I was hoping for a little more on Nurse's addons...
I sort of like the (1) change they did by removing the dumb wall restriction on the triple blink. Still probably never going to use it, like the overwhelming majority of them (most of which are still bugged too :/ .) I feel like they just missed the entirety of what was wrong with them again.
Thoughts?
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I'm fine with it now. Why would I want them to touch her addons? They did such a great job the last time. /s
Really, this is the best outcome I could hope for after seeing the UR addon change. I just hope the down side to that addon is enough where I won't see 3 blink Nurses unfairly increasing her stats.
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I expected a nerf to recharge and range and a buff to literally everything else (or most). Seeing that only Torn Bookmark got changed surprised me a bit.
It also surprises me that following Add-ons didn't get changed:
- Tombstone Piece
- Alchemists Ring
- Scalped Topknot
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I don't see how it would be an issue with a 50% increase to the CD. It'll take ages to save for that 3rd blink to comedic effect. If anything it's a better training addon now than the regular one is.
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Considering they kept range and recharge as they are, I'm fine with the change.
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tbh I would either like them removed and the CD shortened somewhat so that way I can actually feel like using any of the other addons, or they could actually make the other ones useful/interesting enough (and not buggy) that I might actually consider them over the CD ones. (I personally don't use the ranged anymore.)
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Top Knot was nerfed. 1.0 second charge to 1.5 seconds.
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People need to get off this recharge and distance addons being problems.
The old distance addon was a problem. It buffed more than distance including shorter charge time and travel speed. The current addon was deemed balanced two years ago. What changed besides people moving goal post? You only gain 4 meters on your 1st blink only plus you have to charge 20% more for it.
Recharge just shaves off 1s if you use both addons (0.6+0.4). Maybe why its ran so much is because 6s of downtime feels awful. Especially against survivors that hold W when they hear heart beat and dead hard after chasing them across the whole map.
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Recharge is 30% and 20%.
0.9s and 0.6s, respectively.
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I love how eloquently you encapsulate Nurse problems.
I was playing on Midwhich and it felt awful that even with both CD addons they could just W through the hallways and there was very little I could do about it. That's why I want them removed; so I stop feeling like they're mandatory to play her. I'd actually like to use different addons from time to time but not at the cost of walking as the slowest killer in the game for even more each game...
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I just don't want to see a repeat of how it was before. Extra blinks gives too many redos and back in the day it didn't take much skill having 3,4, or even 5 blinks
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But that was when they were instantly able to be used again. You're gonna have to be walking for 9 seconds before you can use a 3rd blink. That's a lot of time for survivors to lose LOS and whatnot.
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DUDE BE QUIET IT'S A PTB. IT'S NOT TOO LATE FOR THEM TO RUIN THEN ADD-ON LOL
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Ehm... Why are you yelling mate?
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You are quoting PTB numbers. They were nerfed before going live.
Dark Cincture: 0.4s
Fragile Wheeze: 0.6s
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If they reduced it from 3s to 2s (make it basekit) I will agree with you.
Why they forced walking Nurse playstyle on us is frustrating to say the least. Pile on a single blink could cost up to 1.99 charges.
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Yeah I hope they implement some sort of QoL for that 1.99 charge thing. Maybe if you start a blink the recharge timer still goes for 0.5 seconds but more slow? So if you hold it you can get your full 2 blinks instead of getting shafted hardcore.
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I never complained about them. But many people did so I expected them to get nerfed.. what everyone would.
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