Why is tunneling bad, but genrush good?
Why the killer's tactic bad? It's the same as genrush no?
Genrush means to quickly finish the gens to do your objectives.
Tunneling is killing people quickly to finish his/her objectives.
Normally people say that when you tunnel someone they don't play the game, so my question is What is to play the game? Is it just repair a motor 80seconds 5 times to finish the game?
People say that when you tunnel their game finishes quickly and they don't have chance to play, but when you genrush, survivors finish quickly the game, so isn't that the same? There are videos in youtube where the 5 gens pop up in 3 minutes. But when that happens people see it as a strategy, but If it was the other way, the killer killing all 4 in 3 minutes It would be toxic?
Comments
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I'm not saying genrush is bad I consider It as a tactic, but I'm trying to explain that one is good, but one idk why is considered toxic.
Btw I play as killer and as survivor.
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Most people consider both an issue
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Survivors like to tunnel and camp generators but they don’t like being tunnelled or camped themselves 😁
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Which social media have you been using where genrushing doesn't exist while tunneling/camping does?!
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Survivors focusing on doing gens quickly isn’t the problem. It’s the speed at which they are able to do them.
Killers can have 0 hooks by the time 2 gens pop, that’s a problem.
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because survivors are entitled and killers have to follow there rules or they cry like 5 years olds and call you racial/homophobic slurs and then report you and leave a comment on your steam profile about how you suck as a person for using overcharge.
or at least that's my experience
btw if your on pc never turn crossplay off like i do
all you get is full pc swfs who run all meta perks sweat/genrush and abuse everything they can. if you win they accuse you of cheating and do all of what i just said above.
and that's the story of why i solo Q with no mither
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Neither are fun, but in my experience genrushing has led to tunneling and not the other way around. Even though it used to happen, a lot of killers used to make an effort to avoid tunneling and camping. But, recently it's off the charts because tunneling is an effective strategy against how fast gens can be done.
Survivors have said that chases are the funnest part. So, I don't know why they couldn't run around collecting parts to a gen to repair them instead of just holding the button to repair. There'd be more chases, and tough standoffs.
Say it took 4 parts to repair a generator, and there are only 20 in a game. If some part is dropped on the far side of the map, they'd have to run all the way over to pick it up meaning more chases.
That would break a lot of perks that increase repair speed. But, each part could take 10-15 seconds to install, and those genspeed perks could increase the speed at which that is done.
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Both are issues, and need fixing. However, there is a huge difference that is really evident and shouldn't need to be highlighted: the tunneled survivor is being prevented from playing the game at its fullest. He will only be able to stand in a chase, give the other survivors as much time as possible to do gens (provided they are not pathetic at doing objectives, which is what happen 98% of the time) and get points in a SINGLE category. More often than not, those who hard tunnel will hold a grudge against the player they have tunneled, because he wasted a lot of their time. And that means they will prevent that player from playing even further, by camping him and making sure he dies on the first hook. With genrush, on the other hand, the killer can still do everything and get points everywhere. He can find survivors, chase them, hit them, kick gens, destroy pallets, use his power, hook them, close the hatch. Even if he loses, he will still get points in every category.
And remember, neither of these things are actually tactics/strategies. A tactic/strategy is something that requires thinking, planning, an intelligent approach. Holding M1 or chasing the same guy until his grandson's grandson is 98 years old is not a tactic, in the slightest. Camping is not a tactic. Cheap players will call it that and try to justify themselves by going for the same, overused catchphrase "It's part of the game". NoeD and 3 gen, or SWF, are just the same, but we're not talking about that right now.
In short, both of those things are issues that would need work, but it looks like BHVR refuses to do anything about it, at least for the time being.
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both exist :]
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Genrush is something that often happens without direct intention. It’s a result from dull game design for survivors. Of course there are the sweat squads that bring in BNPs, Prove Thyself and play super coordinated. And that kind is always considered toxic by the community. But it can just happen in soloQ when matchmaking is bad (for the killer) and the survs rush through the gens because there is not much else to do.
Tunneling and camping -especially when genrush didn’t even happen- is considered toxic because it’s a direct intentional attack against one player/surv who can’t really do anything against it. And we are talking about the case where the killer actually succeeds in eliminating one surv out quickly. Because tunneling against a pro surv player is mostly resulting in genrush and 3-4 man Exit Gate teabags and That kind of tunneling is only considered toxic by those toxic survs themselves to rub salt in the wound. Don’t take them seriously.
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The killer has four survivors to hunt, they have the option to do other things like find someone else and do a different chase. Survivors are either getting chased, doing a gen, or crouching repeatedly at each other. Survivors dont genrush they just don't have anything else to do.
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I don't even know what meaning of "genrush" you are going for at this point. "Doing gens as fast as possible" isn't a strategy, it's the main goal of survivors. If you mean prioritizing gens over healing/totems etc then that's not something I believe is a problem since there are things like Devour/Noed that punish this and this also leaves survivors more exposed to slugging. If you mean survivors bringing multiple strong toolboxes to do generators faster, that's just them investing more in the match. You are free to use iridescent addons to match this and it would be around balanced.
On the case of tunneling, it is an overpowered killer strategy but it is not toxic, because no strategy that's used to win a game is toxic. That's not what "toxic" means. DS and BT soft-counter this but overall it's always a viable strategy and I believe it isn't a big problem.
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I more or less agree :D
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idk where i said they didnt
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3 things:
- I think that theren are more things to do when you're survivor such as purifying (idk if I spelled It right) totems so that they don't blame the killer when there is noed, or healing when they're injured so that when they get hit they don't blame the killer.
- Camping is another thing that I can only say that depends on the situation.
- I sincerely like when in the EGC the survivors cry because you "tunneled hard on them" or because you used "noed".
I may be wrong, but this is what I think :D
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I don't complain about neither to be honest.
Play however you want to play, just don't complain relentlessly when things don't go your way.
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With the they don't have anything else to do, I could give some examples like:
- Heal themselves so they don't get downed quickly and blame the killer when It's the survivor's fault for not healing
- Purifying totems so that they don't cry at the end saying that you used noed.
Although to leave It clear, I don't mind genrush, It's just funny that one is toxic, but the other one not :)
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Sorry I ment that I knew both existed.
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Yes. I would like that everyone understooded that, but they don't :(
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None of them is bad. Maybe tunneling is not optimal because you will eat DS if you are not careful. But getting someone out of the game as soon as possible is what you should do if you have a clear opportuntity to do so. On survivor side i've never understood what "gen rushing" even means. Yeah their main objective is m1 gens and leave.
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Genrush does not mean to quickly finish gens. It means that you have a SWF group that all bring BNPs, Prove Thyself and other gen speed up perks while ignoring hook survivors to finish gens.
People really need to understand the definitions for these things. Doing gens is part of the game, it's up to the Killer to manage gen speeds by running survivors off of gens, hooking survivors and bringing in perks to slow down gens if needed.
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yeh, but no I agree with you that it's not bad and It's their main objectives, but I'll put your example (I hope you don't mind).
A killer can tunnel, but If he's/she's not careful you could eat a DS, whereas, a survivor can genrush, but he/she might eat a noed or If he doesn't heal, he could be downed with one hit.
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Yes, but (maybe I'm wrong, I don't have 8000hours or anything) Genrush, If you separate the word It means Rushing gens, that could also include:
- Not purifying totems , and that could mean eating a noed, so at the end idk why It would be the killer's fault instead of the survivor's for not cleansing It.
- Not healing and cry because you got down to quick
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I guess you are right but you can deal with noed much more easily if you keep track of the dull totems you see (specially if you are in comms in a swf). On the other hand, I think i saw in asome stats that DS is brought by 40% of survivors and getting hit by it kills your tempo, that's why I think you should be more careful when you tunnel than when you genrush, it's much more safe to genrush consistently IMO. For example i would tunnel if i saw a survivor that was unhooked recently that performed an action that cancels DS, or if i am in a chase and i have to pick between 2 survivors i'd go for the one that has more hookstages (i don't know if that case could be considered tunnelling tho).
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I think you're right :D
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Ok, I guess this is the question then. What is the difference between survivors regular game play and survivors genrush game play.
What makes the 2 different? A survivor working gens is normal game play. A survivor bringing a toolbox into a game is normal game play. 2 survivors bringing a toolbox into a game is normal game play. Where does normal survivor gameplay turn into survivor genrushing game play.
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I kinda view genrushing as when I'm in a game and gens are just flying off the rails and I've only seen 1 or 2 survivors cus the rest are being literal ninjas, hiding and only interacting with the gen. When that happens, I call that genrushing and I just open the gates and afk in a corner until the survivors leave. 9/10 times during EGC they'll start to just BM spam quick actions near the gate, which why I also tab out so I don't have to hear what sounds like a parking lot of cars exploding in my ear. I dunno, to me if all you want to do is just hold M1 and finish the game as quick as possible then I'll happily oblige so I can go and queue myself up for another game. Not gonna bother wasting either of our times.
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Imagine a world where it was easy for a killer to get the first hit on any given survivor, but tough to get the second one. Maybe survivors move slower while healthy and faster while injured or something. Suddenly, we have an environment where survivors find that they are healing each other more often (and thus not working on gens) because it's so trivial for the killer to wound half the team or more. And killers are more likely to go after the unhooker than the unhooked because they're outta there, while the unhooker is plodding away at a turtle's pace.
Survivors have more to do (healing), gens go slower, killers don't tunnel as much, and everybody gets more points (for hits and heals). And one-hit down killers, I dunno, negate the healthy survivor slow down. If you can hear a chainsaw, you're moving at normal speed.
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Survivors are told to shut up when they do these things. Killers are coddled for failing to pressure gens.
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Both are good strategies. If someone says different they are always biased. Only survivors complains about tunneling while killers complain about gen rush. I wonder why? Bad losers that is all.
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When 2-4 survivor are injured, but 3-4 are repairing meanwhile the other is being chased. Or maybe I'm wrong :p
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The problem with this and other games is that this should be the normal way of thinking. However, only a minority of dbd players think like this :/
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Sorry, but I didn't understand could you explain It please
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Tactics that are called cheap usually have the same qualities (a) they're effective (b) they're hard to counter. I also consider them from a third point of view: are they fun for me and for my opponent? That's why I normally don't intentionally tunnel or camp. Unless the survivor wants to Earl Grey bag me I don't tunnel and I'd prefer if any deaths started happening after 8 hooks. Why? A longer game is more fun and gives more BP.
Intentional genrushing from SWF is not fun either. The only good thing to say about it is it'll lower your MMR and increase your chances of getting an enjoyable game.
That said, sometimes it's not intentional. I may have appeared to have been tunneling but I wasn't. As an example, it's just as I was running to a gen away from a hook your teammate pulled you off while you were still in my TR instead of waiting 10 seconds for me to be somewhere else. As a solo survivor queue, by pure chance the gens just flew because the game put four survivors by four gens and the killer was far away.
I'm not a fan either being done intentionally but that's also why I like the Plague. If the survivors don't do the secondary objective they get the Broken condition and vomit and cough so much the only thing I need to find them is ears. I think there needs to be more 'do the secondary objective or get punished by not doing them' mechanics. Maybe allow killers with Hexes to reactivate their Hex if dull totems aren't cleansed?
However, to get to your original question, if one of those tactics is toxic the other is as well and vice versa in my opinion. I think both of those tactics have their place but the problem is that neither of those tactics makes for a fun game for both sides.
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*clap *clap
I agree with all of that, I would like to make a match with 8 hooks and no deaths, but the 70% of survivors are very sweaty and the only 2 buttons that they know is M1 and space... I enjoy playing as killer, but the survivors normally just want to repair, because dbd is transforming into repairing generators simulator. :(
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Why my side bad and your side good?
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Read this forum. Show me one thread complaining about NOED and see how far back it was. And find me even just one thread where a survivor is complaining about getting downed to begin with. Even when you do find that NOED thread from last year observe how literally every single response is "do bones"
Now read the forum and observe that half of all threads are killers complaining about survivors. Then tell me again with a straight face that survivors are all crybabies.
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When one side is putting the other down in every single one of their posts can you blame the other for defending themselves?
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Here's what I think needs to be done about Generators to prevent gen rushing. This'll be something that I think many in the community will agree with.
Generators
Spawning
- Under no circumstance will Generators spawn near walls or areas that make it impossible to get to all four sides.
Repairs
- Generators now require you to repair each side individually in order to repair the Generator.
- Each side of every Generator requires a total of 30 charges in order to fully repair.
- This means the total amount of charges required to repair a Generator is increased to 120 charges.
- Great Skill Checks have now been reworked.
- Great Skill Checks increase your repair speed to 2.5c/s for 2 seconds.
- Great Skill Checks no longer increase repair progression by a flat 5%.
Repair Objectives
- New objectives are now implemented in the repair of a Generator. These are to make Generator repairs a lot more fun and interactive, while also keeping it simple and easy.
- When you repair the front or back of a Generator, you are now given the task of hitting Skill Checks that appear intermittently.
- These Skill Checks are functionally identical to Yellow Glyphs, but have less frequency.
- These Skill Checks increase in frequency whenever utilizing a Toolbox, so be careful.
- The higher the repair speed of a Toolbox, the faster these Skill Checks occur.
- Inversely, these Skill Checks decrease in frequency whenever repair speed de-buffs are applied.
- When you repair the sides of a Generator, you are now given the task of hitting multiple Good or Great Skill Checks in one sitting.
- These Skill Checks appear as 1 to 2 Skill Checks per ping.
- These Skill Checks increase in number and decrease in size whenever utilizing a Toolbox.
- The higher the amount of Charges a Toolbox has, the more Skill Checks will appear.
- When you repair the front or back of a Generator, you are now given the task of hitting Skill Checks that appear intermittently.
Damaging Generators
- Damaging a Generator now only damages that one side of the Generator, rather than the entire Generator.
- Damaging the side of a Generator will apply an automatic 3% regression to that side of the Generator.
- Damaging a Generator is now 20% faster due to the fact you need to hit all sides.
- When a Generator's side is damaged, that side will continue to regress regardless of if you start to repair other sides of that Generator.
Perks
- Certain Perks remain unchanged: Surge, Eruption, Spine Chill and Resilience.
- The following Perks have been changed:
- Pop Goes the Weasel - When a Generator is kicked, it applies a 15% regression to all sides of the Generator.
- Hex: Ruin - Will now only affect one side of a Generator, then will go to the side with the most progress.
- Prove Thyself - Now applies an efficiency bonus to Survivor repair speed the more Survivors are on a Generator, by 5%, up to a maximum of 20% efficiency.
- Oppression - Now damages all sides of the Generator, and causes two other Generators to regress, instead of 3. Skill Check frequency on front/back repairs are increased by 20%, while only one difficult Skill Check will be present on side repairs.
- Hex: Huntress Lullaby - Now causes front/back repair frequency to be increased by 10% per token earned. Repairing the Generator from the side still applies the old version of Huntress Lullaby.
- Overcharge - Increases Skill Check frequency on front/back repairs by 20%, up to 200% for the next 10 seconds when applied.
- Unnerving Presence - Increases Skill Check frequency on front/back repairs by 20% when it is applied.
- The following Perks have been added:
- Boon: Dexterity - Increases Generator repair speed by 15%/20%/25% when within a 32 meter range. Does not stack with any other progression speed perks or Toolboxes.
- Mechanic - Whenever a Great Skill Check is hit, all sides of the Generator that aren't being repaired are repaired by 5%/6%/7% progression.
Add-Ons
- Brand New Parts has been removed.
This new system is dynamic, and would give Survivors and Killers a much more exciting gameplay loop revolving around repairing and destroying Generators. This slows down the game a little bit, admittedly, but with this new system comes a fresh new take on the gameplay and would promote a more engaging experience for the playerbase.
Also, it'd make Survivors have to take a little bit of skill and coordination in order to succeed now, instead of just going on a singular generator and thinking that you can just press M1 and be done with it.
Post edited by Vulgun on0 -
Currently u can do two gens in 16 sec 4 man swf full of toolboxes. Can u tell me how your changes counter it? I very sleepy to do math.
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Which side is yours?
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Lol
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Me from my expirience (maybe It's just me, so don't take It to seriously) when I play as survivor, a killer has trashed talked me at the EGC very few times, whereas, from my POV as killer I've been trashed talked a lot (again, maybe It's just that my survivors are more salty), and doesn´t matter If I win or loose, If I win, I'm a baby killer despite the fact I won over them, I'm a *peeeeep tunneler and other things that I won't put because I'm not going to be censoring all. Oh and the NOED, maybe I didn't understand It, but I think that the only way to get rid of NOED is cleansing no?
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This is exactly my thoughts on it as well. I had a killer facecamp and tunnel me to death yesterday because I stunned him with 2 pallets. He got mad and made sure I was unable to even play. I understand genrushing isn't fun, but the killer is still able to play and earn points. It really does need looked into. Great post btw!
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Because the majority play survivor over killer. There are simply more people to complain about tunneling, while also seeing doing gens over totems and looting chests, which is fine, as not an issue. I think tunneling is fine and is 100% needed at certain times. I also think sitting on gens over doing totems and looting chests or even healing at times, is the far better option. Just remember. When people mainly play one side, or only one side, they become VERY bias.
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A very good explanation of current situation and on what It should be done, because I'll repeat myself, I don't mind genrush, I don't mind tunneling, It's just that then I found funny the complains of the people
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Where have you been whole time dude? Genrushing is one of most cried subject along with tunneling and camping it's just that each side just see their piece of cake
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I am talking about this forum not in the game. But as for the game goes, you can only be trash talked at the end game chat. Unless you mean Tea-bagging which isn't that big of a deal. Neither is being hit on the hook for that matter. Yes, they are both BM but they are not that big of a deal imo. I don't do either unless I am butthurt and when I see others doing it I just assume they are butthurt. I assume you mean as a killer you get trash talked in the end game chat more often and you are not wrong. There are 2 reasons for this:
- There are 4 survivors and 1 killer that means as a killer you have 4x the chance of encountering a trash talking survivor.
- Again, because there are 4 survivors and 1 killer the killer is afraid to trash talk due to the fact that he may potentially have to argue with 4 people. Which is easy when you win but not easy when you lose.
From my experience you see a trash talking killer one in every ~10 match's while you see trash talking survivors one in every ~3 match's. Would you say this is about your experience as well?
@NOED What I was saying is survivors are not rampantly crying for NOED nerfs and when they do they get shut down fast.
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Because people think that survivors can't be carried by gen speed, but also claim that killers running gen defence are being carried by those perks.
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