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I'm the only one who noticed shadownerfs?

Billy's chainsaw feels weird, "sluggish" and much longer pre 2.4.0
Huntress hatches feels off aswell, but can't pinpoint exactly what's different. Windup time probably, not sure.

(nurse blinks to load, but probably just the audio bug from the engine update. Same with spirit no footstep sounds)

You guys noticed that aswell or even more?

Comments

  • Master
    Master Member Posts: 10,200
    Can't tell since I've only played one game so far but on the other hand I wouldn't be surprised at all
     Its been a habit lately........
  • se05239
    se05239 Member Posts: 3,919

    I guess we've had too many killer buffs lately. Had to sneak in a few nerfs to keep survivors happy.

  • chemical_reject
    chemical_reject Member Posts: 940
    It's probably not a "shadownerf". More likely it's cuz the update broke some things. 
  • PapaAndrei
    PapaAndrei Member Posts: 72
    Those all sound like just new engine issues.
  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    I have noticed the cooldown for Billy is much longer than before.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Billy didn't seem any different to me. Haven't tried Huntress.
  • powerbats
    powerbats Member Posts: 7,068

    @The_Crusader said:
    Billy didn't seem any different to me. Haven't tried Huntress.

    Huntress with all the video engine updates will probably feel wonky.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    powerbats said:

    @The_Crusader said:
    Billy didn't seem any different to me. Haven't tried Huntress.

    Huntress with all the video engine updates will probably feel wonky.

    I played against her as survivor. Her humming is broken. I could never tell how far she was because it sounded so muffled.

    So I guess that's a buff until we get the sound fixed.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Those all sound like just new engine issues.
    Well, we had the best sound back in 2016. After the first engine update the sound got broken and we never could hear footsteps behind walls etc again. They said they gonna fix it but never really did. Maybe this happening again. Wouldn't surprise me tho 
  • Milo
    Milo Member Posts: 7,383
    I like the change that Nurse doesnt have the fatigue screen aka the blackness around the corners of the screen. I dont get dizzy anymore (Maybe its because i changed to low settings idk)
  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    Clown's bottles are REALLY slow too. And they burst mid-air. They all sound like bugs to me.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Those all sound like just new engine issues.
    Well, we had the best sound back in 2016. After the first engine update the sound got broken and we never could hear footsteps behind walls etc again. They said they gonna fix it but never really did. Maybe this happening again. Wouldn't surprise me tho 
    Right? Like "sound gets busted"........ stays busted for 6 months and is never as good as it once was after they "fixed it"... 
  • ModernFable
    ModernFable Member Posts: 836
    Bravo0413 said:
    Those all sound like just new engine issues.
    Well, we had the best sound back in 2016. After the first engine update the sound got broken and we never could hear footsteps behind walls etc again. They said they gonna fix it but never really did. Maybe this happening again. Wouldn't surprise me tho 
    Right? Like "sound gets busted"........ stays busted for 6 months and is never as good as it once was after they "fixed it"... 
    Console frame rate has been broken since the Clown patch 6 months ago.

    Every time it was brought up, it was shot down saying “shut up, the big optimization is coming in December.”

    Guess what? Still broken.
  • Maximus7
    Maximus7 Member Posts: 441
    The only thing I've noticed with Huntress is environmental hitboxes seem bigger, so hatchets get eaten by stuff a tad more often. Other than that, nothing.
    As for Billy, yeah, that chainsaw feels weird. And Clown has like 3 new bugs, it's weird.
  • fcc2014
    fcc2014 Member Posts: 4,388

    @powerbats said:
    Here come the conspiracies again, it can't be that it's an optimization issue, bug(s), you're just looking for excuses, you're imagining things that aren't there etc.

    The only thing i've noticed as a killer so far has been the sound issues especially on Spirit but I've simply adapted while they work on the fixes. Both sides are having to adapt right now to all the changes and the bugs etc.

    It happens every patch when they do major updates and every patch the conspiracy theorists come out and every patch it's nothing intentionally done deviously.

    Well said Sir, and why you are maybe the most reasonable person on this forum and it is a crime you have not been selected as a Mod. The game is so buggy right now no matter what side you play as.

  • brock
    brock Member Posts: 305

    The sound got destroyed this patch as well as quite a few other things.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,367

    Have BHVR shadownefed in the past? If they don't have a history of doing it, then its probably worth reporting.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @ModernFable said:
    Console frame rate has been broken since the the game was created

    Fixed that for you.

  • Tsulan
    Tsulan Member Posts: 15,095

    Have BHVR shadownefed in the past? If they don't have a history of doing it, then its probably worth reporting.

    Sadly they have a long history of shadow nerfs.
  • PhantomMask20763
    PhantomMask20763 Member Posts: 5,176
    edited December 2018
    With Freddy I feel like I can put people to sleep behind walls, sometimes a survivor is hiding and I dont know their there so I just do the standard look around with dream demon up and I hit something but I cant see them and when I look around they're  somewhere behind a wall or something. I noticed that when they get sleeped behind walls Freddys laugh and power sounds quiter than normal and when I put a survivor to sleep while I'm looking at them its normal. Not sure it's just me or not but it definently feels weird. Also you used to be able to walk around with your power up and no slowdown but now he definently feels slower with the power up
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    As a Billy main cool down seems longer by a bit.
  • ModernFable
    ModernFable Member Posts: 836

    @ModernFable said:
    Console frame rate has been broken since the the game was created

    Fixed that for you.

    Yes, but it’s gotten worse and worse.
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:
    JawsIsTheNextKiller said:

    Have BHVR shadownefed in the past? If they don't have a history of doing it, then its probably worth reporting.

    Sadly they have a long history of shadow nerfs.

    Yes because everything is always done on purpose and not as is often the case an unintended change like they've announced when they fixed things.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Tsulan said:
    JawsIsTheNextKiller said:

    Have BHVR shadownefed in the past? If they don't have a history of doing it, then its probably worth reporting.

    Sadly they have a long history of shadow nerfs.

    Yes because everything is always done on purpose and not as is often the case an unintended change like they've announced when they fixed things.

    You really start to tunnel me? 
    Just because you think I'm biased?

    Meh, the devs probably simply forgot to appoint some changes. But those are still shadow nerfs. Nothing evil behind it. Or malice. Just bad memory. Like when they gave us surveillance. Thinking that a killer could hit 3 gens in 16 seconds... 
  • Watery
    Watery Member Posts: 1,167
    Transferring all the data on to another engine may cause script errors- most likely, due to the new engine and the compatibility with the current script. I think it’ll be back to normal in a few weeks.
  • powerbats
    powerbats Member Posts: 7,068

    @Tsulan said:

    You really start to tunnel me? 
    Just because you think I'm biased?

    Meh, the devs probably simply forgot to appoint some changes. But those are still shadow nerfs. Nothing evil behind it. Or malice. Just bad memory. Like when they gave us surveillance. Thinking that a killer could hit 3 gens in 16 seconds... 

    I'm not following you around aka tunneling you since I'm just scrolling down the list on each page and posting. As for being biased yes, that's pretty obvious if you go back and look at how you always bash or insulate it's the survivors fault.

    You can't see it because it's basically 2nd nature to you but others have tried pointing it out as well yet you might not even be aware you're doing it. If you read your comments to some of the heavily biased survivors players then swapped heir names for your and looked at your that way you'd see.

  • ReneAensland
    ReneAensland Member Posts: 838

    It's literally the stupid audio bug.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @thekiller490490 said:
    As a Billy main cool down seems longer by a bit.

    I only just started to really play Billy after the update. I thought I just suck with chainsaw, but maybe it's actually broken. I've been just using my main attack to actually chase, only using chainsaw to get around faster or break pallets faster.

    @ModernFable said:
    Yes, but it’s gotten worse and worse.

    I agree, but it was still a pretty massive problem before. My friend that got me into the game plays Nurse, and has the game on PC, and he said since the beginning he has frame rate issues on a lot of maps. After playing Nurse myself more recently (last few months) I can confirm it to still be the case. Lery's and Haddonfield are the worst offenders.