Are kills/escapes/time really the only things that affect sbmm?
Sometimes I get really tough games and end up on losing streak on survivor/killer but it seems that my oponents/teammates either stay similar skill wise or they get even stronger which is kinda weird.
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It isn't hard to test.
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It's hard to tell cause not everyone plays for win, so when u 4k chill players u might suddenly get swf that's play for win. Without actual MMR it's more of a guess who will be your next opponent.
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To really notice a difference in the skill of your opponents, I think you'd need to do truly BADLY (like de-piping consistently) for many, many matches in a row. You have to keep in mind that your SBMM score can only go down (or up) a little bit after each match. If you have some bad matches followed by some good matches, your score might end up almost exactly where it started.
While I know that the SBMM system is not exactly the same as the old system, I think it's helpful to recall what it would take in the old system to go from, say, Rank 3 to Rank 6. You'd need to do TERRIBLY for a whole lot of games in a row in order to drop ranks.
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Do pips matter tho? I rarely depip but I don't think it matters.
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Correct. I got one of my characters so low that survivors run past pallets into dead zones and i can play with sound off and watching a stream at the same time. There is a shocking number of twitch or youtubers down here by the way.
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I know that pips are technically separate from SBMM, but I think it's a good frame of reference for how badly you'd have to do to lose very much of your SBMM score after each match.
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If I had to guess, I'd say that emblems are probly how they measure whether to increase or decrease your mmr after a match.
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Hmmmm.
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