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Camping

Is camping allowed? I've been camped numerous times in games and it's very annoying. I wanted to report, but I am unsure on what category I would report them under. Help?!?!?

Comments

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    If it's a facecamp wherein the killer's physically blocking hook access, that is reportable as body blocking. Otherwise, you're out of luck.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    Clicky Clicky is not on that list? Is it bannable or does it fall into teabag category?

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Is that even possible? Since the option to unhook a survivor from a swivel was introduced?

  • KerJuice
    KerJuice Member Posts: 1,907

    That’s not why it’s annoying. It’s annoying because the person on hook gets taken out the game, when they had another potential “chance” at playing. Just like when the killer is nowhere near the hook and cowardly teammates leave you on there to die. That’s all it is. Win or lose, people just want an opportunity to play the match with all their “lives.”

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    "Looping"

    I would 100% love to see some samples of what a ticket reporting somebody for looping looks like tbh, I bet it's a blast to read.

  • Libervita
    Libervita Member Posts: 248

    Can I increase the rewards obtained by camping and tunneling survivors?

    These survivors protected their teammates and bought time for their teammates to complete their main goals.

    And if the survivors are knocked down, they will not be punished. We need to encourage more survivors who save their teammates and are willing to interact with the killer.

    And encourage those killers who do not have camping and tunneling, they have effectively improved the game experience, and everyone in it is exciting and enjoyable.

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    Apparently (although it doesnt feel it a lot of the time), survivors who are in a chase will passively get a share of objective rewards generated by other players.

    Personally, I think hooked survivors should get the same if the killer is near the hook and isnt in chase with another survivor. Somebody being camped is essentially doing the same job as somebody being chased, albeit it with much less effort for both parties.

  • KerJuice
    KerJuice Member Posts: 1,907

    I believe most people understand this, and that is EXACTLY why it’s annoying. That’s exactly why I used the word potential. It’s frustrating when an opportunity to have another go at something, is taken away by another player for either preventing it (camping), or failing to do something about it (getting left on hook to die). Most people who would feel some type of way about both (myself included), wouldn’t do that to another player. For example, I don’t camp as killer- and I’m never afraid to go for a save. It’s not fun because you literally don’t play- you feel like your time was wasted just being in that match, when you could’ve been in another lobby actually moving around.

    I’m not debating right or wrong, I’m just explaining WHY people don’t care for camping. It has nothing to do with it being a viable strategy for a killer to win (what was what I originally responded to). There are plenty of players like myself who can take losses, and can even “accept” camping when it happens. It just sucks having to deal with it, and wish others wouldn’t do it. I can have 5 games in a row where I wasn’t camped and died in every single game, but still enjoyed playing each one of those matches. Personally I’d rather lose than camp, because I know how it feels. But that’s just me. Again, nothing to do with right or wrong- neither win or lose. Simple case of “do unto others as you would have them do unto you.” That’s all.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,801

    Depends on the map. Saloon and The Game had these issues waybackwhen, and while not technically unhook related the killer could block survivors at the top of the Thompson House.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    My friends and I did some testing, and maybe 1-3 hooks per map can be body blocked to the point where there's only one feasible means of entry - and now the mechanics of the swivel can force a pause in unhook prompts large enough for a second swing, guaranteeing a down at the hook if not a down with no unhook.

    I've been encountering it a lot in online matches, too - the killers that camp seem to gravitate toward those conditions.

  • slendermansmoom
    slendermansmoom Member Posts: 544

    I actually have made a build that punishes camping. bring camaraderie breakdown kindred and open handed. camaraderie makes the killer have to wait longer for you to die in second stage if another survivor is near the hook (which is likely because your team will be trying to figure how to unhook without getting downed) breakdown forces the killer to have to take you to a different hook if you get unhooked and tunneled. or with my experience if the hook is in a corner they sometimes just wait 3 minutes for the hook to come back giving your team time to pick you up or do gens. kindred and openhanded are amazing because when your hooked if the killer isn't undetectable everyone can see there aura from 32 meters away (with both max level) meaning people are warned if the killer is camping and can wait until they let their guard down (when your a few seconds away from dying I noticed killers tend to walk away thinking nobody can make it in time) that's when to get unhooked. keep in mind that this build isn't made to get you unhooked it's supposed to waste all of the killers time. by the time you do die if done correctly all gens should be done if people are working on them. The build works best on Ormond and temple of purgation in my observation due to the fact that the hooks in some areas are weirdly isolated from others and it's even stronger with offering's for farther hooks.

  • SirGando
    SirGando Member Posts: 374

    Camping is a sin and the most evil thing a human being can do. you should send them very mean comments and try to get them banned immediately.

  • BadMrFrosty
    BadMrFrosty Member Posts: 1,100

    Think about why killers might just default to camping. I'll list some reasons:

    • Too many generators popped at once (can happen regardless of chase length if survivors spawn spread apart on generators).
    • Multiple tiles strung together that makes catching them borderline impossible - add in safe pallets for additional fun.
    • End game collapse is happening, which means they have no real reason to leave the hook.
    • Suspected SWF coordination over Discord, which makes the match harder by an order of magnitude.
    • Forces survivors to hook bomb or be bored on generators for the entire match.

    Chasing is not the strength of killers, it's the strength of survivors. Chasing can lose you the game as can camping. HOWEVER, there's a high likelihood that you'll win by camping since most survivors tend to be overly altruistic and feed into hook saves (especially if they're in a group).

    What this comes down to is acknowledging that the developers have only given 1 - 3 (soon to be 2) killers the ability to compete against most survivors. The rest are just left dangling in the wind, useless at high tiers of play and designed to stomp low-mid skill level survivors.

  • nicnc82
    nicnc82 Member Posts: 372

    Just like I love the smell of the killers crying over something in the morning.

  • burt0r
    burt0r Member Posts: 4,160
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Boon totems are surely giving you the time of your life, in that case. You can almost taste the tears in this humid air.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    What was described takes a player's game hostage, whether you want to be honest about that or not.

  • Nathan13
    Nathan13 Member Posts: 6,707

    These camping threads are funny sometimes. Can’t handle camping? Don’t play this game.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800
    edited September 2021

    Lol it never fails. Someone always tries to argue that camping or slugging is holding the game hostage.

    People consistently overuse the term holding the game hostage the way that DBD sees it anyways. Guy can argue all he wants with Mandy but camping isn't preventing the game from ending.

    In fact nowadays it's really really hard to hold the game hostage. I remember Thompson house...man the killers would get salty and trap u there haha

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    No it isn't. If your camped on the hook your dying quick, especially if you first hook suicide. Camping is not taking the game hostage because the person will die on hook.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Taking the game hostage refers to when "the survivor who is blocked is unable to participate in the game." So yes, if you're camped on the hook, dying quick, or first hook suiciding, your game was taken hostage - it's okay, you, Mandy, and a lot of people prefer your semantic dishonesty to looking at the problem.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Clearly not. People literally make builds that are most effective when killer camps them. Plus survivors can still be saved from the hook even if being camped. Its difficult but its still possible.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    A simple camp isn't the same as a facecamp where the killer is capable of physically blocking a hook - which, while rare, is a present issue. I'm not, at the moment, just talking about an average camp, but one where it involves a bodyblock.

    My issues with normal camping are more along the lines of "this is bad for both camped and camper, as one isn't getting to play and one isn't getting to improve" - but as I said in my initial response, that's not reportable, it just sucks.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600
    edited September 2021

    Same could be said for survivors who can't destroy a camper

    Honestly, a team dedicated to defeating a camper would absolutely destroy their opponent - and it requires very little skill on the survivor's part.

    But please, continue to put up that strawman instead of actually adapting to your opponent.

    FFS, I just had to DEFEND a killer who camped me because survivors looped in my area, they didn't even give the guy the chance to leave.

    You have 2 choices as a survivor when the killer camps. Either slam out gens and make him pay for it, or rush the hook as a team. If you aren't willing to do either - you have no place calling out campers for their gameplay because you are just as big of a scrub as they are.

  • Reinami
    Reinami Member Posts: 5,503

    Camping is often the survivor's fault because they gave the killer the opportunity and aren't pressuring gens enough.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,345

    "semantic dishonesty"

    Wow. No. You are asking about the rules and what constitutes breaking the rules. You are asking what is a reportable offense. The things that are reportable offenses have been clearly defined multiple times on these forums. These definitions exist so that players do not report a whole bunch of stuff they don't find fun that will just clog up the report system because those things aren't bannable.

    Is being camped fun? No. It would be nice if the mechanics of the game were changed so that these things didn't happen, sure. But in the meantime, it doesn't break the rules. If you submit a report saying "this person face camped," no matter what description or story you attach to it, you will be told that it's not a bannable offense and your report ticket will be closed, and nothing you say here on the forums will change that.