How do you know what is high/low MMR?
For example, there is a difference between a grade 1 player with 3000 MMR and a grade 1 player with 2000 MMR. We all know that grades have nothing to do with MMR, but symbolize something else. But I wonder why many people here talk about High and Low MMR all the time. None of you including me know that? Only BHVR knows that and just because you meet players who have less playing time or a low grade doesn't mean they are playing on Low MMR does it? I've played against people with 5000+ hours and they were sometimes worse than people with just 100 hours. I just don't understand what makes people claim they know what high/low MMR is.... I just don't get it.
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It depends what their playstyle and more hours they have in games, sometimes they don't know how to use generators, wiggling, etc.
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Yeah even with it hidden it was pretty obvious everyone would decide they were in highest MMR.
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I have 5 years experience. I can tell if players understand counters, know how to run tiles, how their mind gaming is, whether they're efficient, know how to use perks effectively etc etc.
I feel people with less knowledge are the ones that struggle telling the difference
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Honestly every one would assume so, since they're getting more difficult games but really they're now just going against their own skill level.
That skill level doesn't necessarily mean they're at the top
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Yeah it seems there's enough top 1% comp swfs going around now that every killer can face one every match 🤔
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"I've been a rank1 player for the last 3/4/5 years"
That's the most common argument I see here. Obviously that means high MMR, right? xD
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You can't know, and for some reason people don't want mmr to be public, usually the same people that say they are at the "top mmr"
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When people see survivor goes down in like 10 sec they assume he isn't that good unless he was in dead zone. And when they see survivor wasted 1 min killer time, he is probably high mmr or going for it.
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No one knows and its kind of trash that we have nothing to work off of. Hunt showdown has it and it works really well letting people know what scale of players there up against and without giving the exact details of how it rises or fall's creates a fun environment that you can hide from yourself if you find it annoying. The systems is new to public servers so we will have to see long term how it pan's out. But I hope once they have adjusted mmr that they be transparent what our score is. Elitism will always exist whether its your hours rank or highlights letting people know what caliber of opponent is ahead is important so it minimizes the feel's bad of getting stomped when you want to meme around.
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Probably devs are afraid to finally announce Dbd as competitive because it will require multiple fixed and game tunings. I don't see any reason hiding mmr unless they are not sure in their goals.
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wait what ? ....and what if I have a bad day or make a mistake ? ( we are all human beings, not machines ) and go down within 10 seconds like you said ?, does that automatically mean I am low mmr ? Sorry but this is nonsense
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Nobody actually knows for sure without using blacklisted programs to datamine their MMR.
People say “all the survivors/killers I face use meta perks!” but that proves nothing, bad players use meta perks as well. Fact is, most people will always assume they’re high MMR and few people will come out and say “yeah I’m probably low MMR” because most people overrate their own ability.
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This !
I see it exactly the same
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You don't get to see what high and low mmr looks like. It's a secret.
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Well if you killer is hard now you would of hated it on release. No windows got blocked, was always a fast vault, was more pallets, hooks could be 99% at all times BNP insta repaired a gen. Trust me you go through all that you have a big advantage over new players lol
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How about, I played Blight without losing more than 4 times in 6 months prior to the MMR test. While playing the game for several hours almost every day.
Here's how you know you're playing high mmr survivors: They split up on gens finishing 2 or 3 of them as quickly as possible. They stack up like 2 or 3 second chances per survivor. They barely make any plays at all, and instead just stall you by throwing pallets down and having their team hold m1 on gens. When they actually need to make plays on occasion, they'll make better plays than average survivors, but outplaying the killer is mostly optional at high mmr.
Now, is it ok that I lost 4 times in 6 months?...no, there clearly was a problem with survivors not knowing what they were doing. However, high level play is boring. Hell at least in average matches there was more chance for survivors to outplay me and for me to outplay them, but because outplaying each other is not the point of the game, they eventually ended up losing. High level play is 3 minute games, you either slug everyone or they all escape, no chances to outplay anyone.
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Nobody really knows but BHVR. And even if we could see our rating, we wouldn't if it's actually meaningful, seeing as we don't know how it's calculated.
It's just that players like to make a lot of assumptions about their own skills and their opponent skills.
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YEP, its a secret and thats good !
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While there's no way to truly tell — if I'm trying to preemptively judge a person's skill level/MMR I'll look at the amount of hours played, how many achievements they have, the comments on their profile, and their skin.
If they have a lot of hours, a lot of achievements, +rep comments, and a bright skin I assume they know what they're doing. Again, this isn't always the case but the closest you can get to making a prediction without seeing their actual gameplay and build.
But when you actually play against them, if they know specifically what loops to use in certain situations, they know what gens to do not to 3 gen themselves, how well they can time things, etc. all clues in on their MMR. But no way to be 100% sure.
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If I am a God that can 4k on a whim and they do not see pallets, low mmr.
If I struggle to get 2 kills while tunneling, camping, and slugging because gens are flying so fast and my ruin gets cleansed in the first minute every game, and people actually run to strong loops instead of wherever while body blocking without being swf. I suspect that is high mmr.
Do I know for a fact? No. But when survivors are extremely difficult to catch and efficient, more so than typical red rank games of the past system, I kind of think they are... a cut above the rest. Oh, and the longer queue times compared to instant queues.
I am just playing for BBQ stacks on my low mmr killers and sweating my soul off playing Freddy who I try my best on with a tricked out build. The disparity is so massive that I cannot even think of a word to describe the astronomical difference.
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Gen speed and movement efficiency are good indicators.
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High mmr- you see cheaters and you require better killers with gen defence.
Low mmr- you can get a 4k with zero gen defence and trapper.
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High MMR: You DC because the Survivors are actual Hackers.
Low MMR: Survivors DC because the Survivors thought Mad Grit is Hacking.
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How is it good to have no idea what mmr looks like and how it works?
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If you are sometimes matched with well known streamers, you are surely high MMR.
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5 years and we came from "killer has not a single chance, at all" to "killer has no chance against a high MMR survivor composition".
So ye we came from a game totally unplayable for killers to a game barely playable for killers at high level.
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I wouldn't be so sure.....
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Pretty mhc. It's very clearly it isn;t functioning as a result of this limit.
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High MMR means you’re going against comp teams with 8k hours each while having less than 1k hours
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right ! because I also can not imagine that there is an upper limit
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Just because someone now has 8k hours, it does not mean that he has more skill (high mmr). Maybe more experience, but between experience and skill there is still a difference.
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You would assume that a dude with 8k hours and plays in a competitive team usually is pretty darn good at the game, even more in a SWF. And obviously better at the game than a public matches killer playing for fun and bps
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Well yes, at the beginning of SBMM. Now most of the playerbase is top MMR. I'm now matched with average suvivors in soloQ while it was not the case when SBMM was just released.
Most players have been "boosted" up to high MMR, resulting in garbage trials.
It is a proof of how poorly the game is balanced. You just need 4 average survivors playing in SWF to outplay a high skill killer. Just giving some infos to your friends is changing the trial outcome.
Tinkerer pop, you change target and go to the gen, no one is there anymore, why ? Ah yes, they have had the info you were coming.
Sad...
But ye, 4 survivors, 4 DS, 4 DH, 4 BT, 4 items with add-ons and a map offering, so fair.
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That's right and I agree with that but you should also mention that beforehand
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