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Boon totems have to be powerful.

Well atleast from a company stand point. Nobody is gonna buy a survivor by themselves unless the perks are good. Balance wise I think as long as the meta shifts I'll be fine with them. Atleast for now.

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Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    To be fair i will buy the perks regardless of if they are strong or not.

    Weather or not I use them is a different story.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Totem perks should be powerful. Though the flexibility that Boon has is the problem.

    • If killer decides to use 4 Hex perks. Boon allows survivor to keep Dull for themselves to make use of Boon. Not the other way around, such as 4 Hex perks build will leave only 1 Dull left for Boon user.
    • Can use Boon to pin point location. With that little info can help survivors team navigate their way in the map (especially indoor).
    • Which mean, having 1 Boon perk allow a survivor to pin all Dulls location to other survivors, incase a Boon become a Dulls, your teammate know the place and cleanse it, and prevent Noed far easier than Small game, while bringing benefit of Boon power.
  • dbd900bach
    dbd900bach Member Posts: 939

    The idea of boon totems is clear. Powerful perks to match the equivalent of hex totems on the survivor side. This is the issue however. They're overly and grossly tuned which I hope is obvious to Behavior. Hexes were built around the same concept but over time they've become weak, their affects not worth the perk slot when they should be outright powerful yet aren't.


    There isn't a good contrast. Survivors get a perk that can set around the map infinitely and indefinitely with powerful affects that have already been abused so far as they are now. Hex totems are a one time perk that if unlucky enough will be destroyed 1 minute into the match and you can never get it back.

    I like the concept of boon totems but it's just been wrongly implemented and I think behavior did it on purpose to see how the community would react to something powerful on the Survivors side akin to hexes on the killers side.

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  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I think we should make it so you can only bless a totem once or twice. Even if it's 1 time you still have 4 survivors. When doing anything I feel the balance team does not consider all 4 survivors bringing the same perk and working together.

  • Boss
    Boss Member Posts: 13,617

    Wouldn't say nobody.

    There's people like me who just want to have all Perks on their main.

    There's also people who would get the Survivor for their looks, Felix is a major example of that being true.

    Then there's also streamers & YouTubers who just want everything for their viewers.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,445

    They are so strong that when they get their inevitable nerf, they will be still way too strong.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Most survivor perks are meh, and yet, people still buy survivors. Boons are no exception, really. As long as she has cake, people will buy.

  • Seraphor
    Seraphor Member Posts: 9,436

    A dull totem can only be used once for anything else. Even Inner Strength, which is consumed by a totem for a single use, still results in removing that totem from the map.

    So if blessing a Boon totem is treated like a Cleanse (according to how it treats Hexes it is) then it should remove that totem from play (by way of the killer destroying it when snuffed out) as well as score 1000 objective BP.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Boon totems don't have to be powerful, they just have to be useful. Every killer hex totem is an investment that doesn't have to pay off since they can be destroyed at any point. Survivor boon totems can't every be fully destroyed by the killer, instead of only applying to dulls you can overwrite hexes, the effect range is pretty big, they can stack, and they can be repositioned. If a killer had anything similar to that then survivors would be up and arms at it being nerfed. Hex perks already release with conditions to make sure they cant be overwhelming and yet boons are nothing but a buff, not even to just one survivor but the whole team.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508

    I have no issue with them being as powerful as they are. But they ought to be a one-time use. Even reduce the sound effects for killer to make the harder to find so it becomes more strategic for survivors to boon a totem away from gens, but to keep relighting them as they currently do.

    Having a once only use will make ot much mpre strategic for survivors as to when to use it as well.

  • KerJuice
    KerJuice Member Posts: 2,105

    Personally, I don’t think Boon Totems make it out of the PTB as is. They will get nerfed. IDK why the devs overshot so hard with its current iteration. Any one who plays this game regularly would know this is OP just from someone saying this out loud, let alone reading it on paper. This is not even good for research. Waste of time. Just another item that goes to show the devs don’t play their own game.

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    They can be set multiple times even over Hexes... that needs to be looked at further

    But that's all of my complaints on Boon Totems at this point

  • Gladonos
    Gladonos Member Posts: 392

    The first 2 are often the same people. I love Feng Min. If they add someone I find more attractive that has even cuter outfits I will switch over but otherwise everyone else serves to feed perks to Feng Min.

  • Gladonos
    Gladonos Member Posts: 392

    I won't. Resident Evil was kinda the last straw. 6 new survivor perks and they were all bad. I don't want anything OP but if these Boons turn out to be junk yet again I will simply not buy it. There is not even a fun new killer to entice me this time either.

  • Aneurysm
    Aneurysm Member Posts: 5,270
    edited September 2021

    They should be strong but being able to relight and move without any restrictions or much counter from the killer side apart from repeatedly stomping them (i.e. let the killer smash bones too) is a bit much. Other than that it's mostly a numbers issue, like being able to heal each other at a speed where you can't down a survivor without STBFL is also a lot even if that's a niche situation.

  • Boss
    Boss Member Posts: 13,617

    Well then i guess i'm a rare case.

    I never get a character for their looks.