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How would you rate the Hex: Blood Favor changes?
So Hex: Blood Favor has gotten some changes in the PTB:
Hitting a survivor with your Basic or Special Attack prompts the Entity to hold all pallets within a radius of 24/28/32 meters for the next 15 seconds, preventing survivors from pulling them down.
This could change in the live version, but this is how it is for now.
How would your rate the changes to Hex: Blood Favor?
How would you rate the Hex: Blood Favor changes? 47 votes
Comments
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It's too strong
mostly referring to trickster here, everyone else is fine
5 -
It's too strong
Rather than just hitting a survivor, it ought to proc when a survivor changes health state due to a basic or special attack. As it is, the perk is ripe for some abuse.
2 -
It's fine
I was about to vote "too strong" because of Trickster, but overall this is actually a good buff.
1 -
It's fine
I think it's mostly fine, trickster is the only one who has an issue, just needs a slight modification so it doesn't work on each knife and only the knife that injures.
4 -
It's fine
It's a great buff and I can't wait to try it on other killers. It's obviously not working as intended for Trickster so I'm sure they'll fix it for him.
2 -
Other
It's not working on Trickster, and I have questions about other killers -- does anyone know how it plays out with Legion? In principle it seems fine, but there are specific situations that could be a problem.
2 -
It's too strong
It's overpowered as all hell on Trickster.
2 -
It's fine
The only real outlier is Trickster, but common, let's be honest he's so bad he could use the help.
If anything just make it require a few knives to trigger for him. Don't gut the perk again for everyone just because of him.
1 -
It's fine
With Trickster being the only one in my opinion to be able to abuse this to a far extent, I wouldn't be too concerned about it being over-powered or mad annoying. I think Blood Favor is finally Hex worthy, and that I do love to see.
2 -
Other
It's still a hex and therefor will be cleansed or blessed within 30 seconds of the match starting when a survivors spawns on top of it.
1 -
It's too weak
Remove it on Trickster knife, and at least we'd have a weak hex perk instead of a busted hex that's useless on everybody else.
1 -
Other
I never trust hex perks.
1 -
It's fine
Assuming they fix it on Trickster, I believe it's fine.
1 -
It's fine
It now warrants being a hex perk.
1 -
It's fine
the fact it activates with an attack (even with special ones) is pretty bad, I mean it's fine for some niche build but the sprint they get after is well enough to go in a new safe zone, free hits are sweet but for a hex it's pretty mediocre, anyway it's way better to have a niche perk than a worthless one so I'm actually pretty happy
1 -
It's fine
maybe with a range based on terror radius and a buff on the active time the perk would be actually pretty interesting to use, like in combination with some perks that are not so popular right now like monitor and abuse
1 -
It's fine
Change the trickster oversight and this perk is a great perk
1