The real problems I have with No One Escapes Death.
I run Detective's Hunch every game, and break every totem in an effort to stop this perk from activating. The perk is heavily complained about, however, I rarely have issues with this perk due to this, but there's rare occasions where I'm unable to get the totems in time, resulting in the perk activating.
However, despite the fact that I almost always prevent it, the existence of the perk is still a big hinderance. It bothers me in a completely different way than most players. Allow me to explain, here are several problems with preventing NOED entirely:
- You're wasting time to get the totems, to the point where because you're getting totems, everyone might just die before the last gen even pops.
- The Killer may not even have the perk, resulting in all that time spent cleansing totems being a big waste.
- Other Survivors often do not help me get the totems. I often find myself breaking all 5 because NOBODY else did any. Even in parties I'll ask my friends to help me get them, they usually don't even if they see them.
- Not currently an issue, but likely will be when Boon perks are added. Breaking all of the totems will prevent other Survivors from using their Boon perks, then they'll get angry at you for it. This is why I'm worried about the addition of Boon perks.
Some people have said you shouldn't break all the totems and should instead go find it, if it ends up being in play. I do not like this, because like this, the Killer still gets use out of the perk, potentially causing massive pressure because of even only one insta-down.
While NOED's instadown and "crutch" qualities do not bother me, the effort you have to go through in order to actually stop it is quite an annoyance. No, I'm not asking for a rework of NOED, I'm simply sharing how I feel about the perk.
Comments
-
Noed is only really an issue in solo queue imo. Even totem hunting perks can’t stop it sometimes
0 -
See, you complain about it being a time waster because it forces you to do bones, yet its an important side objective nonetheless. Survivors who focus solely on pounding out gens and then get bodied by noed just plain got what they deserved.
Be happy this game is giving you more to do.
32 -
I think the real issue is the mentality of survivors. They are told to just rush gens so they do it, they don't care about totems unless its Ruin.
Noed is actually really good in this meta, which is sad because its not the most fun perk, but I understand killers that rely on noed when games are 4-5 minutes long.
There should be more rewards for doing all totems, like extra bloodpoints for the team maybe (after the match is done, like 30k extra por everyone or something like that).
2 -
With the way the game is being played NOED strikes a nerve to a lot of survivor players... And I can see why
But on the other hand if the Killer is running NOED but kills all survivors before endgame (the last gen being done) then they were good enough to run 3 perks for the entire game
Also NOED is a perfect example as to why a second Objective is needed in this game (other then opening the doors cause the killer can now do that)
That's also why it's a hot topic... Instead of running Ruin/Undying and see their totems being done early on they will use NOED to maybe surprise the survivors
Anyways... there's only 3 perks that help find totems and 1 give a benefit to cleansing totems
Small Game
Detective's Hunch
Counterforce
Inner Strength
But with Boon Totems coming soon (TM) there will be further discussion on NOED and Totems
1 -
Despite people talk about NOED time to time, it's so rare to find killer actually running it. But if u rly struggle and for some reason your killers and only against u 100% run NOED, bring Red Map with aura addons so every teammate can see where totems are. It will save u tremendous amount of time and is much better than Detective.
2 -
Just because you don't like something does not mean it shouldn't exist.
I hate swf yet i still have to put up with it..
8 -
You just explained the main issue: "all gens might be completed before i get to cleanse all totems"
NOED wouldn´t be a problem if survivors wouldn´t rush gens so much. It also wouldn´t be a problem if everyone tried to do 2 totems.
13 -
4 survivors, 5 totems, team game. 1 killer. words hit brick wall. another post raging about NOED appears.. Hit repeat.
9 -
It’s no different from how killers waste time by avoiding unhooked survivors due to not knowing whether or not they have DS and BT active.
6 -
The only problem I have with NOED is when a survivor runs the killer for most of the match and then only manages to down the survivor because of NOED, because in that case the survivor it affects most literally could not do anything to prevent it.
Regardless, I'm of the opinion that, since the reality of the situation is that most of my teammates won't be running totem perks, and since the killer may not even be running NOED, doing dull totems "just in case" is counterproductive because in general the easiest to find totems will be cleansed first resulting in making NOED that much harder to find for all my totem-perkless teammates. Therefore, the most efficient strategy is to just remember where the dull totems you come across are, and to check them once you know that the killer has NOED, so that the hex has a chance to spawn at the T/L wall tile in the middle of the map as opposed to the barely visible debris covered totem in the corner of the map that nobody knows about.
1 -
It's actually funny to see how DS and DH have condotioned killers.
Expecting DS at any time and baiting out DH have become the norm.
3 -
I really hope it's a trolling post. If not, man it's a game, it's one of the element of gameplay that slowsthe game from the killer POV side. Otherwise you'd just push left-button mouse 5 times and run away.
1 -
As a survivor main, I've never understood the complaint about NOED. If someone goes down to it late-game I just try to find it before going for the rescue, and the totem is usually found. I just find it funny when it's used by a killer who can one-shot survivors without it.
The only perk I truly hate is Franklin's, because it seems like such a dick-move to use it. The killer could run any other perk to help them get kills, but instead they choose to destroy items that people have spent bloodpoints to get. You shouldn't be able to mess with currency like that, wouldn't be fair if survivors had a perk that could delete the killer's addons if you stunned him or something.... but that's a topic for another time, and just my personal opinion!
2 -
Youre missing the point. He doesnt direct complain about Noed. But because Noed exist, survivors have to play around it.
At the result survivors team may all down because one guy seeking 5 totems, while he could finish 1 more Gen and 3-4 escape. In the end killer didnt even use Noed.
(Just as killers have to play around DS DH)
Technically thats why I like about Noed on both side.
0 -
I've had matches where my NOED didn't pop when all gens popped. It is possible for it to happen. Most of the time survivors rush gens and go "oh crap, I hope I don't get to be the first person to be hit", because you know why. Too greedy.
1 -
Honestly survivors should be encouraged to get totems, like I'm sorry if SBMM actually worked and paired people up accordingly then youd have plenty of time. Survivors need another objective.
For me, like most things that others hate I dont care about it unless the player is also being toxic about it, like noed me fine, but dont then BM me.
Versed a noed pin today, chased me most of the game and lost (4gen chase, about 5mins of chase) then got me with the noed speed, all fine with me, camps due to EDC fine I understand but when I get saved by the only survivor who stayed he just hit me again and watched me bleed out for 2oddmins just constantly swinging and shaking to then message me ez...
Like wth...
1 -
You are missing the point we both tried to make. There are 4 survivors. So its not 1 guy that spends the whole match searching for totems. Its 4!
So if 1 guy does 2 totems, the others just have to do a single one during the whole match. Thats not to much to ask for or is it?
3 -
NOED shouldn't activate on Exits Powered. It should activate on Last Gen Completed. THEN it will actually punish "gen rushing." Currently, it punishes "didn't do bones," which is not as correlated with gen rushing as some think.
0 gens done (no gen rushing; at all), yet the hatch STILL spawns and if the killer finds it first... then BAM "punshied for rushing gens (ALL ZERO OF THEM)!"
1 -
Optimal Swf scenario.
NoED is a crutch perk especially against solo Q.
Period.
0 -
I doubt Boons will use totems.
Even if each survivor is limited to just 1 boon perk, that's 4 boon perks occupying dull totems (if all 4 survivors use one), which means NOED will not have a dull totem to attach to if the survivors do just 1 bone.
0 -
I almost ever play/ed solo. Never had a issue with NOED.
0 -
The issue i have with no one escapes death is that sometimes they still escape
2 -
You do realise that by wasting your own time, you are directly giving the killer masisve use out of a perk that they probably don't even have, right? What's stronger, instadowns while the gates are powered, or someone not doing gens for at least 2 minutes?
2 -
Finally! Someone who understands my issue with We're Gonna Live Forever! /s
5 -
I run Detectives Hunch + Inner Strenght nearly every game and i'd say in only 5% of all games the killer actually had NOED and i was able to prevent it to get activated. It's still a underated perk combo for other reasons, if you know how to use it. I don't really have a problem with NOED, but it's def stronger against solo players. Ofc you can cleanse totems here and there, but then the last totem (which was the hardest to find anyway) will end up become NOED. SWFs on the other side can call the totem count and were other totems might be left. They don't even need Small Game for that. Another guy once told me he's counting dull totems as a solo aswell. I get how, but you won't be able to do that consistenly.
1 -
I was just saying that Boon Totems will have an impact (also that they will use totems)
0 -
You know it still requires a Gen time to do 5 totems. Thats enough time for those moments that I mentioned: 1 guy dead on hook and Killer comes to your 90% Gen with Pop, which may lead one more of you also to death hook. It could be 3-4 escape if they didnt hunt dull.
Im not talking about Survivors rush gen then get 2-3 death with Noed pop, or they all die at 3 Gen because they made major mistake or Killer was too good.
So yes, OP doesnt hate about dying by Noed. Its about the feeling he wasted time to prepare something great, but never come.
I use Noed all the time as a tool to punish survivors gen rush, since I never use any slow down. Noed pop up 95% of the time.
0 -
Gens get done to fast cause a killer is not putting any pressure , no enough time to get every totem.
Killer putting on alot of pressure so you can't spend time on totems.
Either way the majority of time you will never find all totems especially on midwich and lerrys cause of it's totem you can cleanse.
0 -
This would only change one situation, and that's not activating when the killer closes the hatch
0 -
That feeling isn´t any different from the feeling killers had before the DS nerf. Whenever a survivor jumped into a locker, killer had to expect getting stabbed. Wasting precious time trying to figure out of the timer was over or not.
If every survivor spends 30 seconds of the match doing totems, then no one has to worry about NOED. Even more, if you do that, the killer effectively wasted a perk slot during the whole match. Which should be worth the extra time you spend on bones.
0 -
both killers and survivors have to do stuff based on "maybe the other side has X" and X may not even be in play.
if one is changed because of this factor, they ALL must change aswell
0 -
Just do bones when your teammate gets hooked on 4~5 generators left and get camped till struggle or death by strong camp type killer.
You shouldn't do gen rush. Just do bones :)
0 -
It is up to the community to change their attitude and do bones when seen instead of ignoring them. They could also stop running 4 second chances and start experimenting with totem perks and just pop noed during end game.
Seen it done plenty of times and i have done it myself.
0 -
While I don't think noed is overpowered since it still has downsides to balance it out I do think solo queue needs 2 quality of life changes in terms of totem cleansing
First just a straight up totem count on how many remaining totems
Second a notification for every totem destroyed, regular notification for a dull totem, lightning strike that we currently have for a hex, just to give the general location of cleansed totems
1 -
Im not talking about Survivors rush gen then get 2-3 death with Noed pop, or they all die at 3 Gen because they made major mistake or Killer was too good.
OP doesnt hate about dying by Noed. Its about the feeling he wasted time to prepare something great, but never come.
0 -
True... But I figured to include them for being what they are... Totem Detection
I totally forgot that Counterforce gave cleansing speed bonus (LOL)
0 -
Have you considered taking one of the totem finder perks? They greatly help with this issue.
1 -
Which is the exact same feeling killers had (and still have) when a survivor jumps into a locker.
No difference at all.
1 -
Having you off doing totems is essentially the power of the perk. It takes focus off of gens, and if the killer feels inclined to do so, allows you to be isolated from your teammates for an easy hit. Totems are also a part of the scoring events, so anytime they're found, they should be broken regardless.
If you're unsuccessful and it does activate, then it's a win for the killer. But even if NOED isn't in play, the fear that it might be is also a win for the killer (depending on how survivors react). Typically the best way to tell if it's in play or not is to pay attention to the killer's actions. If they're not kicking gens, not running ruin, and prioritizing chases (and not hooks), they're more than likely running NOED and it's time to break totems. If not, it's less likely.
The main benefit that people mention when it comes to waiting to break totems until NOED activates is that it can spawn on an easy to find totem, versus an obscure one no one was able to find. The problem with that too is that totems will sometimes spawn very close to hooks and if you're lucky enough, right next to a camped survivor. Breaking lots of totems across all maps helps you learn the placement however, which makes finding them less of an issue over time.
0 -
But like that's the thing with totems, that they're a gamble. This is on both sides. Survivors are gambling and chancing whether or not killers will have NOED or not. Killers gamble on every hex perk to see if they'll last longer than just the first 30 secs of the match. I've always been told aince I first started playing that hex perks are high risk/high reward for the killer, but I'd stretch that out a bit to include the survivors with them cleansing.
0 -
Just get x popular content creator to promote it and it will happen.
0 -
It's fair play cause negating the perk is completely on survivors.
1 -
People got mad at me for this yesterday, but I still don't understand the fixation with DBD streamers lol
0 -
Correct, This is literally the reason NOED exists. it is the same as killers dealing with DS, or BT, or UB. You have to ASSUME the survivor has it, because they probably do. This is why DS is so strong, you don't know who has it, but you have to assume everyone has it.
The reality is, the gen speed to chase ratio is not in favor of the killer. Period, simple mathematics shows that the gens go too fast in relation to how long it takes to chase a survivor. I can get into the math if you really want to in another post, but just know that it takes 47 seconds for a killer to down a survivor if the survivor does nothing but holds w. They use no pallets, no windows, no loops, no nothing. Simple, pure shift + w takes 47 seconds to down the survivor. Now factor in the time it took to find that survivor initially, walking to them (they probably crawled away) picking them up, walking to a hook, hooking them, you probably just spend around 60-70 seconds. Now keep in mind that gens take 80 seconds. You just lost 3 gens before you can even walk to the next one, even assuming you know exactly where they are (BBQ or something).
Now, people think, "well now you have pressure", but that is not the case. It took you that long to land that hook, but it takes ONE survivor (even if the survivor is hooked exactly opposite of that survivor) about that same 47 seconds of time to rescue and heal that survivor, however, during that time you have 2 other survivors doing something. If the cycle repeats, you get 2-3 hooks, the survivors finish all gens, and then they escape with body blocks.
The reason for this, is because BHVR designed this game in such a way that survivors are supposed to be "scared of the big bad killer"
- They are supposed to want to hide
- Be scared to do generators
- Look around for chests
- Do totems (because they are quieter than gens and the killer doesn't know where they all are).
The reality is, once the survivor gets good enough at the game to realize that they don't have to do those things, the game balance falls apart. The balance of this game is barely hanging on by a thread for killers to get a DRAW (mathematically) due to the existence of NOED. Either through using it, or survivors respecting it. And until BHVR fixes the game balance (seriously just watch a tournament sometime, or a team oracle video/match), it needs to stay.
1 -
Noed rewards killers for losing that's why it sucks
0 -
Ask them to slow down? I once had a match (before the Undying nerf) where i cleansed 5 hex totems by myself. Meanwhile my team took turns on the hook. They had no intention to do anything else than hook bomb each other.
If more people take totem finder perks, NOED won´t be an issue.
1 -
Switch it with Small Game.
0 -
oh I would love to stun the tombstone out of a Myers!
0 -
Your point number 2 killer get fuk by that a lot. The number of time i slug someone in fear of DS or just count to 12 because of BT and the survivor may not even have those perk equip.
What you do is good you play around a perk the killer may or may not have you use time for that the only issue is your teamate ignoring totem.
0 -
What if it's part of an endgame build though?
0