beginning of the Q&A is infuriating, sorry solo survivors but im going to be selfish.
as we all expected, Survivor MMR is based on escaping.
basically if youre hooked at endgame, youre going down in mmr. and everyone else is going up.
ill play as well as i can, i do lots of gens and do insane chases like always but as soon as the gates are powered im out. there is no reason to even bother trying to play as a team and save everyone as you could end up being punished. for years i have always traded and done my best to help others escape even if i died, however since mmr is based on escapes i cant do that.
im a high skilled player and i should be matched with high skilled killers, i dont wanna verse a new killer nor am i going to derank if contributed the most in the trial.
MMR, what a joke. pfft. talk about making the game the most unsportsmen liek it could be...
Comments
-
dont forget hatch doesnt give any points either way either :')
8 -
Isn't having a high mmr punishment enough?
11 -
So it's as everyone thought. A survivor who loops a killer for 5 gens and gets facecamped with NOED at the end actually loses MMR, while the Claudette hiding in a corner actually gains MMR.
"Skill based" though.
47 -
Yeah, holding M1 on a generator for the whole game and just dipping is more "skillful" than running a killer for 5 gens and being left behind by your teammates according to MMR. Not surprised sadly.
11 -
Pretty good job so far?
5 -
I hate it. I prefer to die in the end of my match because I helped someone to escape, but now, as the OP said, it makes no sense.
The MMR should be based on time: time repairing, time healing, being chased... So a Survivor who does a bit of everything earn MMR, instead of hiding the whole game and earning MMR while escaping.
I don't know actually if based on time spent on tasks is a good idea, but everything seems bettet than "escape and you're a god player".
3 -
This content has been removed.
-
Omg that is an insanely idiotic thing to base skill on.
I was so hoping they would have thought SOMETHING through for a change. I always try to rescue a hooked team mate during endgame. I made my peace if I die getting someone out, because I thought the points I accumulate doing everything else mattered.
Bloody hell, why do they despise Solo survivors so much?
0 -
The funny thing is that the old emblem system actually had that. You could only pip if you actually did things besides repairing and hiding, so it was better before.
3 -
So mmr is basically the old system for survivor?
0 -
It's actually worse, on the old system you could still pip after dying if you did enough altruism, totems and chases, while someone who only repaired gens and escaped would only black pip (or even lose a pip).
5 -
what Q&A?
0 -
They need to stop calling it SKILL based match making. Hiding in a corner all game doesn't take skill. I keep getting worse and worse teammates when I'm doing gens and making saves, I'm getting left on first hook to die. These aren't skilled teammates and the whole "wouldn't you want easier match after dying" isn't taking into account the bad teammates you get and just being stuck in bad match after bad match.
0 -
Oh so mmr punishes you if you are "skilled"?
6 -
"We worked on it for 2 years".
Okay kekw
11 -
In short yes. Hold that M1 button, friend.
0 -
I called it out since moment it was implemented in game and I got attacked for it now I hope those same ppl have great time with this new mmr 😂 must be pulling their hair now
1 -
So in theory... If you make an alt account and play on that, stomp killers with your 5k hour knowledge (so chase for 5 gens) and you let yourself die on purpose during EGC... you can stomp newbs for the eternity?
And they worked 2 years for that?!
#########.
9 -
Is this why I keep getting toddlers who accidentally booted up DBD as my teammates?
I never have any issues with dying (I am the survivor who will go for high risk stuff to save someone else because I don't really care if I die). So it makes sense that I keep getting put with friggin potatoes who do nothing all game. Even though I regularly outscore everyone on my team (even people who survive when I don't), the game thinks I'm a useless potato survivor because I never seem to survive...
Super. Just...super. As if being a solo survivor didn't already suck donkey, now you're telling me that I'm likely going to just be stuck at this level because BHVR somehow believes that surviving is the end all be all to the game.
7 -
Or you could get a SWF together... I mean, that's the way they want to go with the game right?
0 -
This. That "you'll die so have easier killer" doesn't matter if when you die you get potato teammates too. You end out dying faster each match because they're too scared to save you from hook/are hiding in corner all match. I don't mind dying when I get team that tries and pulls their weight, I mind dying when my swf teammate and I are the only ones doing anything all match.
2 -
I'm beginning to think that is in fact what they want. To just eliminate Solo queue after a certain amount if time because they're too incompetent to figure out how to balance Killer/SWF while Solo queue is in the mix.
1 -
Oooooof. That's pretty embarrassing, not gonna lie.
3 -
All of that still needs to be done to pip up. Surviving only effects MMR ratings which most probably could give too shits.
0 -
I'm guessing that's why one version of the survey had question about adding Guilds to DBD. They don't want solo q.
0 -
Easy.
Apply a scaling MMR inflation to SWF groups. So two people playing together would have a 1.1x multiplier, 3 would have a 1.3x multiplier and 4 would have a 1.6x multiplier.
SWF groups would thus fight a proportionally more skilled killer.
1 -
Two years for this joke of a system is pretty hysterical, imo.
4 -
Wow, even after the changes? I could see that before when everyone could leave using it before the trial was over. But that last person screwed by their inept team? Kind of stings, bra.
0 -
i'll give you a sneak peak at the summary which explains it
2 -
Serious question -- how are you stomping them if you die? Are you describing a situation where you distract them all match so the other three survivors escape, or what happens?
0 -
No wonder they don't want to us know how MMR works. It's crap!
1 -
You know...the more I think about it from my earlier post, the more and more this is just becoming frustrating and unfun and really makes me question whether I want to keep playing
Playing survivor used to be my "I need to get away from the stressful role" setup but now after game after game after game after game after game of just absolutely useless teammates getting me killed, instead of going "Damn, how unfortunate, I guess we'll get them next time" it's "You [Censored for the ears of the innocent] [censored] [censored] [censored] mother [censored] [censored] losers [censored] [censored] help me help you [censored] [censored] [censored] [censored] toothpaste [censored] [censored]"
This went from the relax role when I needed a break to eternal frustration as I am still constantly getting killed by my teammates actions. This used to not be a big deal when I was under the impression that my rank was improving but now...
I guess this is why they say Ignorance is Bliss because I was far happier and perfectly fine with dying when I thought all it was costing me was 5,000 BP...
2 -
Just playing devil's advocate, if you can run the killer round 5 gens then you'll probably end up surviving more games than dying. It's not like your scenario is going to play out every game.
The opposite is probably true for those that can only hold M1 on gens, they get chased by a higher MMR killer and die more often.
1 -
Had a game with pinhead. Someone DCs at start, I looped him for 3 gens, got hooked once, Jeff rescued me (at the exchange for his hook state), I finish the gen Jeff was working on, saved Jeff, then loop pinhead a bit more, he leaves me, finds Jeff again and gets him, then he gets Steve so I flashlight save Steve, he goes straight for me, I get hooked, he finds Jeff, hooks Jeff, then bam. Steve is crouching on top of hatch the entire time. Me and Jeff died that match and were punished for it meanwhile Steve did literally nothing and he’s rhe one who reaps the rewards even if it’s a ‘null’ status he still doesn’t derank but me and Jeff do because he didn’t do anything when he could’ve :/ great system BHVR!!!!
0 -
I don't see what you are complaining about? With MMR being hidden, I want my MMR as low as possible for stress free games.
0 -
It's rare you run the killer for that long, and even if you do you're like to be caught at some point by which time the killer will remain at the hook, if your team dont want to they will just leave. Most games I die on my first/second hook while some people are far less hook states but fact is Escaping is more important now.
No game is stressful as survivor unless you're matched with a bad team that do nothing. I'm not going to be one of those high skilled players taking advantage of lesser skilled players.
I'm actually skilled and want a real and interesting chase, theres no point versing newer players when I'm a vet. I'm sure there will be plenty of skilled players lowering their mmr to be toxic towards worse players. I dont find enjoyment in that sorry
0 -
This is exactly what's happening to me. I'm the type of survivor that always saves my teammates and will sacrifice myself to do so... I kept getting worse and worse teammates and now it all makes sense. I'm just gonna have to play like an ass when all gens are done. Sucks, but I don't really have much choice. 😫
2 -
You do have a choice, though. Nobody's forcing you to play like that, you just want to keep increasing your MMR for some reason.
0 -
For some reason? It's because I want better teammates and I don't want to go against a killer that has a lot less skill than me. Those games aren't fun. My MMR is just gonna keep going down if I keep saving my teammates and dying on hook every game.
1 -
I get what you're saying. Before of you died atleast the next round you'd get teammates of similar skill. Now if you die the only thing you have in common with the others is they died too and the following matches just don't feel good. It's not "oh I want high mmr" it's "I want teammates that have skill."
Right now if I die I get stuck in a deathloop because this game for survivor is team-based. If I am getting teammates that died because they were terrible it's not going to be a good/fun match, especially if I'm being left on the hook for multiple stages. It's this deathloop of unfun matches until finally I get a team that knows how to play the game. I used to give killers kills because I knew next round I'd still get good teammates, now I don't do that because I don't want to be stuck in a deathloop. I used to go back and try to save teammates that were hooked near end, now I don't because I don't want to be stuck in deathloop.
All they need to do is make killer interactions, objectives, and altruism also count towards MMR. That way people that died are not just matched with others that died. It ends these crappy deathloops.
1 -
I completely agree with you. You said it much better than I could have. Something definitely need done about it.
1