The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Can we not make a survivor perk blatantly overpowered next update?

Last time we got a sole survivor it was Ash, and for those who weren't around to experience old Mettle of Man it basically gave you a free health state.

On it's own it was already incredibly strong, when all 4 survivors had it however it became one of if not the most broken stacked perk in the games history besides maybe release SB or We'll make it.

(and yes, some people on this forum unironically defended it)

I know from a business standpoint it's the right thing to do, as survivors aren't that much different from each other in a technical sense so the only reason to buy the chapter is for the perks.

Just for the love of god please don't turn the game into a Totem defence game with overpowered boon totems, or turn it into a month (or months depending on how long it takes to get changed) of stomp every killer at high mmr with the new shiny perk, as if killers don't already get stomped.

Thanks.

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