Congrats on making Pinhead
Nothing says "Master of Pain" like a Clown knock off that can miss.
Comments
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Unlike Clown his slowdown is effective against windows and pallets, plus he has built in map pressure + info. I believe he can be a very decent killer with some tweaks and buffs. Overall pretty good compared to a lot of killers when they were just released.
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On a unsarcastic note,
Genuinely thank you for making Pinhead
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Unlimited amounts of sass
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I'm genuinely grateful for such a cool Killer addition. Good design overall.
I feel like your frustration stems from the fact that he has a rather high skill ceiling and that can very frustrating when one tries to reach but fails at - which is how practice WORKS. That, and the removed iconic voice lines, of course.
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He's fun to play against, but he still doesn't feel like anything all that unique. But that's really more of the game itself.
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Maybe against low ranked players. In mid to higher ranks hes far too easy to loop even if his possessed chain hits me. He has to be running 1 of 3 addons to have any viability. Not sure what map pressue he has either?
Right about the tweaks and buffs though. He needs them badly. But he is unique and fun to play, Just frustrating against any survivor with a shred of experience and stands zero chance against a swf group with mild looping skills.
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He's not unique in terms of his general power, being able to slow survivors down, but his gameplay is very unique IMO. It forces one survivor off gens to focus on the box, and his slowdown ability takes effort to achieve.
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One of the most interesting, interactive, and fun killers to play as we've gotten in a while!
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Yeah, I was talking to my friend about it. Playing as him seems much more unique than playing against him.
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Pinhead is hard to play but he is not bad at all. The amount of slowdown you get with him specially if you manage to get an early kill is great.
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I want to know how players can aim his chain at a moving target with a thumbstick and a choppy 10 fps. I just don't get how Pinhead's supposed to function like that. What magic function to make that work did the devs include in his gameplay design that I'm missing?
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Just put the portal right on top of them then use it is 99% of the time is a hit.
I actually really like playing him his power though is really inconsistent, you can hit them and get a hit but you can hit it and lose time if your unlucky.
I play on ps5 100% sensitivity.
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I'm playing on Switch right now. Unfortunately, the framerate being so bad makes 100% sensitivity unplayable. Trying to get the portal to where it needs to go is difficult with such a low framerate, it's very janky.
I think on Switch he's meant to be an M1 killers with a passive slowdown, but it needs to slow the survivors down a lot more than it currently does if it wants to make up for how long it takes to win a chase when the survivors disappear every time I turn the camera.
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Im sorry us console players really get screwed(was on ps4 about 3-4 weeks ago) I give you props for sticking with it on the switch.
To be honest with you I doubt it will ever run right on the switch or old gens.
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The amount of slowdown you get by an early kill on any killer is huge XD.
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But specially with pinhead it's worth to tunnel a survivor out even if you know he has DS and with other killers wouldn't be worth.
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He's one of my faves.
I think BHVR got this one right, and I can very critical at times.
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What are you talking about? Half his power is an RNG slow and the other half is mostly controlled by the Survivors.
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What are you even talking about? Half of his power is an RNG slow depending on the chains not to spawn in a stupid location or else they'll be immediately broken and the other half, the box, is completely dependent on Survivors with little to no input on behalf of the Killer outside of, again, random chance
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