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Boon Totems+A Problem

So I don't come to the forums normally, but I'm hoping this gets seen by enough community members or a team member or something impactful(optimistic to say the least)... Look, a lot of people are expressing disdain at the concept of boon totems(myself included), an additional objective for killers on an already time crunchy game. It's a cool idea and all, and survivors having something to do in order to activate their perk is pretty neat, but this is causing pressure for the wrong side.

Killers have a lot to worry about per match. Keeping track of 4 Yahoos and their generator progress isn't easy most of the time, now we have anti-hexes. Killer hexes are a different story: a killer is one person, while survivors are a team. Survivors have the ability to do their objective WHILE cleansing a totem, WHILE stalling the killer. Please, strongly reconsider this decision or maybe implement it in a better way.

Comments

  • Seraphor
    Seraphor Member Posts: 9,436

    Yeah lets all cry about the falling sky before it even starts getting cloudy.

  • We know killers will be cleansing the blessings, we know the blessings will provide some advantageous effect or otherwise they'd be white noise. What else is necessary to know? An advantageous effect that can be placed in a position of the survivor's choosing, an advantageous effect the killer needs to cleanse to get rid of it, and the killer is only one person who already needs to defend generators.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,289

    As other people have said we don't know how they will work. Plus they might be another batch of niche/useless perks.

  • We do know what the mechanics are they added them to the tutorials this update. They work just like hex totems

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    If the perk replaces DS or BT or UB or whatever killers like to complain about, will you really be mad?

    Better yet, what if they require making a boon totem in order to use one of those meta perks you hate?

    Then its a justified nerf in your eyes and all is well!

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,009

    But you dont know if the Perks will be even good. From experience, Survivors dont get Meta-Perks anymore, so most likely Killers will not have anything to worry about.

    And even if a Perk is decent, we dont know how exactly it functions. Like, how long does it take to bless a Dull Totem? Imagine it takes 30 seconds - this would mean that the Perk in Question has to be VERY good. And cleansing them for the Killer might only take like 2 seconds or something like this.

    Also, it is highly map dependant, like Hexes. You can have a Map with bad Totem Spawns and then it is questionable if you will get any value out of the Boon Perk or a Map with really strong Totem Spawns (like Dead Dawg).

    But personally, I think it is quite funny that Killers are now worrying about Totems, while making fun of Survivors who complain about them. I am waiting for Threads where they complain about Totem Spawns which are too hidden.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419

    Hexes aren't worth running unless they're crazy strong, that's the whole reason for the totem mechanic.

  • Killer is one person, survivors are 4. survivors are able to split up handling hexes and generators, a killer is one controllable entity a time.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,009

    Yeah, this was written down in the Forum a hundred times. But your generic answer does not really fit my points, which basically mean "Dont complain about stuff you dont know anything about".

  • Seraphor
    Seraphor Member Posts: 9,436
    • We don't know how long it takes a survivor to bless a Boon totem: It could be more than 14 seconds, which means this is time survivors are not doing gens.
    • We don't know how advantageous the perks effects will be. It could be very useful for that one survivor, but relatively inconsequential for the killer. So you could be able to ignore it if deactivating it is disadvantageous to you. (survivors put up with Ruin and just plow through gens without finding the totem, survivors don't bother finding and cleansing Huntress Lullaby, and survivors just rush out as fast as they can against NOED)
    • We don't know how long it will take to 'snuff out' the totem, or how easy they will be to find. It could light up with an aura when you're close to it like Hex: Plaything.
  • Hoodied
    Hoodied Member Posts: 13,101

    sigh

    a boon totem can’t be as strong as a hex or else power scaling will occur, boons should be 1/4th the strength of a hex

    due to it being a 1v4 game, 4 boons will be as strong as 1 hex, if 1 boon is as strong as 1 hex, that can cause 4 of the same boons to be used, causing a balance issue, this is a 4v1 game, not a 1v1 game

  • Predated
    Predated Member Posts: 2,976
    edited September 2021

    First:

    • hex totems require 0 effort to activate, they are active from the start. Boontotems require time to activate. Ruin is active from the moment the match starts, boon totems wont
    • any secondary requirement(aka, 5 stacks for devour hope) would be needed AFTER activating the perk, meaning as a survivor, you'd need to activate the perk FIRST before you can gain stacks, while as killer, you can just play normally and gain stacks.

    An example:

    NOED wasnt always a hex totem. Adrenaline could become a boon totem. Currently a very powerful perk that you cannot prevent as a killer. After the update, Adrenaline is very likely to become a boon totem, making it preventable. Hope could also become a boon totem(and be active indefinitely untill cleansed, rather than a 2 minute limit).

    Would you be willing to cleanse a blessing if it means preventing adrenaline? If not, nothing changes for you, if you do, you could prevent adrenaline.

  • Snowbawlzzz
    Snowbawlzzz Member Posts: 1,419
    edited September 2021

    For a hex to be worth it, it must be theoretically better than the other perks you have at your disposal


    Survivors already have crazy good perks at their disposal, what does that tell you?

  • FancyMrB
    FancyMrB Member Posts: 1,250

    We don't even know anything about boon totems yet. You are correct killer is not the side thats needs something else to juggle, but before we freak out we need to see what the heck these things are and how they work.

    Maybe they are timed?

    Maybe they work as an AOE?

    Maybe their effects are not even worth the effort and no one runs them anyways ^^"

    There are so many possibilities right now I wouldn't worry too much about it! My personal hope is that boon totems take a long time for survivors to set up and only a moment for killers to snuff out (think gnome event). Maybe even snuffing it out does something detrimental to the survivor that lit it ^^"

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I would argue a boon should be even less powerfull considering how much easier it is for 4 3rd person camera survivors to find a hex than 1 1st person camera killer finding a boon.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,009

    The problem is, Boon-Totems are a horrible idea IMO. You have to make sure that they are stronger than regular Perks, since you have to do something to activate them AND the Killer can take them out, but you also have to keep in mind that there are 4 Survivors and it should not break the game if all 4 Survivors decide to bring a Boon-Perk.

    So I am quite interested what the Devs have done, but I dont think those Perks will be worth using.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    The sad truth is even if someone from bhvr see's this thread. They won't do anything.

  • Akito
    Akito Member Posts: 673

    Like people said

    We dont even know what they will do and you are already complaining. Please, just wait. And after you TESTED it, then give your feedback.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Yeah another issue is survivors have 95 perks over triple the 26 perks before hag(I just counted the all perks except TOTH and added 15 so I might be completely wrong on this). Almost of these perks would work as boons maybe soul guard but that is all that comes to mind but people already consider some to be too strong and having to make perks that are stronger than that for boons worries me but considering recent perk history of extremely niche perks I am not too worried.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,009

    What I can imagine would be Perks which grant immunity to certain Status Effects. Like, as long as the Boon Totem is lit, you cannot be under the Mangled-effect.

    In general, it would be nice if they can give some more variety with the Perks, but they have to be strong when they want to be in the Meta.

    Something like Soul Guard was also a possible effect I had in mind, like that you can recover from the Dying State multiple times (maybe not unlimited, but like 3 times in total with a little bit slower recovery), but it gets disabled when the Totem is disabled.

    What I dont want to see - existing Perks made to Boon-Perks.