What is a 'sweaty' player or 'sweat squad'?
This sounds to me like people complaining that they've been bested by a killer or team and to assuage their ego, they want to assign a seemingly negative label.
Aren't 'sweaty' players just players that are applying themselves to play well at high levels?
And isn't the phrase almost always used when the other side is just outplaying you?
Enlighten me how using this phrasing does anything but reflect on the user of the phrase as being outplayed and feeling bitter...
Comments
-
People who bring and use everything they can to end as match ASAP not caring if the match feels any bit Balanced. The more advantage to them the better.
20 -
Sweaty means exuding, soaked in, or inducing sweat. It's pretty hot so I hope the player gets some air conditioner.
2 -
Anyone better than me is a sweaty nerd.
Anyone worse than me is a potato.
Such are the rules.
32 -
OK, so this translates to wanting to end the match quickly? So killers killing survivors quickly, survivors getting gens done quickly and exiting.
And both sides not caring about how the match might give them rewards for playing differently... ?
So for instance, as killer, making sure I get hooks on all of the survivors instead of just tunneling one or two out of the match, and survivors avoiding the killer instead of going for the points associated with doing more than just trying to clear generators and leave?
1 -
Like Carlin, anyone driving faster than me is a maniac, slower is a moron? I can dig it....
3 -
Someone who is probably playing super chill but way better than the person calling them sweaty.
5 -
the sweaty player is the person who uses the term 'sweaty', the person who is being called 'sweaty' is just better than them.
4 -
Are they teabagging, sneaking keys, or hitting you on the hook? If yes, they aren't concerned about making the game fun for anyone else, so they are sweaty. It doesn't matter if they're winning or losing.
4 -
4 survivors playing on coms with all meta perks, full loadout of purple items, probably a key, brand new parts. Etc.
At the highest level play as proven and known by literally every content creator, even Scott "Don't balance the game please" Jund, knows that this game favors survivors if they just work on gens. So when they use coms, which effectively gives them around 30+ perks for free each, and some other benefits that you can't get from perks and play without any regard for the killer's "fun" that is a sweat squad. They are able to communicate with each other in such a way that, the second they are able to, they are on a generator.
On the killer side, it is generally regarded as someone who plays spirit with meta perks. Blight sometimes, Nurse (of which i main) usually gets a pass because she is hard to play.
5 -
So 'sweaty' means playing with every advantage. I'm not competitive but if I was... i would for sure try to play with every advantage. So sweaty really means... trying hard to win... which I would assume many people do.
1 -
Imagine sweating in a video game.
2 -
I don't know. Sometimes I want to do well. I wouldn't be unhappy to have gotten to red ranks in the past but.. the way I play just doesn't facilitate that. I like dangerous unhooks and sacrificing on behalf of other players. I do better when I play it safe, which I assume is how I'm 'supposed' to play, but it's a lot less fun for me.
0 -
Pfft. Hell with that. It's your game do what you like. I wouldn't be a Plague player if it wasn't fun to me. That fun aspect is far more important than a 4k or easy escape. True for this game, true for all games.
0 -
Yep playing like you were getting paid 1 million dollar per game 🤣. Taking the game too seriously. But like I said if people enjoy playing sweaty then that's cool, that is their style. MY style is playing relaxed, which is why my MMR is a medium level. Because I actually don't escape in lot games or get 4 sacrifices, because my definition of fun is not having to escape each game or getting 4 sacrifices. Because based on my observation that is what a lot of sweaty players enjoy.
3 -
Yeah, I try to play for entertainment. If I feel the killer isn't getting any interaction, I might go find them.
I've on occasion given hooks kinda-sorta-on-purpose.
As killer, I think of my role as more of a host than a killer. I'm trying to spread hooks and chases out and make sure the survivors feel like I'm a threat without just drilling them out of the match 1 by one.
These things don't make for high ranks in the old system and I doubt they'll put me very high in MMR but oh well. As long as I can have fun and I at least THINK I'm helping the other players have fun, then I'm fine with it..
3 -
Yes and no. The problem is that they are forcing SBMM on a game that isn't actually balanced. One side has a clear advantage over the other at high level play. Personally, i come from fighting games, so i know exactly what a terrible matchup is like (Vanilla SF4 Zangief vs seth for example was a 2-8, maybe even a 1-9, meaning with 2 equally skilled players zangief would win 10-20% of the time).
The difference there is, if i want to, i can play seth and have an equal playing field. This game, i can't be a killer who just says "i'll pick seth". It's like old school SF2, where akuma matchup was like a 0-10 for everyone. There is a reason akuma is banned in tournaments. The difference now is, they now force you to play against top level people if you are a top level player, but not by top level rules where they ban akuma.
You now have to play against top level people, but you don't get a choice anymore, this devolves the game where now i have to play nurse every single game, i don't have a choice anymore. Because if i don't i will lose.
If they don't actually fix the balance problems, it will lead to top level survivors getting bored of nurse every game, and top level killers (unless they are like me and have been nurse mains since near the beginning) will get bored as well and start quitting or deranking.
4 -
I hear what you're saying, and it makes sense. But the question becomes, why didn't those players leave previously?
Were they getting matches where they were better than the other side and enjoying the mismatch? Doesn't this new method give BHVR a chance - I know, don't say it- a chance to maybe start tweaking things to make matches feel balanced at different levels and maybe even come up with a method for top 1% players?
If top level players leave, but there's an influx of new players that is greater in number, is that a bad thing? Maybe top players should be playing something that is less RNG and less asymmetrical...
1 -
Think of it this way. If they don't address the balance problems, what will happen? One of 4 things,
1) Top level Survivors get bored and start deranking because they are tired of nurse every game
2) Top level Killers start deranking because they are bored and tired of nurse every game
3) Top level Survivors start quitting because they are bored
4) Top level killers start quitting because they are bored.
If 1 or 2 happen, the other side has to match with someone, so what will happen is, if top level survivors derank, they still go against top level killers, matchmaking just takes longer, and vice versa. Then rinse and repeat into one of the above.
If 3 happens, who are the top level killers going to get matched with? Low level survivors who aren't ready for them. How fun do you think the game will be for them? For both sides
If 4 happens, who are the top level survivors going to get matched with? Low level killers who aren't ready for them. How fun do you think the game will be for them? For both sides
The point is, if they don't address the balance problems, it is going to trickle down and negatively affect everyone.
2 -
I'm not sure I agree. If killers go down to MMR survivors who are theoretically below them, but those survivors aren't much below them, it might encourage improvement. Same in the other direction.
Your assumptions seem to assume that failing a top level opponent, the MMR will match players with the bottom of the opposite side. My understanding would be that they would match against players who are just a little lower, thus perhaps fostering improvement.
Maybe I'm just too optimistic.
0 -
I consider a sweaty player and sweaty team as someone who always uses the meta and exploits every imbalance present in the game to win at all cost. It's people just trying to do their best and win. It's not really a negative personality trait to try your best in something you're doing. The term is definitely used in a negative connotation by people that are upset when they lose. I know I'm guilty of doing it myself. I don't think deep down people think that negatively about people trying their hardest to win, I think they're really just venting their frustration because of BHVR's inability to create a fair competitive environment within the game.
0 -
I wonder if changing to MMR is an attempt to start moving in a direction where they can user stats to improve that and make for a stronger competitive environment in the long run. I don't have a lot of faith, but I could certainly see that as a possibility in the future.
1 -
I would love for this to be the case, but it would require killer players sticking around long enough and willingly accepting getting destroyed over and over for BHVR to get enough statistics to finally say a change is needed. I can only speak for my MMR experience so far, but if it's anything like a majority of killers that are decent at the game, the killers are getting absolutely smoked in the new MMR environment.
1 -
To try your best in something you're doing is not a negative personality trait. Willingness to exploit every imbalance and weakness you see in order to do that is.
2 -
It's relative to the player and not easy to define, but you can liken it to "playing as if you're in a tournament setting, even though it's a casual game".
0 -
If one side isn't playing casual, is it a casual game? This is just saying 'the other side is playing stronger than me and I don't want them to!'
1 -
This whole game is a casual game.
3 -
It depends, people overuse the term. But sometimes it really does apply and you know the person on the other side is literally sweating. Not just because they want to win, no. There are other obvious telltale signs. Like, a squad that brings 3 brand new parts, a key, a hatch offering, and Haddonfield offering that cranks out gens and leaves before 3 minutes are up are not just trying to win. You know? It is almost like their life depends on it, or something. The "or something" that reeks of desperation is what people call... Sweat.
0 -
I play sweaty but I acknowledge that SWFs that play sweaty as well will likely beat me more often than not. I'd rather play against fellow sweaty players if possible but sometimes things devolve into the sniper on a mountain vs holding a shotgun in the corner meta going along that path. It just means that eventually I'll reach the theoretical cap of skill with Twins sooner than Spirit/Nurse/Blight when facing death swfs. I'm more frustrated with my main's lack of strength than I am with survivors being efficient. I think killers need blanket buffs and now I have anecdotal evidence supporting it :^)
1 -
To me a sweaty player is someone taking the game much too serious, not trying to have fun only to win.
It can also be teams that have one or two players that are really good at running and looping killers working alone or in tandem to just make life miserable for the killer, if you ignore them they will vault spam constantly to overwhelm you with notifications drowning out all other sounds so you can't track the others as easily.
I don't play Survivor so I can't for sure say what a sweaty killer would be, but I guess Ruin + Undying, Noed, BBQ running killers would be the closest to it.
0 -
Personally I'd define sweaty more as trying too hard to win. Like you suggested earlier, playing to win with no regard the rewards or the experience of the other player(s). The kind of people who would, if able, curb stomp the other side and win within minutes even though they'd almost certainly benefit from a longer game in terms of bloodpoints or ranks/grades.
Like, one reason I hesitate to use Bloody Party Steamers or similar as Survivor is the likelihood I'll get a killer that will kill me and/or everyone else before any real scoring can be done, making the Offering worthless, potentially even to the killer who denies themselves double what they could have gotten.
At least with Killer I can typically score well enough to make a BPS worthwhile even if I'm stomped.
0 -
It's mainly just an overused term on the forums - like "toxic."
A lot of survivors and killers like to call others sweaty if they are "trying" too much in THEIR opinion. I'm of the opinion that you play how you want to play, use the perks/items/addons you want to use, use the tactics you want to use - because you; like everyone else, paid to play this game. I don't believe in any of the inane "rule books" that both sides like to use when decrying others.
0 -
The people who take the game too serious and never play chil, they only play to win at all cost. Full meta perks, the best items with the best addons (Purple Medkits, Syringes, Astringents, Purple flashlights, Brand new parts) they always try to bodyblock their injured team mates or when you are carrying one to hook, they usually pursue the killer while the killer is chasing to try something when you down his team mate (flashlight save, pallet save, bodyblocks).
0 -
One person playing sweaty at Mario Party does not a competitive game make.
0 -
This is why I love all your comments. They're so true.
0 -
Sweaty is usually used by someone who got beat by better players. Ofc, DBD is unbalanced. But you hear this complaint in games that are balanced.
Forums are a place to complain usually, not have an actual conversation. People just want others to agree with them when and why they lose or even win.
Everyone wants to win, no matter how they play or what perks they use. Which is exactly why people who play "fair" complain when they lose.
0 -
Encourage improvement? Have you seen this community? Its probably the whiniest cry baby group for a game you could ever see in your life. People don't try to improve in this game. They just go on the forums and whine until something gets nerfed. And the devs in that regard couldn't balance a check book let alone this game. Having an actual ranked match making system in an environment like this is just asking for the axe....
0 -
Well, they've got to do something. At this point, I'm not sure that just making it random wouldn't be an improvement. Seems like it doesn't work well not matter what they do and as you've mentioned, there is vociferous bitching no matter what happens.
I'm just waiting for the 13th, at least, when the grade symbols will lose even the visual connection with the old system (red symbols now still tacitly showing where a player was before the MMR was put in).
It's not beyond possibility that there are all kinds of weird things not working as designed, so who knows. At this point, I'm personally just throwing my hands up as it's a communication nightmare and there's really no way to calm people down about it.
0 -
It shouldn't really be in the communities hands to calm down a mishap. If they want SBMM sure, they can have it. But in order for any balanced match making system to work the game has to be inherently balanced to begin with. And as slow as BHVR are with pushing out balance patches or fixing run down ass killers its not gonna happen soon enough before the damage of SBMM is done. If you push a matchmaking system in a game that isn't balanced the damage to your playerbase will end up permanent. Without the patches to fix whats broken or weak, it'll just bleed out players before you have time to fix anything.
0 -
I think they need to (sigh), make this a priority and have a quick way to adjust. Not like, monthly stats. They need to be looking at live stats and have smart analysis so that they can make adjustments almost on-the-fly. it SOUNDS to me, and I'm no expert, from what I'm seeing posted around, they need to pit mixed groups against higher level opponents - it sounds like they're 'averaging' survivor groups and getting a lower overall MMR than they should, thus pushing a survivor group against a killer who can't quite handle the higher level survivors in the group.
I kinda feel like they should just MMR the highest MMR survivor against the killer's MMR and see how that goes. If they bring lower MMR survivors, maybe they can learn a thing or two :D This business of letting high-tier survivors go against a lower level killer because that survivor has a lower-tier buddy is kinda crappy for killers.
0 -
I think of sweaty as when you're neck and neck against your opponents in a game and you start to sweat playing so hard, but I don't think it should have such a negative connotation attached to it. I don't really sweat in DBD as either killer or survivor coz its my chillout game, but I sure do sweat in FPS games coz I care more about those and I don't think it should automatically be a bad thing. Like some people prefer to play some games as well as they can yanno? And that should be okay even it is frustrating to lose in those instances you sign up for that roll of the dice when participating in PVP games
0 -
I personally really like to play verses and with "sweaty" players. Sure the killer may tunnel, camp, etc. But the survivors are also generally fairly adept at countering those strategies. I remember one game I had where I was versing a group that was just out playing me, I managed to get them both down and on 2 nearby hooks. There were 2 gens left and I was like, I wouldn't usually camp, but they've got to come for the save and I can potentially win if they do. haha, how wrong I was. The two other survivors each on a different gen completed them both and left their team mates on the hook and left. That was the right call to make and I left that match with nothing but admiration for those players. Was I sweaty for camping? Were they sweaty for leaving their friends on hook to die? All I can say is that was a memorable defeat for me.
0 -
I mean it's depending. Sometimes the person or team were actually were sweating, but unless they tell you even calling them out for sweating is evidence the accuser was sweating even more.
The way I see it, one match usually isn't enough to conclude someone is sweating.
0 -
I always use the term 'Sweaty' to refer to people who play to win, but also don't really lighten up even when it's clear that they're versing people who don't have that same mindset and might be more casual/memey. Like, if you're running Tinkerer Ruin Undying Blight and you have a group of people who hit you with things like Head On, Deception, Any Means Necessary, etc, don't show any meta perk, and you're already doing super well, but you decide to either slug at 5 gens to end the game as fast as possible or tunnel someone out when you realize they don't have DS on their build.
In a similar vain, I'd say a sweaty Survivor would be the type that runs nothing but the typical meta of perks like Sprint Burst, DS, UB, DH, Adrenaline, etc, in combo with a BNP or Syringe and a Haddonfield offering. (Or, a team with a similar sort of set up like this where everyone's running something considered super meta with super strong items and an Haddonfield offering, and don't lighten up even a little bit if they realize they're going against a Ghostface who's goal in life is to nod or try to get Nemesis value.)
Not to say that these types of players are bad people by any means, and I don't think that they should be punished, but at the same time, it's not really fun to go against people who are fully stacked when you're not expecting it and also not fully stacked, and it just makes it worse when those same players will go above and beyond to try to make the game end in .5 seconds (Whether it be for one person or the whole team) and don't really give everyone the opportunity to get more points.
Idk, I think sweat is fine, but I'll be the first to agree that going against multiple Killers/Survivors who fit into what I consider 'Sweaty' in a row when you're running like random perk builds or meme builds is frustrating.
0 -
"Sweaty player(s)" implies that the person is trying so hard that they are sweating IRL. And if you are trying so hard it must imply you have "no life" because winning in the game must be very important to that person.
It's just people being salty that got outskilled.
0 -
Using everything at your disposal to win.
Killer: Nurse, spirit, blight. with best addons and perks with a mix of camping and tunneling with a sprinkle of slugging.
Survivor: SWF with complimenting perks to deal with all situations and using coms to its full potential.
0