Okay i really don't understand the fear of boon totems
So what we know so far
Boon totems provide a safe haven so they probably have an area of effect associated with them.
Lighting a boon totem will probably replace cleansing a totem so it will take 14 seconds by base. A killer can remove these quickly so i assume something like hatch close animations.
Boons can be relit. And you can only have one boon totem
What this tells me is
Your boon probably needs to be close to where the killer is.
If they are in a small radius then putting them in a corner of the map won't do you any good. So to make good use of them they need to be in danger of being snuffed out.
14 precious seconds to light a boon for it to be snuffed out in a couple of seconds sound an awefull lot like kicking a gen and having it stop regressing by a single touch. Unless the effects are actually massive it seems to be a timewaster more then anything else.
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We’ll have to see tomorrow I guess. I’m very interested to see how boon totems are actually going to work.
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Boon totem can overwrhite a hex totem. By default normally totem related perk are strong because they can be destroy but boon totem can be destroy and replace right after. 1blessing will be worth the entire boon perk you bring so you have 4 boon perk equip you just need 1 boon totem to have all of them active. Finaly they never said the effect is going to be in an area for all we know it may be map wide.
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Let me put it this way... if they DON'T have a limited AoE, with what we do know, there's no way these things will function in a healthy way. Add that to the fact that the language that implies that they will is unclear and easy to miss... and... yeah. You get what's going on on the Forums.
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If it's the same time as cleansing which more and more seems to be tje case that hex was gone anyway.
And sorry but having to spend 14 seconds to reanable your perks that the killer can snuff out in an instant doesn't sound so scary to me.
The more i hear about it the more i think boon totems will be trap perks like self care.
I just can see a teammate lighting boon totems that get snuffed out instantly constantly and completly stop working on gens
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I am actually kinda excited to see them personally it'll be cool to hunt them down
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Killer dont have time to look for totem the audio cue will probably be the same as a hex totem so its short range
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Im looking forward to playing survivor and removing all totems with small game.
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Remember Mettle of Man's release ? That perk warped the whole meta for weeks and single handedly made M1 killers irrelevant. Because the very concept of the perk was flawed. The only way to balance it was to make it very difficult to activate. But doing so meant nobody used it anymore and went back to the good old reliables.
Its the same worry for boon totems. If they are too strong they may impact the game very negatively, with no proper way to balance them other than nerfing them into uselessness. The very idea seem poorly tought out, just like Mettle of Man was.
Also half of the perks are probably going to be bugged or not working as intended in some ways at release.
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we assume it'll be in an aoe since it was noted they'll be a "small safe haven". this would indicate them having a limited range.
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I think it stems from that most killers are average and in the current slam out the gens gameplay they feel highly pressured for time.
Even tiny mistakes that extend chases can cost you the game as killer. So if you feel heavily pressured for time in a meta that says slam gens ASAP, the idea of having anohter thing to keep track of is kinda ugh.
For it not to be insanely overpowered they'd have to be limited range and effect and removed by basically totem tapping the same way survivors can currently gen tap to remove regression.
People are thinking that's probably not the case though and its likely killers will have some long arse animation to remove them making an already time crunched meta even more time crunched.
Basically this game is currently killer sweat and stress/survivor listen to music and chill, which feels backward for a survival horror game.
Its all conjecture because we have no confirmed facts on mechanics yet but the idea does kind of make you go ugh within the current gen slam meta.
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Its just the choice of word they choose for their new interaction. I think people read too much in it dont forget the wording sometime is awful. Its a wait and see and we will have more info on them in a couple hours
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Survivors aren't slamming out gens when they have to spend 14 seconds activating their perk though.
People keep seeying all the benifits and are ignoring the cost.
That's 17,5% of a gen survivors are spending to activate them. For something that sounds like can be removed in a couple of seconds.
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True but 14 secs is a long time for the average killer but virtually nothing for competent survivors. With SBMMR matching competent survivors together, I think you'll either get folks not bothering to use the boon perks because you can do just fine without them already if you split up and coordinate, or the 14 secs really not being a huge hinderence to the gameplay.
Its not hard to smash out 2-3 gens solo and still pause to cleanse 1-2 totems I find along the way without breaking much sweat or holding the team back.
Things only get difficult when someone just gets hard tunnled out early or you go up against a highly skilled killer who's hook trading and pressuring well and that's in the minority I find.
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Tbf there's a reason survivors are slamming out gens right now and trust me, it's nothing to do with their games being chill.
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you don’t see a problem with the killer having a second objective to deal with when it’s already stressful af juggling 4 survivors and apply pressure to gens that only take 80 secs to do with one person on them?? Ntm all boon perks you have in your loadout can be activated by lightning one and if it gets extinguished you can just find another dull totem.. seriously devs are way to survivor sided.
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Both sides are speculating wildly and freaking out. Literally just wait until tomorrow.
This is going to encourage survivors to seek out totems and bless them instead of doing gens. Idk why killers are upset about this.
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You are forgetting it's also a second objective for survivors.
14 seconds is 17'5% of a gen. Every time a survivor lights a boon they are giving you a mini pop for free.
I'm sorry but if the second objective they give killers is spend a few seconds to let a survivor waste 14 seconds+ whatever travel time then I'm not complaining
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I guess it depends on the size of the area of the boontotem, the effect of it and the distance of hearing it so killer has a chance to find it without having to waste time looking for it specifically.
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"Boons can be relit and you can only have one boon."
Incorrect, they said you can have as many boon perks as you like and they will all be applied to the same totem. You can only have one per survivor. So that's a potential 16 boons active around the map.
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Ugh only have one boon totem is what i meant to say.
Sorry, brain likes to delete words oit of my sentences
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if that's the case then it makes no sense. you can't use "small haven" then proceed to have it active on the entire map. wouldn't even be bad wording then, just a complete lie
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I underestand their fears, Boon Totems are something new and unknow and people tend to be a bit uneasy around stuff they dont know also Behaviour has a track record of putting things on the game that are a chore to deal with or very unfun/broken and being very pigheaded about changing them back (for both sides).
If Boon Totems are a pain in the butt to deal with as Killer or very broken its going to take them several months to start tweaking them making the game worse during that time, examples of this happened with MoM, Undying and Twins.
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It's like every time we get a new survivor, people freak out about the perks during PTB thinking they'll be this OP game changer but then once it actually goes live the only time you see those perks really are when the player is going for Adept.
Counterforce was the OP perk for RE chapter. It was supposed to destroy hexes and eliminate NOED from ever activating.
Power Struggle was going to be more OP than DS, EVERYONE was going to run it and killers would never get survivors to a hook.
Any Means Necessary was going to have killers spend match just getting stunned over and over by same pallets every match.
Now boon totems are apparently destroying hex totems like Counterforce was supposed to and are OP even though we currently have very little information on them. Apparently survivors who currently think NOED should be nerfed because finding and cleansing 5 totems during the match takes too much time will now be running a perk that requires them to spend that same time finding and blessing totems that can be quickly snuffed out by the killer.
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Thing people seem to gloss over though is that these perks make survivors weaker (Since they do nothing but take up a perk slot that would otherwise be taken by a useful perk), until survivors spend -at least- 14 seconds to bless a totem.
Yes, they -could- be strong. But any survivor that uses them is starting off by taking pressure off the killer because they're both less effective and they're wasting time on a totem. And then you can undo them by stumbling onto the boon totem, too.
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I'm happy that it's been given some clarity that it's a more localized effect, rather than a map-wide effect. It gives them some boundaries which will feel a little more comfortable.
What would be interesting to see is what happens to perks such as Undying or NOED if the only totem left to transfer to has been "boon'd". Does that Boon get replaced by the Hex, or prevent it?
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What do you mean Self Care is a trap that little perk has saved my arse many times in the last few weeks. The fear we have is Boon Totems can snuff out Hex totems and Boons can be relit while Hex can't that's the main issue I have seen discussed.
Boons will also make SWF teams more annoying to face...and not know what exactly they do is the main issue as well.
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Who the hell said that about Power Struggle?
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Do forum search for "Power Struggle OP" and you'll get some posts in feedback section from 2020. I remember seeing the posts of people freaking out in feedback and PTB sections before that DLC went live and thought it was hilarious. 😂
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my concern would be after somebody belsses a hex totem effectly removing it, if i as the killer clear that boon it returns to a dull totem and ive effectivly lost my hex as if it was broken with no reward other than getting rid of the boon that was originally my hex
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It takes the same amount of time to bless a totem as it does to cleanse it (possibly slightly longer). You would have lost that hex regardless of how it was removed. That's why it reverts to a dull totem, instead of switching back to the hex.
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i think if you want to get rid of a hex perpanently you destroy it for both sides.
personally if you bless a hex and it turns into a boon it should should back into a nex if "corrupted" instead of a dull becuase with Dull totems that can be contiually blessed and killers dont have a way to permanently stop a totem from being blessed.
this is all specualtion however as i dont know how powerful the pers are but if they are very powerful having no way to permanently remove them myself or restore my own hexes feels cheap at this time
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Yes but then the survivors can just reignite as a boon totem and the killer is still out a Hex totem but the survivors will have their boon back. That there is broken in itself because then Survivors will have a way around cleansing a totem to get rid of a hex.
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Agreed.....it will essentially make Hexs useless because of that mechanic. Because I bet killers wont get a notification when their Hex gets turned into a Boon.....only way to make that fair is that killers are allowed to see where the Boon Totem is
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The killer still has to drop chase, ignore gens, allow heals and actually find the boon totem itself.
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Okay this may be cause i play both roles and this is a killer main issue only but totems are not well hidden.
This is something we complained about for ages. If you even play a smidgen of survivor you have a general idea of where totems are.
It will not take me 5 seconds to quickly look at the totems around the gens I'm defending.
And if i do find them then the survivor is down a/several perk(s) unless they give me a free mini pop by spending time not on gens.
I don't know how you people make the leap of hex totems are bad cause totems are to easy to find to boon totems are op cause we'll have to spend ages looking for them
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If a survivor finds a hex totem and blesses it and it takes the same time to bless and cleanse then its no different to them cleansing it to get rid of the hex. Im fairly confident that if its a hex like haunted or retribution it will still activate the hex as if it was cleansed. Therefore this shouldnt be an issue.
Yes it will be an additinal side objective for the killer but it will also be a side objective for the survivor so time will be wasted off gens and chases from both sides. The other trade off will be is it worth destroying and is it worth reblessing. This is gonna depend on the killer, the usefullnes of the perks etc.
We wont get the full picture til we see how limited or usefull the perks are. Even if its a strong perk, it may be really worth it for a killee to remove a survivors perk from the game, essentially making a survivor/s running a game with only 3 perks (having replaced a meta 1 too) could be really advantageous.
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Why should you get rewarded for a survivor blessing your hex?
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its not me wanting to be rewarded its me feeling like thiers a double standard when it comes to boon and hex totems,
previously a survivor cleansed a nex and its gone for good. fine alright i didnt defend it and i lost the hex.
but if i cleanse a boon totem it stays there to be reapplied as many times as a survivor feels like and if they bless my hex its gone for good just feel like a double standard of play.
again its all speculation as we dont know the perks but hexes are a commitment and a rick while boons are a vuff area you can replace as much as you want it seems
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Almost as if you're playing an asymetrical game and things don't have to work in the exact same way for both sides.
With that logic boon totems should be lit from the start of the match. After all most hexes are too right?
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This was actually a very common sentiment when power force came out. Killers were afraid that a power force user could just go down under a pallet and if the killer didn't pick them up right away it would basically give them a ds like escape. The reality is that is way too hard to pull off.
In my opinion Boon totems would have to have a pretty strong AoE for it to be worth it for survivors to spend time setting them up and then going to the boon totem rather than to a generator. The only affect that I could see being worth it is a passive heal while being in the AoE area.
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honestly yeah why not give us like 4 more dull totem spawns and let both teams destroy the others buff as necessary
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