http://dbd.game/killswitch
Boon totems have to be powerful.
Well atleast from a company stand point. Nobody is gonna buy a survivor by themselves unless the perks are good. Balance wise I think as long as the meta shifts I'll be fine with them. Atleast for now.
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To be fair i will buy the perks regardless of if they are strong or not.
Weather or not I use them is a different story.
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The problem is not just that they are powerfull. Its that they turn totems into an unlimited ressource for survivors that the killer can't eliminate permanently.
Hexes are high risk because, once cleansed they are gone forever, but Boons can only be snuffed by the killer. Survivors are free to bless the dull totems over and over. They can't run out of dull totems as long as they don't chose to cleanse them wich they have no reason to do anymore.
Why would you use something like Inner Strenght over Healing Circle now ? Why even need medkits that run out of charges ? Just turn dull totems into super fast healing zones (self care included!) that the whole survivor team can see accross the map.
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I'd agree with the devs if snuffing them out permanently destroys them.
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Boon totems are completely fine they just need to get rid of infinitely setting it
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Totem perks should be powerful. Though the flexibility that Boon has is the problem.
- If killer decides to use 4 Hex perks. Boon allows survivor to keep Dull for themselves to make use of Boon. Not the other way around, such as 4 Hex perks build will leave only 1 Dull left for Boon user.
- Can use Boon to pin point location. With that little info can help survivors team navigate their way in the map (especially indoor).
- Which mean, having 1 Boon perk allow a survivor to pin all Dulls location to other survivors, incase a Boon become a Dulls, your teammate know the place and cleanse it, and prevent Noed far easier than Small game, while bringing benefit of Boon power.
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The idea of boon totems is clear. Powerful perks to match the equivalent of hex totems on the survivor side. This is the issue however. They're overly and grossly tuned which I hope is obvious to Behavior. Hexes were built around the same concept but over time they've become weak, their affects not worth the perk slot when they should be outright powerful yet aren't.
There isn't a good contrast. Survivors get a perk that can set around the map infinitely and indefinitely with powerful affects that have already been abused so far as they are now. Hex totems are a one time perk that if unlucky enough will be destroyed 1 minute into the match and you can never get it back.
I like the concept of boon totems but it's just been wrongly implemented and I think behavior did it on purpose to see how the community would react to something powerful on the Survivors side akin to hexes on the killers side.
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I think we should make it so you can only bless a totem once or twice. Even if it's 1 time you still have 4 survivors. When doing anything I feel the balance team does not consider all 4 survivors bringing the same perk and working together.
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Wouldn't say nobody.
There's people like me who just want to have all Perks on their main.
There's also people who would get the Survivor for their looks, Felix is a major example of that being true.
Then there's also streamers & YouTubers who just want everything for their viewers.
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They are so strong that when they get their inevitable nerf, they will be still way too strong.
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Most survivor perks are meh, and yet, people still buy survivors. Boons are no exception, really. As long as she has cake, people will buy.
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A dull totem can only be used once for anything else. Even Inner Strength, which is consumed by a totem for a single use, still results in removing that totem from the map.
So if blessing a Boon totem is treated like a Cleanse (according to how it treats Hexes it is) then it should remove that totem from play (by way of the killer destroying it when snuffed out) as well as score 1000 objective BP.
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Boon totems don't have to be powerful, they just have to be useful. Every killer hex totem is an investment that doesn't have to pay off since they can be destroyed at any point. Survivor boon totems can't every be fully destroyed by the killer, instead of only applying to dulls you can overwrite hexes, the effect range is pretty big, they can stack, and they can be repositioned. If a killer had anything similar to that then survivors would be up and arms at it being nerfed. Hex perks already release with conditions to make sure they cant be overwhelming and yet boons are nothing but a buff, not even to just one survivor but the whole team.
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I have no issue with them being as powerful as they are. But they ought to be a one-time use. Even reduce the sound effects for killer to make the harder to find so it becomes more strategic for survivors to boon a totem away from gens, but to keep relighting them as they currently do.
Having a once only use will make ot much mpre strategic for survivors as to when to use it as well.
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Personally, I don’t think Boon Totems make it out of the PTB as is. They will get nerfed. IDK why the devs overshot so hard with its current iteration. Any one who plays this game regularly would know this is OP just from someone saying this out loud, let alone reading it on paper. This is not even good for research. Waste of time. Just another item that goes to show the devs don’t play their own game.
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They can be set multiple times even over Hexes... that needs to be looked at further
But that's all of my complaints on Boon Totems at this point
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I wouldn't mind that change either.
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The first 2 are often the same people. I love Feng Min. If they add someone I find more attractive that has even cuter outfits I will switch over but otherwise everyone else serves to feed perks to Feng Min.
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I won't. Resident Evil was kinda the last straw. 6 new survivor perks and they were all bad. I don't want anything OP but if these Boons turn out to be junk yet again I will simply not buy it. There is not even a fun new killer to entice me this time either.
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They should be strong but being able to relight and move without any restrictions or much counter from the killer side apart from repeatedly stomping them (i.e. let the killer smash bones too) is a bit much. Other than that it's mostly a numbers issue, like being able to heal each other at a speed where you can't down a survivor without STBFL is also a lot even if that's a niche situation.
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Well then i guess i'm a rare case.
I never get a character for their looks.
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