spot checking all totem spawns to make sure that your teammates did totems, all the meanwhile being efficient in game while doing your objectives properly /s
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NoEd is no different from many survivor perks. It is no fun for killers when survivors win due to their bad perks. Want an easy escape during endgame? Bring in DS and BT. Want a free health state and free distance during a chase? Press "E" to use DH. Want to undo a killers pressure? Bring in Unbreakable. Want to know if the killer is coming for you without actually looking, Spine Chill. If you actually have a problem with perks helping bad players, I'd like to see you start complaining about all the second chance perks that survivors have.
Doesn't matter if it is Solo or SWF, the survivor role is a team role. If your teammates can't handle doing bones during the match, especially against bad killers, they don't deserve to win. The issue isn't with NoEd the issue is with matchmaking and having bad teammates. Killer powers and perks shouldn't be nerfed to suit bad players/teams. People need to start getting better at the game.
Next time, since you can't rely on your teammates, try not getting aggro when there is one gen left and leave them to die just like they left you to die.
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People here acting like just cus you made it to the EGC means that you won. Hate to break it to you, but you don't win until you ESCAPE! "Oh but NOED-" But NOED nothing. You want to win? Cool. Then you better make sure you run your happy ass through those gates in time.
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I agree but let take the same example but for the killer side. If the killer know the second you get unhook you have BT or when you go down if you have UB or DS. This will remove all risk the killer take when he down someone or someone get unhook.
I gave that exemple because i consider those perk to be a second chance so i think its comparable. All those perk have counterplay and i think they are healthy for the game. True i think those perk need some minor adjustement but overall the player need those perk because it add some risk in the choice you make.
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Oh how wonderful, checking your browser and deleting your comment.
This thread wasn't about survivor second chance perks. Please don't derail the thread.
But since you already did, fine. I am a killer main and I definetly hate second chance perks. I had at some point a Dwight that used DH cuz he screwed up, had bt on him prior to that, DSed me after i actually left him alone and got someone else then had adrenaline timed just as I downed him. Last evening I played Plague and had a 4 man slug endgame. As soon as I caught the 4th guy, I picked him up, forgetting that he was unhooked 50s ago and I chased and downed 3 other people. That guy still had DS so he got another one up. I couldn't manage to get them both in time (dh) so I lost 2 kills. See? I suffer just as much on killer from second chance perks like I do on survivor.
The rest were fair enough points. I do play sneaky in endgame. This time however, the killer was in stelath mode and I had walls surrounding me, so when I saw the pig I didn't have enough time to make distance. Had there been no NOED, I would've definetly made it to a loop or something and I would've escaped.
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The hatch is also cheap and rewards failure and doesn't even require a perk!
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People here commenting without reading the thread (not yet long). I have NO issue with dying endgame if:
1. The killer was clearly better and caught me, even with NOED
2. The killer was bad but outplayed me last second
3. I did a risky play and I got punished for it
But I do have an issue when the killer was clearly far beyond my skill (believe me, as the one here than played against them, I can tell you if they were good or not) and still got me, but just because they had NOED.
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This is true. And it can even be reopened once it has been closed in true second chance fashion. We need more of those in the game to balance it out. Because you know, 4v1 is just so hard on the 4.
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Is this about the hatch? God damn people, please, ffs, DO NOT DERAIL THREADS.
I agree with you, I am clearly against the hatch mechanic and I consider it poor.
But now what do you think about acually saying something about the perk I brought up in the thread, and not a completly different mechanic ?
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I am glad to have MMR coming, because last week's been a huge pain with ranks. I am rank 8 killer and in my games I get rank 1s, rank 20s and rank 12s, all in the same match. Same seems to happen in solo q.
With such disparities in ranks, 1v4 becomes easy. But only when those 4 are actually competent will 1v4 become hard.
I really believe NOED will lose a lot of power against me once I'll finally get competent teams that I can rely on.
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There is nothing to say. you can equip one of the many perks or items to deal with totems or memorize the spawns. You can also dig into peoples brains that if they see a dull totem they should break it instead of what the current mentality is of ignore it.
Do bones or just leave when the gens are done.
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Not gonna say the same thing to the do bones part for the 82729th time in this thread because people clearly don't read short threads before commenting.
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I am using noed right now because i am bored of gen slowdown. It is quite possible for a team to do all totems while also being constantly pressured and i see it quite frequently.
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Same. That is why I stopped using NOED. Against potatoes, I never got to use it and was running a naked perk slot. Against red rank swf, my pity kill was often taken from me regardless. I just decided to drop it and use perks that were more my playstyle.
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It's not possible with incompetent team mates. Because my team usually won't touch gens, I am the one left to do that. What do I prefer, totem hunting while sitting at 5 gens and 6 hookstages, or doing gens so MAYBE I can escape?
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If you did all that i'm sure your rank stayed the same or even went higher. Getting out of the game isnt always the best.
Those survivors that left you might have just been gen rushing and getting way less points than you even if they got out.
Remove NOED and something from survivors need to go as well. Be it dead hard decisive or the goddamn key i hate so much. Maybe remove the hatch all together no more crutches to anyone right ;) I mean the hatch is the biggest crutch in this game. I've had matches when theres been survivors that has done NOTHING in the whole game and camped the hatch at the end.
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It really isn't impossible that a full solo team knocks out all 5 bones... It really isn't. Just a rarity. Like iridescent rarity.
If more people did bones or used their brains, situations like that wouldn't happen. And before anyone brings up the fact bone searching takes time away from gens... That's what time evaluation is for. If your team is doing fine with only 2 hooks with 2 gens left to go, look for bones. After a gen is done, do the bones beside it. Bring Small Game, bring Detective's Hunch, just bring something if you don't want to deal with noed. I don't mean this towards the OP btw, I'm referring to the royal "you" if that makes sense. But then there also lies in the issue that if you do bones, team no do gens.... Solo queue is just pain, bro.
I agree a lot of the time solo teammates don't do objectives, they don't do gens unless they know 100% the killer is chasing someone else and they'll hide all match before touching that gen just to be sure. So I'm not surprised a majority of time they don't do bones.
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This is a Team Problem, and not a Perk problem.
Don't like NOED ? Do bones
Hard to find Bones ? Use a perk or bring a map that help with this
Don't want to touch your precious 2nd chance perks for a totem perk nor bother doing bones? Don't cry when you get exposed by NOED
But i play SoloQ ? Doesn't matter, it's a 1v4 not a 1v1.
Buff SoloQ ? Again it's a 1v4, and doing that will also buff swf and make the game more survivor sided than it already is.
"you MUST NOT rely on your team doing gens". This is stupidity. The survivor role revolve around teamplay and relying on each other. If you can't rely on your team then you're playing incorrectly.
Bad teammates ? Not the perk's fault.
NOED is for Noob Killers ? So are the MULTIPLE 2nd chance perks that Survivors use MULTIPLE TIMES in the same match while NOED only works once and can even be removed before it activates.
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I gotta say this was pretty funny.
Oh dear don't tell me anything about my precious second chance perks because the only one I have equiped is DH, and maybe adrenaline if you consider it so. Not to mention I usually switch DH to SB. Once more I have to say that my issue isn't finding the totems, my issue is that I don't have the time to look for them.
Lmao you statement regarding how I play incorrectly if I rely on my team. Sorry, but do you like EVER play solo q? Believe me, anyone with more than 67 brain cells will know how unreliable solo q teams are. How wonderful, a team game. But guess what, if I am the only one that touches gens, while my team either crouches in bushes or stays in lockers, I can't afford not doing my objective so if I somehow manage to do it later my life gets easier.
Solo Q is 1v4. Please just stfu, everyone agrees that solo q is hell because of how bad your team can be. And if you have some team mate that drops every pallet, at that point there are 2 killers in the game.
If solo q would be brought to swf level, then killers could recieve buffs so swf is less powerful and solo q won't become unplayable.
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I actually did pip and I was one point away from double pipping. But do you know why I hate losing as survivor so much? Because I lose my item. And I like my items. I love them. Losing them feels so bad man :(((
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That is why I never bring my own. Plunderers value, baby! I am the solo queue teammate you hate. I would rather go treasure hunting and do bones than stick on a nasty gen. And I only do bones to deny my team altruism. Nancy one trick, by the way.
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The last part was unnecessary.
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The whole part was unnecessary. But you know what? It brings up a great point which is that doing bones screws over inner strength users. Please don't. NOED only has like, what? A 10% chance of showing up? I rarely see it and I am low ranked.
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You see, the last part shows the real issue.
I could be sacrificing a perk slot, totem hunt instead of do gens, barely make it to end game because my team also doesn't lke doing gens and in the end all of that being unnecessary because there wasn't any NOED in play.
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Your experience has nothing to do with Noed. You had bad teammates, thats the issue. You could have the same experience if the killer would have grabbed you from totem or gen.
Also, if you really unhooked 5, that would make you the sixth hook, meaning the pig got at least half of the possible 12 hooks. I would argue that this is enough to "earn a kill". A shame that it was you.
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"It usually gets the killer at least one kill"
Yes, and that's solely on the survivors. You (as a team) have all the chances to prevent it from activating. But from my experience playing with it, that practically never happens. You could play with just Noed, nothing else, survivors would still not do the totems, even if the have all the time they need, and then whine about Noed in the after game chat.
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The killer caught my potato team mates, not me. Whenever the killer chased me, after > 1min of not getting close to getting me they just went somewhere else.
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Exactly what I was thinking. Those survivors would leave you on hook even when there is NOED in play. Also OP had 5 saves so they both were on deadhook and no one in normal solo que goes to save in that situation. Just bad luck and I would rather blame teammates than NOED.
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If you're the only cleansing totems then its your teams fault for not helping. I usually find myself cleasing totems along the way and usually bring counter force. Theres always time to do the totems and gens. Its more about the ranks you're team up with not the perk itself. Noed is in a fine spot imo. The killer plays with 3 perks, it can get cleansed before or after gates activate. Your team mates leaving was smart on their part instead of giving the killer more kills.
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No, it wasn't smart. I was pretty close to a gate, they knew where NOED was, and the pig went on the other side of the map. if they would've saved me just as the killer got a bit of distance, we definetly had time to get out.
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