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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Why do we still try to balance around 2kills 2 escapes?

By no means am I saying it should be 4escapes or 4kills as both sides should have a chance to win and do well regardless, this slightly changes depending on killer but they should still do somewhat well.

But I always see:

We're balancing around 2k 2E

This killers over performing with 3K

But even the devs know kills and escapes is not a balancing point, they tried it with mmr before and it was horrific. So... why do we still do that?

Shouldn't it be based more on hooks, maps, tiles spawns etc. That factor more?

In short: why balance around 2k 2E, when the end of the match shows nothing that happened with the trial or how people played or what they had to work with.

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