BHVR underestimated how much the casual playerbase cares about rank
It's a wonder that nobody stopped to think that a system with no psychological reward would be a bad idea to implement.
As much as ranks are a meme, the casual playerbase, which probably makes up more than 50% actually do care about it. Must be demoralizing to be reset to 0 every month when you only have 10 hours to play.
Since I don't want to make this a complaint thread I'll provide an actual solution: Let people see their MMR.
Question for the more casual players that don't play everday - does it matter to you if you are going to be sitting in grey / yellow ranks in the foreseeable future?
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The problem with being able to see our own MMR is we can then tell how bad the MM is working.
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So what I still want to see it
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"BHVR UNDERESTIMATED HOW MUCH THE CASUAL PLAYERBASE CARES ABOUT RANK"
they said, with literally nothing to back it up. But they said it confidently, to maybe get people to not question it. While at the same time hoping for people to give them anecdotes that support their bold claim.
such was the thread, created by lowiq
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There is a "psychological reward". We no longer have to deal with those that were manipulating and exploiting the old system.
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I just wanted to comment that you shouldn’t call someone that until I realized it’s the actual username…
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Revealing this information will show how broken their MM is. Therefore BHVR won't reveal it. If we can prove something is broken will ask them to fix it. If we can't prove it they can deny there's a problem. So they don't have to fix it.
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And thats exactly the reason it should be shown, because then it can be proved if its a flawed or working system and be adjusted accordingly rather than just smoke and mirrors seeing a working system is more powerful then thinking you have a working system
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Oh I agree it should be shown but they won't show it because it will include more work for them.
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If anything, people cared about ranks for the pure fact they were always shown to the playerbase, so they kind of served as "status". The moment we have MMR public we're back to the "HOW TO GET TO 9999 MMR FAST" tutorials on youtube the next day. As someone who only plays around 10~15 hours a week I honestly don't mind if I stay on lower grades.
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So you speak for the casual players now? Man I did not get that memo. Can you also tell me what else casual players care about and want?
You know what CASUAL players care about more than a circle jerk inflated rank?? Bloodpoints - since you know they are casual players. So the new Grade system still gives them their "rank" up psychological incentives as well as bloodpoints. If anything the Grade system favors casual players due to the "no depipping" function.
When it comes to assessing the psychology of gaming incentives - your username pretty much says it all.
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I don't play often enough to care about rank. I haven't left the brown levels in like a year. I don't really care about the new system, either.
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I'm not sure how letting players see their MMR would give casual players a psychological reward. The emblem system gives them something to hold on to, even if it gets reset. Showing them their MMR might actually be what is demoralizing. Imagine seeing something that shows you are nowhere near as good as you think you are.
I think they should show the MMR, though, so that we can see that it is actually doing something, and isn't just smoke and mirrors.
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If people knew their MMR or knew the formula, then the formula would become useless because it would affect the natural gameplay. It would lead to the exact issue the emblem system had: people were trying to do tasks out of context in order to pip, and oftentimes you could pip but play really poorly or make poor decisions. SBMM can only work if people are optimizing the trial itself and not playing to a personal check list.
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