Why is dying light hated?
So I'm actually quite enjoying the perk dying light right now. I have a crisis on pinhead where I just CAN'T get Ruin I have pop but I don't have ruin so I have to work around that.
I was rank 1 killer all the time and I've been having honestly massive success with pin head despite some sweaty games. I know people are going to be like BuT MmR and idk what mine is but consistently I've been rank 1 killer and my games are going very well I really like pinhead and I'm loving the Nemesis buff.
But anyway back to dying light since I've no ruin. I have to adapt, and my current pinhead build is slowdown as much as I can. So, I'm running Scourge hooks, Thanatophobia and Dying light with Pop.
These scourge hooks giving sloppy, and when healed 9% slowdown, Thana stacks I get as many injuries as I can, for 20% and dying light ticks up every hook from 3% to 24% max. I have to say it's been very effective guys.
With the box having to be done, the slowdown, the healing slowdown, pop going off and adding to dying light it's quite good so far. So, why is perks like dying hated? I simply ignore the obsession when I get an injure in, or slug them.
I am actually enjoying building around ruin since I don't have it and not relying on hex perks. Because ruin either goes in 5 seconds, or can last a game and then undying goes, I've no perks these are keeping me with perks up all game than flat out losing them.
Comments
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I wouldn't say dying light is hated. Most of the time I hear anything about dying light it's related to it being stacked (like the old forever build of ruin, pop, thana, dyling light) or that it doesn't get that much value. And by the time it does, you probably have someone already dead.
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I think most people just don't like the 33% boost to healing for the obsession, a good SWF knows how to abuse that and almost makes dying light useless.
That being said, dying light combined with good perks that synergize well with it does have potential as you have pointed out. I meant to try it out with scourge hooks eventually but haven't gotten around to it yet.
I've been enjoying a few builds myself on Pinhead ^^
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Dying Light's slowdown only really affects 2 people at once, because you have to ignore the obsession (who not only deactivates the perk when they die, who is not only unaffected by the slowdown, but actually BUFFED by the perk). It takes a while to build a decent level of stacks. And it's mostly just a good addition to Thanatapbobia.
Personally, I only like it on Legion, because the buff to healing plays into your hands.
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It buffs the Obsession, its effects are almost unnoticeable until at around 6 stacks, and the Obsession is completely immune to its effects. Hooking the Obsession also doesn't give tokens, meaning to get value you just have to either slug or ignore the Obsession, and if the Obsession is killed or DCs the perk deactivates.
Additionally, since you only get tokens when hooking non-Obsessions, the token gain is slow. And since the effect is extremely underwhelming until 6 tokens, Dying Light will only really start to become a problem when you've gotten 6 non-Obsession hooks, which means either one or more survivors are dead, or everyone except the Obsession is on death hook. Either way, the perk has done nothing (and possibly harmed you by giving the Obsession a buff and semi-forcing you to not hook them) until the game is pretty much over. It won't help you if you're losing, and its effects are not really that useful if you're winning.
In short, not the best perk in the world. IMO it should gain tokens from hooking the Obsession, too, as well as making the Obsession's healing/unhooking buff scale upwards from 0 with each token gained.
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A massive buff to the survivor team for meh at best results. It's a snowball perk akin to devour and lullaby, but like most killer snowball perks it is absolutely trash in practice. Early game a survivor healing 33% faster + slugs can mean the difference between a win and a loss.
Can you imagine if unbreakable had a side-effect like 'makes the killer recover from melee swings 25% faster, does not stack'. It's ridiculous that a perk strengthens the other team.
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Cause it gives the obsession Botany Knowledge for free...
Plus the unhook bonus
And by the time you get good use out of Dying Light the game is won or all the gens are done
If they wanted to make this perk more killer sided then maybe give bigger penalties per stack/ make the obsession work for the healing buff by healing the rest of the team
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Its not hated. Its just bad.
Its a pure "Win More" perk where if you are getting any real effect out of it you where probably allready winning anyway and didn't need it in the first place. And if you don't it help the survivors.
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Honestly, all that matters is that you are enjoying the perk.
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It's mostly that it's got absolutely terrible values.
It's 3% per hook which doesn't affect one survivor. If all survivors are alive, the absolute maximum value for the slow is 18% (or 24% if you perfectly swap the obsession around which is unlikely.)
For repairs, that's equivalent to a 13.5% slow on the whole team because one survivor is unaffected.
For healing, that's equivalent to a 5.25% slow because one survivor on the team has a massive healing boost as well.
Compare that to thanatophobia, and I could hit 2 people and already have a stronger slow to healing, and at 3 I have a comparable slow to gens. That can happen at like 1 minute into the game rather than after 6 hooks, and this is THANA, a slowing perk most people already consider weak.
Even if we start killing people off, at 7 hooks that's a net repair slow of 14%. Kill another and it's a net slow of 12%. Your 7th hook only adds an effective slow of 0.5%, and your 8th effectively lowers the slow per team member. Of course it really doesn't matter at that point because there's only 2 people left.
The entire perk simply isn't worth running with how abysmal the numbers are on the slow. At most it adds 11 seconds to generators. Basically any stalling perk is better. The only killer I even consider dying light on is Plague, and that's because it stacks with thanatophobia and provides a consistent and progressive slow to survivors.
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I rarely see Dying Light...and wouldn't say I have any feelings towards it actually. In the last 200 matches I have played as survivor I have seen it MAYBE 5 times.
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If it works well for you, continue to use it.
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