We are gonna live forever change!

I guess most agree, that "We are gonna live forever" (following WAGLF) is the survivors equivalent to the killers "BBQ & Chilli". 

What bothers me is that as a killer you gain the blood point tokens while actually progressing. Beside Mori, you NEED to hook survivors for progress. 
Survivors don't need to protect mates to win a game. So WAGLF needs a change. 

Idea:
"Your few friends deserve the best support while they survive you in the same trial.

Each time you repair a Gen at least 10% and this gen gets powered on, gain a one token up to a maximum of 4 tokens. For every token gained, get bonus Blood points up to 50/75/100 %.

The blood points will be added post trial."

This might encourage Gen rush, but if survivors really want 4 tokens (at 5 Gens) it would be rather smart to repair to a certain point and then head to the next Gen. The fact that you repaired at least 10% of it should NOT BE affected by the killer, when he kicks the Gen and it regresses.

Comments

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited December 2018

    Some one already made a thread about, basically, the same concept in the Survivor Subforum.

    This is a bad idea in my opinion and agree with @Vietfox .

    Here is the other thread: https://forum.deadbydaylight.com/en/discussion/35680/make-wglf-award-tokens-for-completing-generators

  • Adv4u
    Adv4u Member Posts: 25

    Some one already made a thread about, basically, the same concept in the Survivor Subforum.

    This is a bad idea in my opinion and agree with @Vietfox .

    Here is the other thread: https://forum.deadbydaylight.com/en/discussion/35680/make-wglf-award-tokens-for-completing-generators

    Didn't saw this post but thanks for letting me know  

    I tried to actually make.a perk description but his point of view isn't bad either  

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Vietfox said:

    Yeah, it needs some kind of rework.
    It should count towards healing and SAFE rescues only. Right now this perk encourages bad gameplay.

    Not only that, it only works if ur teammates are bad and the killer is good. If it's vice versa or u get tunnelled you have no benefit from that, unlike BBQ&C which gives u the tokens if u play good .
  • Tsulan
    Tsulan Member Posts: 15,095
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 
  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
  • Khalednazari
    Khalednazari Member Posts: 1,433
    No. Because then they'll have to also change the name of the perk to We're Gonna Rush Forever. I use this perk everytime I play and I think it's fine in its current state.
  • Ryuhi
    Ryuhi Member Posts: 3,807
    edited December 2018

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?

    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."

    Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited December 2018

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    While I agree it favours unsafe hooks I think if you're limiting it to only unhooking different survivors it would make 4 stacks Impossible (can only unhook 3 different people in a game). If it's for safe hooks for anyone I think it's fine but there should be additional ways to get tokens.

    Even if a survivor isn't running WGLF someone with WGLF is always fighting for their tokens, especially if it was limited to unhooks only, as there's 2 other people competing for the unhook.

    If you get what I mean, my wording isn't the best but I think making it Safe unhooks + another way to get stacks is reasonable.

  • lasombra1979
    lasombra1979 Member Posts: 1,142

    Why not make WGLF stack only if a safe unhook scoring event occurs, similar to Deliverance.

  • Shadoureon
    Shadoureon Member Posts: 493

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Yeah 3 unhooks and a self unhook to get 100% hahaha

  • Dreamnomad
    Dreamnomad Member Posts: 3,927

    We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.

    That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Why not also give a 2s aura reading to wglf, make it so we can see the killer cross map (only for the unhooked survivor) so they can have a better chance to avoid being tunneled. this way it benefits both survivors

  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Dreamnomad said:
    We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.

    That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.

    That would just further promote gen rushing, and is not even thematic to the perk, thus it is a bad idea. The perk is supposed to be rooted in altruism and/or boldness, so its gains should come from those categories. Remember part of the reason BBQ works the way it does is to reduce camping and tunneling by rewarding killers who DON'T do that. Likewise, the survivor equivalent should reward players for working as a team rather than just playing m1 simulator.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    edited December 2018
    Tsulan said:
    Ryuhi said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
    U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
    I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho
  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?

    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."

    Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.

    Unhooks are not the only way to get stacks 
  • Tsulan
    Tsulan Member Posts: 15,095
    SenzuDuck said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    While I agree it favours unsafe hooks I think if you're limiting it to only unhooking different survivors it would make 4 stacks Impossible (can only unhook 3 different people in a game). If it's for safe hooks for anyone I think it's fine but there should be additional ways to get tokens.

    Even if a survivor isn't running WGLF someone with WGLF is always fighting for their tokens, especially if it was limited to unhooks only, as there's 2 other people competing for the unhook.

    If you get what I mean, my wording isn't the best but I think making it Safe unhooks + another way to get stacks is reasonable.

    They could either change the percentages. So you only need 3 unhooks. Or 1 stack for a unhook and 1 stack for any save per survivor. Unhook + getting hit would still be 2 stacks. 
  • Cardgrey
    Cardgrey Member Posts: 1,454

    Bump

  • Tsulan
    Tsulan Member Posts: 15,095
    Tsulan said:
    Ryuhi said:

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...
    U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
    I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho
    Apparently I know that perk better than you.
    Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.

    As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed. 

    Killer needs to track, chase, down and hook 2 different survivors. 

    Yeah, survivor is so much harder 
    *facepalm*
  • Tsulan
    Tsulan Member Posts: 15,095

    Why not also give a 2s aura reading to wglf, make it so we can see the killer cross map (only for the unhooked survivor) so they can have a better chance to avoid being tunneled. this way it benefits both survivors

    You want all the good things from BBQ, but not the disadvantages. 

    Btw, the killer is at that big bubble. 
  • Tsulan
    Tsulan Member Posts: 15,095

    @Tsulan said:
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    Right now it favors unsafe unhooks. 

    Yeah 3 unhooks and a self unhook to get 100% hahaha

    So unhooking is the only way to get stacks?
    Please tell me, you know more.
  • Tsulan
    Tsulan Member Posts: 15,095

    We're Gonna Live Forever: Whenever a generator is completed, gain a token. Gain 10/15/20% bonus bloodpoints across all categories for each token earned.

    That is what it should look like. The survivor shouldn't have to run around and touch every generator to get the token. As long as 5 gens get done, you get the bonus.

    So people get stacks for gen rushing. 
    What could possibly go wrong?
  • Cardgrey
    Cardgrey Member Posts: 1,454

    Bump

  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    Ryuhi said:

    @Tsulan said:
    
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    
    Right now it favors unsafe unhooks. 
    
    
    
    Its already hard enough to get stacks, why would you want to make it harder?  This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks.  There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time.  All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable.  Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration.  There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
    
    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer.  that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play.  either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks.  Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
    
    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
    
    
    
    Stopped reading after "stacks are hard to get"
    

    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."

    Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.

    Unhooks are not the only way to get stacks 

    no #########, but it IS the primary way to. Taking hits for other survivors can be very touchy with proccing, as it often requires you to be directly on top of them (i.e the attack would have made contact with the other survivor if not for your hitbox absorbing it first.) This means that getting hit while unhooking, healing someone, or just straight up running in front of a killer carrying a teammate "to bodyblock" are the main ways to activate that method. Unhooking is by far the primary intended method for getting stacks, especially since it has the least danger ironically (and can even cause two stacks in the afforementioned scenarios.)

  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Tsulan said:
    DwightsLifeMatters said:


    Tsulan said:


    Ryuhi said:

    @Tsulan said:

    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?

    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
    I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho

    Apparently I know that perk better than you.
    Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.

    As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed. 

    Killer needs to track, chase, down and hook 2 different survivors. 

    Yeah, survivor is so much harder 
    facepalm

    Since you're using absurd hypotheticals to suit your needs, how about this one:

    Hag has make your choice, wins a chase, puts traps near the hook. teammate sets off traps after unhooking, hag gets the free exposed down. boom, 2 stacks.

  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    Ryuhi said:

    @Tsulan said:
    
    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?
    
    Right now it favors unsafe unhooks. 
    
    
    
    Its already hard enough to get stacks, why would you want to make it harder?  This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks.  There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time.  All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable.  Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration.  There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.
    
    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer.  that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play.  either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks.  Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.
    
    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.
    
    
    
    Stopped reading after "stacks are hard to get"
    

    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    yeah, and when there's 2 p3 claudettes popping a squat right next to the person who just got hooked, your chances are reaaaaaal good to get those stacks by just "moving away from the gen."

    Kindred isnt baseline, so the only way solo survivors are going to know someone else is going for the save is to either hope the person hooked has it, or just assume someone else is going for it unless they actively know where the other players are (on the same gen, for instance.) Not only this, but an unhook grants 1k, safe unhook adds another 500, and a full heal adds another 400... ON TOP of getting at least 1 WGLF stack. all in far less time than it takes to complete a gen for 1250. This causes a vulture effect where people essentially flat out fight over unhooks, especially since they already committed to leaving their gen to get there.

    Unhooks are not the only way to get stacks 

    no #########, but it IS the primary way to. Taking hits for other survivors can be very touchy with proccing, as it often requires you to be directly on top of them (i.e the attack would have made contact with the other survivor if not for your hitbox absorbing it first.) This means that getting hit while unhooking, healing someone, or just straight up running in front of a killer carrying a teammate "to bodyblock" are the main ways to activate that method. Unhooking is by far the primary intended method for getting stacks, especially since it has the least danger ironically (and can even cause two stacks in the afforementioned scenarios.)

    It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor. 

    You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.
  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    DwightsLifeMatters said:


    Tsulan said:


    Ryuhi said:

    @Tsulan said:

    Am I the only one who thinks WGLF should only award points from unhooking different survivors, just like BBQ does?

    Right now it favors unsafe unhooks. 

    Its already hard enough to get stacks, why would you want to make it harder? This would even cause people to ignore unhooks because they'd be wasting their positioning to be able to secure saves that WILL grant them stacks. There are much better alternatives, my favorite of which is to REQUIRE that it is a safe unhook, but grant a second stack if you heal that survivor to full within a certain period of time. All they would need to do is give it a decent window of time like We'll Make It and it could make the perk a lot more reliable. Another suggestion I've had in the past is to make an event for drawing a killer as far away from an unhook as possible, giving teammates a chance to get the unhook and full heal without being anywhere near the killer's TR for the duration. There are plenty of ways to improve the system without trying to make it parallel to BBQ&C.

    As it stands currently, the best strategy is to wait until the killer is just outside of their TR, then unhook with your back to the killer. that way when they inevitably come back, you'll take the hit instead of the hooked person, giving you two stacks for a bad play. either that or using BT when they're pretty much just outside of distance to be able to grab interrupt, which is also a bad play that effectively grants stacks. Its bad enough people do things like try to bodyblock when there isnt enough time to wiggle free, just to take a slug and get the stack.

    TL;DR instead of making it harder to get stacks overall, they should make it so that smarter plays can also get stacks, and make it harder for dumb plays to.

    Stopped reading after "stacks are hard to get"
    Killer stacks are hard to get. But survivor stacks? Just move away from the gen...

    U know that u only get stacks if ur teammates get downed like chickens right? And also only if ur faster for the unhook than the other mates, but still patience enuf so it doesn't lead to farm? Cuz if u farm, u most likely won't escape at the end, an that results to even less points as survivors already get.
    I'm not saying that getting WGLF stacks is harder than BBQ&C, but saying that getting survivor stacks is ez pz (without farming) is pretty biased tho

    Apparently I know that perk better than you.
    Since you also get stacks by getting hit near someone who's injured. Or if you do a flashlight save.

    As survivor I have to run to the freshly hooked survivor, unhook with BT, get hit by the camping killer, and got 2 stacks without getting downed. 

    Killer needs to track, chase, down and hook 2 different survivors. 

    Yeah, survivor is so much harder 
    facepalm

    Since you're using absurd hypotheticals to suit your needs, how about this one:

    Hag has make your choice, wins a chase, puts traps near the hook. teammate sets off traps after unhooking, hag gets the free exposed down. boom, 2 stacks.

    I don't see many hags. I do see tons of unsafe unhooks. 

    Let's continue this thought. The first unhooked survivor goes in for the rescue. Same scenario. No stacks for the hag. 

    It's ok, at least you tried. 
  • Ryuhi
    Ryuhi Member Posts: 3,807
    edited December 2018

    @Tsulan said:
    It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor. 

    You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.

    Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.

    But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.

  • Ryuhi
    Ryuhi Member Posts: 3,807

    I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.

  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor. 

    You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.

    Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.

    But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.

    Unhooking
    Getting hit next to a injured survivor 
    Getting hit next to a downed survivor 
    Getting hit while the killer carries a survivor 
    Flashlight save 
    Pallet save a carried survivor 

    Maybe I'm bad at math.
  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.

    Oh cool, a rank 20 killer who explains how easy it is to get BBQ stacks.
    Not like survivors disconnect and there's no way in getting those stacks. 
  • Cardgrey
    Cardgrey Member Posts: 1,454

    Bump

  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor. 

    You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.

    Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.

    But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.

    Unhooking
    Getting hit next to a injured survivor 
    Getting hit next to a downed survivor 
    Getting hit while the killer carries a survivor 
    Flashlight save 
    Pallet save a carried survivor 

    Maybe I'm bad at math.

    you are, because you're taking the same exact scenarios and trying to inflate them.

    Unhooking
    Taking a hit for another survivor
    Making a stun save.

    if you want to be that dishonest about it, you should at least add things like "taking a chainsaw for another survivor" "Getting deep wounds while protecting another survivor" or even "Getting in between the spicy romance of the pig's armblade and Dwight's back"

  • Ryuhi
    Ryuhi Member Posts: 3,807

    @Tsulan said:
    Ryuhi said:

    I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.

    Oh cool, a rank 20 killer who explains how easy it is to get BBQ stacks.
    Not like survivors disconnect and there's no way in getting those stacks. 

    Rank 4 actually, but I know that I've failed upwards into the red ranks and don't consider myself as good as people who put in the effort with the majority of the killers. Good try tho!

    Its kinda sad when people excuse being modest or humble for being inexperienced.

  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    Ryuhi said:

    @Tsulan said:

    It's not the primary way. Just one of many ways. Killer has only one way to get stacks. Which is even limited to one stack per survivor. 

    You guys want even more ways to get stacks as survivor. With no work or risk involved. While it's already way to easy, at least compared to killer.

    Many ways. aka literally 3. If you actually read the posts, you'd see that I'm directly opposed to them having anything to do with gens, and more to do with boldness and altruism events (even making new ones to suit smarter play.) The killer has zero competition in getting their stacks, and they also have a higher average to multiply them off of (especially since the survival category is only trumped by the pig's deviousness category right now in terms of sucking.) BBQ also has an auxiliary use (which again, I and many others do NOT want or expect to WGLF.) which even helps with accumulating stacks by helping find other survivors.

    But back to the competition point, that is the real reason anyone, survivor or killer, wants to see it change. It leads to very bad games filled with very bad plays because of people trying to get stacks. Unsafe unhooks, as we both agreed, are an easy way to get TWO stacks, and covers literally 2 out of 3 methods in one swoop. Thats promoting bad plays. Something like leading a killer away from someone who was just unhooked, and keeping them distracted long enough for them to get to safety and fully healed? thats far more worthy of a stack then just running into a killer hoisting a downed survivor and them giving you a pat on the butt as you run by.

    Unhooking
    Getting hit next to a injured survivor 
    Getting hit next to a downed survivor 
    Getting hit while the killer carries a survivor 
    Flashlight save 
    Pallet save a carried survivor 

    Maybe I'm bad at math.

    you are, because you're taking the same exact scenarios and trying to inflate them.

    Unhooking
    Taking a hit for another survivor
    Making a stun save.

    if you want to be that dishonest about it, you should at least add things like "taking a chainsaw for another survivor" "Getting deep wounds while protecting another survivor" or even "Getting in between the spicy romance of the pig's armblade and Dwight's back"

    *facepalm*
  • Tsulan
    Tsulan Member Posts: 15,095
    Ryuhi said:

    @Tsulan said:
    Ryuhi said:

    I should mention I'm a survivor main and absolute garbage at killer, but I still get stacks of BBQ more easily than i do WGLF. Mainly because I don't abuse the idiot bullshit ways to get stacks of the latter, and just play regularly when trying to get the former.

    Oh cool, a rank 20 killer who explains how easy it is to get BBQ stacks.
    Not like survivors disconnect and there's no way in getting those stacks. 

    Rank 4 actually, but I know that I've failed upwards into the red ranks and don't consider myself as good as people who put in the effort with the majority of the killers. Good try tho!

    Its kinda sad when people excuse being modest or humble for being inexperienced.

    Then you would have seen people disconnect. 

    I get 3 stacks as survivor if I unhook, get hit and downed next to that injured survivor. 

    Now, please show me a killer who can get 3 stacks in 30 seconds. 
  • Ryuhi
    Ryuhi Member Posts: 3,807
    edited December 2018

    @Tsulan said:
    Then you would have seen people disconnect. 

    I get 3 stacks as survivor if I unhook, get hit and downed next to that injured survivor. 

    Now, please show me a killer who can get 3 stacks in 30 seconds. 

    no, you don't. there is a cooldown on the hit protection event for it, so you would only get 2. The only way you would get 3 would be if you unhooked the survivor, got hit while the killer was bringing over someone else, then blinded him with a firecracker/flashlight (or somehow got a pallet stun) all while he's still carrying someone. Not only that, but if your teammates DC, that gives survivors less chances to get stacks too, and even less of a chance of getting a score worthy of even multiplying.

    Lets share your optimism though. we'll say one DC, and give a score average based off of an expected range of outcomes.

    8-15k - 4 stacks: 16k-30k BP.

    You can get 8k by maxing a single category, so its a safe baseline for a minimum in a losing game for a survivor. With a DC the chances of winning are reduced drastically, so this is a pretty fair assumption. The 15k is an upper range: it could be anything from actually winning due to a bad killer, or losing but still playing very well.

    meanwhile, for killer:

    15k-28k - 3 stacks: 2625 - 4900 BP

    With a 3 man game, a killer would be hard pressed not to get at least a decent score, even if he doesn't manage to get a 3k (or even a 2k) 15k is a pretty good baseline for a killer playing poorly, and 28k is used as a high range because there is still a bit of potential lost, even with the quitter bonus.

    If you want to start to put the math into 2 people quitting, it actually becomes even more disparate, since the survivors are pretty much guaranteed to get near nothing, while the killer can essentially take their time and get as many points as they choose before ending the game.

  • Ryuhi
    Ryuhi Member Posts: 3,807

    If you don't believe me about the hit protection thing, try it in KYF mode. or just get a swf together and chain heal in the exit gate while the killer throws hatchets or something at you. The game will detect when you're getting stacks for the same event "too fast" and not grant it until you change its parameters. I havent tested it completely, but I believe shielding different people can override that. The protection event is kinda buggy as it is though so its hard to narrow down.

  • douggie123
    douggie123 Member Posts: 1,316
    Adv4u said:
    I guess most agree, that "We are gonna live forever" (following WAGLF) is the survivors equivalent to the killers "BBQ & Chilli". 

    What bothers me is that as a killer you gain the blood point tokens while actually progressing. Beside Mori, you NEED to hook survivors for progress. 
    Survivors don't need to protect mates to win a game. So WAGLF needs a change. 

    Idea:
    "Your few friends deserve the best support while they survive you in the same trial.

    Each time you repair a Gen at least 10% and this gen gets powered on, gain a one token up to a maximum of 4 tokens. For every token gained, get bonus Blood points up to 50/75/100 %.

    The blood points will be added post trial."

    This might encourage Gen rush, but if survivors really want 4 tokens (at 5 Gens) it would be rather smart to repair to a certain point and then head to the next Gen. The fact that you repaired at least 10% of it should NOT BE affected by the killer, when he kicks the Gen and it regresses. 

    Nope it's fine as it is thanks. I use it all the time.

  • Peanits
    Peanits Dev Posts: 7,555
    Catch 22: By making it so you need to repair a generator by 10% and then move to another, you are actually slowing down your progress, not gaining stacks just by progressing.

    I'd be okay with some sort of rework though. Personally I'd rather have neither perk give extra BP and instead make the BP bonus baseline, giving people more freedom in their perk choices.
  • se05239
    se05239 Member Posts: 3,919

    @Peanits said:
    I'd be okay with some sort of rework though. Personally I'd rather have neither perk give extra BP and instead make the BP bonus baseline, giving people more freedom in their perk choices.

    That'd be a dream, wouldn't it?
    When it comes to WGLF, I'd not mind seeing you getting a token for fully healing a survivor up to accompany safe hook saves and taking hits.

  • Delfador
    Delfador Member Posts: 2,552

    @Tsulan said:

    Unhooking
    Getting hit next to a injured survivor 
    Getting hit next to a downed survivor 
    Getting hit while the killer carries a survivor 
    Flashlight save 
    Pallet save a carried survivor 

    Maybe I'm bad at math.

    You are not bad at math, you are bad at logic.

    Every single one of them depends on the killer and the survivor that is being chased. The killer might suck at the game and you might never get a single chance to receive a token.

    It just doesn't end there though. Other people might save, somebody might go down at the other end of the map, killer might not be enough braindead one so he might actually face a wall to avoid flashlight saves etc.

    Even if you are a godlike survivor, it is not in your hands to get tokens.

    I don't play all the killers but I play the huntress and the clown, only time that I am not able to get my 4 tokens is when somebody DCs.

    You don't necessarily have to suck as a survivor to not get tokens but at this state, you should be really bad at killers to not get your tokens.

    Of course, just like any other thing, even in this problem it must be more difficult to do something as a killer than as a survivor. It is always 'easier' to do something as a survivor than as a killer and killers get pointy end of the stick 'all the time'

  • BigBubs
    BigBubs Member Posts: 1,131
    edited December 2018

    @Adv4u said:
    Each time you repair a Gen at least 10% and this gen gets powered on, gain a one token up to a maximum of >4 tokens. For every token gained, get bonus Blood points up to 50/75/100 %.

    10%....
    So... tokens for free.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Delfador said:

    @Tsulan said:

    Unhooking
    Getting hit next to a injured survivor 
    Getting hit next to a downed survivor 
    Getting hit while the killer carries a survivor 
    Flashlight save 
    Pallet save a carried survivor 

    Maybe I'm bad at math.

    You are not bad at math, you are bad at logic.

    Every single one of them depends on the killer and the survivor that is being chased. The killer might suck at the game and you might never get a single chance to receive a token.

    It just doesn't end there though. Other people might save, somebody might go down at the other end of the map, killer might not be enough braindead one so he might actually face a wall to avoid flashlight saves etc.

    Even if you are a godlike survivor, it is not in your hands to get tokens.

    I don't play all the killers but I play the huntress and the clown, only time that I am not able to get my 4 tokens is when somebody DCs.

    You don't necessarily have to suck as a survivor to not get tokens but at this state, you should be really bad at killers to not get your tokens.

    Of course, just like any other thing, even in this problem it must be more difficult to do something as a killer than as a survivor. It is always 'easier' to do something as a survivor than as a killer and killers get pointy end of the stick 'all the time'

    I noticed that logic issue of Tsulan aswell.
    Overall I agree with you, getting WGLF tokens isn't depended on your skill, but more how bad the other 3 teammates are so you can get them in the first place
  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    Safe hooks
    Healing a full stage of another player
    Completing X% of a gen (Or equivelant of a full gen)
    Destroy hex totem
    Cleanse 2 dull grey totems
    For every gen completed while hanging on a hook for more than 10 seconds.

    The perk should not just be for altruism, it should be across the board, like Chili is. Killers get rediculous amounts of bp compared to survivors. During prime hours, I wait maybe 5 minutes for a match. I cannot run 2 matches as a survivor in the time I can run one as a killer. Thus, the bp disparity is too much. WGLF should be something that offsets that.