Where's the quality control?
To my knowledge the past three to four chapters have been riddled with game breaking bugs and a scary lack of polish in the gameplay department that takes a month and a half to put a bandaid over and it's getting to the point of which Assassin's creed unity on launch looked like a more stable game than Dead by Daylight is right now
Considering Dead by Daylight is over 5 years old by now it's shocking to see phantom hits , absurd hitboxes , frame rates i can count on a single hand and so much more - i love this game but i can't just ignore everything that's dragging it down into being a misery of a game to play (especially on "older" consoles)
this IS NOT feedback or a suggestion , this is an open question to anybody who has an answer - where has the quality control been?
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I don't think it shocking at all. The games base wasn't built/coded by experts back then, thus the games code has fundamental flaws. The more that gets added to this already flawed code (aka spaghetti code) the more issues will arise.
That's actually the expected outcome and you can expect it to probably get even worse.
The game probably needs to be completely re-written from scratch in order to un-break the already broken.
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