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To those celebrating the Deathslinger nerf

If you go through e.g. Twitter, you'll find that those that gave him a bad name (faking ads, M&A, etc) are very much saying 'well, if they forced such a change we HAVE to play this scummy, we have no choice'.

So, yeah, the problems you had with slinger will continue to exist and likely get worse, because the things that got massacred now were not the issue.

But... congratulations I guess for driving away the few good slinger players?

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Comments

  • StarLost
    StarLost Member Posts: 8,076

    Eh, I'll probably go back to equally fun Hag, Doctor or maybe play around with Pig a bit, now that her addons aren't horrible (I'm saving up some particularly nasty ones :). Hell, maybe I'll just bite the bullet and focus on learning Nurse properly.

    It's a shame that Slinger, and to a lesser extent Wraith got nerfed down a tier (at least) while not being particularly powerful to begin with, but it is what it is.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Let's hope whatever guardian angel on the dev team who thinks Bubba is fun to play against keeps his integrity.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    He is also a complete pub stomper. I play with my girlfriend often who is now getting more obsessed with DBD and every single time Trickster joins the game she goes down in 2 seconds flat.

    Mainly because she doesn't know how to dodge knives. And 6 knives is very punishing for someone who doesn't know how to play the game.

    I'm not asking for him to be nerfed, but the reason for killers to be "more fun to play against" as a balance decision has always been ######### stupid, lmao.

  • Tiller
    Tiller Member Posts: 31

    You are trading 1 player fun for 4 player fun. Although I don't quite agree with it, I can see why its worth it for the devs to do that.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Oof, yeah. One of the reasons I stopped playing Twins was because of that.

    BHVR needs to understand that crap like this won't actually solve the Killer being "unfun" to play against. But just make them have less players in the first place.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    It got to the point where I only see Billy in low MMR when I play with my girlfriend.

    And I get overly excited just seeing him.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    Imho basekit Billy was more fun to face pre-overheat. The only thing that needed to go was insta-saw, everything else was wonderful.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Those who celebrate the nerf are being a bit delusional

    Not that much has changed.

    The new ads sucks but once you get used to it there are very little shots you can't make that you could before.

    And the zoning that people were complaining about can still be done thanks to the increased movement speed.

    Just keep aiming and move to the survivor. They are still in a lose lose situation most of the time. And this time without the skill of no scoping. This is especially enhanced with addons.

    The only real hard hitting nerf is the terror radius one but that can be easilly manipulated by perks.

    In return he also has addons that reduce his stun to almost nothing.

    I almost wouldn't even call this a nerf. More a side grade

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    with billy (and bubba) they should maybe have it that the insta down only works if you run straight into a hit from a certain distance away (with billy) and have been going for a certain amount of time (with bubba). No more of the mowing people down through BT

  • RenRen
    RenRen Member Posts: 1,443
  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    Did I say unfair? I don't think those words were uttered by me anywhere.

  • dednark
    dednark Member Posts: 93

    Sorry, I meant fun. Do you find them fun and engaging?

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    Yup i completely agree with you.

    To bad they don't realize that the more they do these things, the more they drive away people who play killer.

    I usually play as both sides, a little bit more killer than survivor, but lately i don't feel the urge to play as killer anymore.

    For me fun is being taken away more and more each time and never in those 5 years I've had this.

    Give it a little time and you will get 1hr ques for survivor, no matter what you're mmr is.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    Shockingly, yes. Or some of them.

    These are entirely my own opinion, based on playing as and against the killers, just for the record.

    Nurse gives me feedback so I can react to her movements, giving my brain the thought process of "If I'd reacted just a little bit better I could've won that".

    Basekit blight is fun, and gives plenty of feedback. Ruin/Undying/Tinkerer isn't literally only because of how much I've seen it. Alchemist's Ring is just crackpot strong, but even then it isn't the worst thing in the world.

    Nemesis isn't fun, to me. His power isn't awful to face but it's his zombies that annoy me, as both killer and survivor. The map pressure of the guy is entirely based on RNG and a lot of the players that I've faced like to facecamp and tunnel at 5 gens, which isn't particularly great to deal with. He doesn't give me the good feeling of "I could've done better".

    Pyramid Head is actually fun to face a lot of the time, because I can read them like a book. Mostly due to how much I've played as him- since I tragically main the guy. And in order to tunnel me through cages, they need to down me :p

    Huntress is one more that gives very clear audio and visual feedback and leaves you ample time to react- since you know, she has a charge time, limited ammo, and takes skill to deal with even when her hitboxes are stupidly large. Once more she leaves me with the feeling of "I could've done better", which is a good feeling to have

    Trickster isn't fun for me to face. He has the limited ammo of Huntress, as well as the feedback, but the basically zero windup and ability to machine gun in the open makes it frustrating. Trickster chases are either auto loss (open area) or auto win (high walls) with practically nothing in-between.

    Twins aren't great either imho. They give feedback, yes, but Victor respawning in half a second and the fact that their best strategy of play is to solo stomp with mass slugging (since SWF teams will just group together, one goes down then the other crushes Victor and heals them up with WGLF; trust me on this since it's how my usual 4man buddies deal with them). They're far from the worst and when they changed Victor's pounce cooldown they 100% nerfed the wrong thing about them. I wish Charlotte would become a lot more useful at the cost of Victor taking a lot longer to respawn- and their anti-camp mechanic could use a lot of work. Maybe, idk, once Victor has been crushed, the survivor who crushed him is exposed for some time (this is an add-on I think) and Charlotte sees their aura/killer instinct as she's waking up. Maybe a speed boost instead/as well.

    Either way, some of them I find fun and some I do not. Usually the ones I enjoy have a windup time for their power and feedback on what they're doing. Some have mobility and some don't- the ones that don't are the ones hit much harder by the M1 game and also the ones usually a lot less enjoyable for me to face. Unfortunately Slinger is one of them.

    If I were to propose changes to Slinger- I'd keep his current 1v1 as is or maybe worsen it some more (this is a big maybe, it all depends on what he's like going into live) and give him much more 1v4 potential. I proposed a "Bounty System" somewhere in feedback maybe a week ago, and in a different thread allowing him to use his gun as mobility by lodging into a wall and reeling himself closer. Depending on how nice the devs feel, even allowing vertical mobility so you can swing from trees or travel upwards on indoor maps or something. I doubt any of these would be implemented but off of the top of my head, this is what I could come up with.

    I'd like to once more stress that these are my opinions from my own time playing as and against these killers. Surprisingly the killers I don't enjoy facing are also the ones I don't enjoy playing as- maybe there's something going on there in my brain I don't know.

    Sorry for the long response; I got a bit carried away.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930
    edited October 2021

    And I'm happy for you! I just, personally, did not enjoy him, which is why I'm glad he was nerfed. I don't expect everyone to share this opinion of course, and I don't expect everyone who is happy he was nerfed to agree with me on anything else.

    People gave their opinions, I gave my own. We all enjoy different things and that's fine.

    I'll advocate for things I find unfun or overbearing to be changed, and others will advocate for theirs too.

    (its just annoying because I cannot find any enjoyment in playing slinger which is very deterring into actually playing him fully to learn everything about him. Of course people who do main this killer, or even just play him, will have a much easier time in facing him.)

  • dednark
    dednark Member Posts: 93

    In case of Blight, do you think hug tech, 180s, shoulder flick are healthy mechanics? I'm alright with them being in the game, but since quickscoping now considered unfun mechanic, they should go too, because they have no reliable counterplay.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    Honestly not really- definitely not flicks, with the hug tech being the most okay. They make you have to guess which the Blight is going for- with hug tech giving the most feedback and flicks just... not.

    But, it's also not the worst thing in the world. I can tolerate them, however things like Alchemist's Ring or the BasicBlightBuild™ are the really really annoying things I'd want to go. At the same time, of course, fix his collision so he's useable on Hawkins (rip), RPD, Autohaven, and Ormond. Everything being made out of butter is also in no way healthy for the game, since you can plan an entire chain of bump logic and then you slide off of one you shouldn't and everything goes to hell.

  • vacaman
    vacaman Member Posts: 1,140

    This couldn't be more true. I don't understand the reasoning behind those choices. They are the devs, they can't be "biased" to one side but it surely seems that they usually fail to consider the fun factor on killer side when balancing.

  • Haddix
    Haddix Member Posts: 1,080

    It's hilarious, because the change intended to discourage slugging, yet whoever was responsible for the Twins change likely didn't fully understand what the change was actually going to do, besides making Twins feel even more clunky. That change encouraged the slugging playstyle even MORE.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    this is what happens when Devs don't play their own games on a regular basis.

    Twins, Trickster, basically 7/10 nerfs/buffs seem to be very conceptual, aka 'the devs THINK people will play like this, but they won't'.

    Read up on Desire Paths (goes to the wiki article):

    The devs are very much trying to discourage 'desire paths' in playstyles by blocking off everything but the path they intended for people to use. and if that doesn't work they'll close off that path and lay their own assumed desire path for people to use (which leads to the same issue). Likewise they will close off a desirepath that's trampling the flowers or a rabbit's nest, but in a way that only bars people that were already stepping around the flowers/nest, leaving those that intentionally trample these things free to go

    deathslinger is a wonderful example:

    They could have went and change M&A, one of the main issues a lot of people have with Caleb. That would have also solved a similar issue with it in killers like Myers.

    They could have made it that his shot only goes definitely into the centre of the screen if you aim long enough. That if you shoot from the hit there's a bigger margin to miss (this is technically possible), this would have made shooting from the hip take much more skill and thus would have been more rewarding.

    They could have made it that faking a shot too often in a row triggers an exhaustion animation during which you're slowed down signifcantly. (again, this is technically possible)


    This would have paved the desire paths of a lot of good players properly, while discouraging those going out of their way to trample little rabbits. But no.

  • ThanksForDaily
    ThanksForDaily Member Posts: 1,365

    Driving away "the good slingers".......yeah.

    Power with 0 downsides and human reaction. Zoning, insta cancel, insta ads, almost instant reload with double add ons.

  • Labrac
    Labrac Applicant Posts: 1,285

    Those celebrating the Slinger nerf don't know what they are talking about. Nothing has changed what was annoying about him: you still can't react to a Slinger who pulls his gun and shoots instantly, he still can keep pressing M2 for free zoning and his TR is so subtle that with M&A you'll still probably be shot before you even notice him. What BHVR did was just make him more of a pain to play as, and probably to go against as well because now his gun is unreliable on further distance, so Slingers that actually went for long shots will probably now resort to zoning.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Relentless clicking of the M2 button while in chase could potentially lead to repetitive strain injury, the devs are just looking out for the health of slinger mains.

  • vacaman
    vacaman Member Posts: 1,140

    I like that desire path analogy. Me and my dog ended up creating a dirt path in the park behind my house over the time because it was the most optimal way to walk through while the urban planner made a concrete path that nobody uses. I guess this is a pattern that is repeated in multiple disciplines where the one that "designs" something is disconnected with the context that it will be implemented.

  • justbecause
    justbecause Member Posts: 1,521

    Who cares for slinger and his players?

  • CashelP14
    CashelP14 Member Posts: 5,564

    I disagree massively with this idea that people who celebrate nerfs "probably get dunked on by like every killer".

  • Rey_512
    Rey_512 Member Posts: 1,620

    That would be quite ludicrous reasoning for nerfing a killer. But it wouldn’t surprise me, it’s awfully obvious that the game puts survivors in the power role vs all but maybe 3 killers on the roster.

  • Mistakesweremade
    Mistakesweremade Member Posts: 229

    To be honest this nerf will probably make him even less fun to play against.

    • 32 meters radius, which means Starstruck will be A LOT more common and we know how much survivors love that perk.
    • They didn't get rid of the stupid zoning, in fact, one could say that they buffed it by making him a lot faster while ADSing
    • Iri coin buffed to 12 meters, you will be seeing a lot more and it will not be fun, believe me. I have been playing with current iri coin and it already is a powerful borderline broken add-on if you know how to use it, it's just too map situational. This single change will probably change the meta around deathslinger, and will enable some really campy playstyles..

    This is overall a really bad and unhealthy change, they addressed everything wrong with him. If they wanted to get rid of the zoning they would have slowed him down after ADSing and kept his quickscope, rewarding skillfull play.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    With Nemesis I'd argue those saying he is MEANT to be a beginner's killer are spot-on. His perks and gimmicks are very much an introduction to the basic game mechanics on killer side, so I'd say one should look at everything about him some declare weak and strong from that perspective.

    (bringing us back to the design vs desire bit)

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,527

    Personally I can count on one hand the number of Slingers I've faced since his release that didn't play scummy. So this isn't really going to change anything for me.

  • Apexgnifrums
    Apexgnifrums Member Posts: 335

    Well duh, 4/5 of the gaming community is just more important than 1/5.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    And always remember the dissolving knives, or whatever mental gymnastics they use to justify the laceration meter going down over time.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    The nerf was so out of left field. This was one of the least problematic killers in the game. And they're absolutely gonna Ruin him, because some survivors kept giving the killer an option select for free and then complained about it. Or thought that they should be able to trump his zoning, which he needed because he was 110%.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    you.... seriously believe that THAT is how the communities demographic looks? You seriously look at Q times et all and go 'ah yes, verily, there must most certainly be 4 people uniquely and always playing survivor for every one person uniquely and solely playing killer. Why, am I not a mathematical genius?'