General Discussions

General Discussions

So what happened to the realm beyond?

Why was there no new update for it this chapter? Will we finish it off in bulk for the mid chapter? I just want swamp and haddonfield reworked already.

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Comments

  • Member Posts: 36

    It's strange, the only remaining realms are Swamp, Red Forest & Haddonfield. It doesn't make sense why they'd spend a year updating the older maps only to leave a few in their original form.

  • Member Posts: 670

    They are probably dealing with the infinite bugs and new content, so they don't have time to work on the realm beyond.

  • Member Posts: 445

    Yea but they have seperate teams for all of it. Theres a code team, an art team, an audio team, etc.

  • Member Posts: 10,719

    I'm pretty sure Midwich, or at least its lighting, looks a lot better. The pallet texture change is also nice.

  • Member Posts: 6,077

    i cant wait for Haddonfield update. its visuals better look amazing cause it has potential. but make the houses actually look like houses not just shells.

  • Member Posts: 6,987

    Especially swamp. The map is UGLY. I can barely see on it. Red Forest and Haddonfield are fine, visually, in my opinion. Obviously most killers want Haddonfield gutted, but it does not look like a hideous ps2 game like the swamp does.

  • Member Posts: 670

    They are separeted but not independant. It's like an ant work.

  • Member Posts: 1,462
    edited September 2021

    I think people have overlooked something, just like me. The realm beyond was about enhancing ALL things graphically. Remember that since the last reworked map, we got a doctor and trapper rework, alongside reworks for half of the survivors.

  • Member Posts: 8,266

    Its crazy how RB1 was 1st Sep & RB2 was 20th Oct. Only over 7 weeks.

    And it was 3 months after Nemesis, we dont have another RB.

    And strange that Lery got changed 3 times. (First updated map, then the windows flap animation, then the lighting)

  • Member Posts: 2,209

    Dead and gone hopefully, every realm beyond rework made me hate the maps they change more or like them less. Id vastly prefer the previous textures to get rid of the changes they made to each map.

  • Member Posts: 9,436

    Map reworks require all of those things, so if just one is lagging behind...

  • Member Posts: 22,888

    But the 4th anniversary stream where TRB was first previewed (gens, pallets, badham) said that they had a completely seperate team specifically for updating old content graphically. The gameplay design team was only to assist for changing gameplay, like on Ormond or Yamaoka.

    The case could be that all 3 of the remaining maps need gameplay updates and the gameplay team has been busy trying to fix the mess of the resident evil chapter, or they're trying to fix the last 3 in bulk without worsening the optimisation.

  • Member Posts: 6,077

    I'm assuming haddonfield and the others will be changed quite alot balance wise since they are some of the worst maps for both sides. So they gotta remove some things and add some things.

  • Member Posts: 2,551

    apparently fixing everyone's favourite map RCPD for the 100th time is a priority

  • Member Posts: 2,015

    Maybe they are spending too much time having to fix the maps they've been disabling lately to be able to rework any.

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