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Let's just call it Death Based Match Making (DBMM)

It seems like half the problem people are having with the way things are now is the fact they used the word skill to describe how we were matched like this might be DotA, Overwatch, or LoL. I honestly feel like if they had just called it death based matchmaking from the get-go everybody would have immediately understood the only thing that will end up mattering.

Did you inflict death? Yes? You're movin' on up then! Bonus points for extra death!

Did you die? Yes? Down you go.

Comments

  • Bwsted
    Bwsted Member Posts: 3,452

    I prefer No-Skill Based MatchMaking.

    Either way, it's pretty accurate.

  • Tower_XVI
    Tower_XVI Member Posts: 109

    It's alright, just contextualize it with DBMM.

    Are you dying a lot? We'll match you against people who don't seem to cause a lot of death.

    Are you really good at making survivors not alive? We'll try and match you with more survivors that are really good at clinging to life at all costs.

  • Brokenbones
    Brokenbones Member Posts: 5,173

    Escape based matchmaking makes more sense imo

  • Toybasher
    Toybasher Member Posts: 922

    Sounds more like OG matchmaking to me.


    IIRC in the old days (I'm talking "Victory Cube" era) rank/pips was explicitly determined by number of kills.


    Then we changed to Killer Goals or something.


    I'm mis-remembering actually. But I swore at one point only kills mattered, and the whole point of the killer goal and then emblem system was to try and make matchmaking take "Context" of the trial into account. I.E. 8 hooks and 4 escapes was better than facecamping 2 people to death, you'd still be considered "Successful" even if you die if you contributed to the match heavily enough, (gens, unhooks, heals, etc.) and so on.


    Then we made rank and emblems not used for matchmaking anymore (Making it more of a monthly "how high can you get?" thing for rewards), but matchmaking now only cares about kills and escapes. It just feels like a step back.

  • Hex_Llama
    Hex_Llama Member Posts: 1,838

    Honestly, I think most of the outrage is about ego and people wanting a public leader board that confirms they are the best as opposed to a matchmaking system that gives people a 50/50 shot at winning.

    Your MMR rating is really about how difficult of an opponent you are -- how hard is it to escape from you, if you're playing killer? How hard is it to kill you, if you're playing survivor? If you hook everyone a bunch of times and make really sick plays and then let them go, you are not hard to escape from. If you heal everyone and constantly pick up your team when they go down / do a million gens by yourself, and then you always die at the end of the match, you are not hard to kill.

    If you're not hard to escape from, it makes sense that matchmaking would give you people who are not hard to kill, and vice versa. I don't understand how that match-up would be unfair, even if you do lots of other stuff in the game.