http://dbd.game/killswitch
Dead Hard vs Sprint Burst: distance gained
People quite often say DH is not as good as SB cause the distance you gain is not that much.
That made me realise i don't actually know the distance difference between these 2. So let's find out.
I'm not going to make any statements with this. Just throwing the numbers out there and see what you peeps think
Dead Hard
From the wiki: Using Dead Hard will cause Survivors to dash forwards at 250 % of their base Movement speed.That maximum speed is already reached at 0.2 seconds into the animation, and drops to 200 % for the remainder of total animation time of 1 second.
So the survivor dashes forward for a second. 0.2 of those seconds at 10m/s and 0.8 at 8m/s.
That's (0.2*10)+(0.8*8)= 8.4m of total distance gained
Reduce that by a standert killer movement speed and it's 8.4-4.6= 3.8m distance gained on a killer
Sprint Burst
From the wiki: When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
so the survivor sprints at 6m/s for 3 seconds
That's 3*6= 18 total meter gained
Reduce that by a standert killer movement speed over those 3 seconds and it's 18-13.8=4.2m of distance gained on the killer
Comparison
Total distance gained: sprint burst at 18m vs dead hard at 8.4m
Total distance gained from killer: Sprint burst at 4.2m vs dead hard at 3.8m
Comments
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The issue is that Dead Hard has iframes and can enable you to make it to a pallet and break bloodlust which gives you more distance than sprint burst under key circumstances. Plus you activate with a button so you do not waste it.
The distance gained in a hypothetical straight line chase is kind of irrelevant to compare the two, if you ask me. Especially as sprint burst is more used to get you to a tile and avoid a first hit whereas Dead Hard is more to extend a chase and avoid a down.
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Honestly the distance gained isn't really important, those two perks do very different things.
- Sprint Burst triggers at the start of a chase and let's you get to a safe area. This both wastes a few more seconds of the killer and makes it safe to do generators in deadzones.
- Dead Hard is used in a chase to basically give you a new health state in most cases. In a pallet loop, if you did a mistake or the killer outplayed you you can use it to reach the pallet and be completely safe, so same as another health state. Against killers like Huntress, Blight, Nurse and Spirit it lets you dodge a hit and completely counter their power once per chase.
So in an organized team which loops the killer perfectly and doesn't do mistakes, Sprint Burst is much better. But in most teams Dead Hard is much better because most good survivors don't play perfectly and 3 health states are much more useful for them.
Also I did a post like this once, from the wording I assumed your movement speed gradually reaches 250% at the first 0.2 seconds so I found a lower number for Dead Hard. https://forum.deadbydaylight.com/en/discussion/251677/numbers-for-exhaustion-perk-distances#latest
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Yeah but people often use it in arguments and I was curious just how much distance it gave and decided to share.
I know these theory numbers aren't the end all be all but still pretty interresting and just fun to look at.
Yeah but i assumed that as you gradually gain speed and also gradually lose speed those would cancel eachother out.
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