http://dbd.game/killswitch
Rethinking The Role or How I Manage To Stay Sane As A Killer Main - The List.
This has been on my mind a lot recently, as I've finally reached a sort of Zen - and now find playing killer a lot less stressful. Very curious as to your thoughts.
- This is not a typical APvP game. The solo role is absolutely not the power role, and going in expecting it to be is setting yourself up for frustration.
- Instead, I look at it as me playing the 'enemy' in a videogame.
- I'm not there to all-kill. I'm there to be an obstacle, a threat. And if possible, scare you. I'm not the opposing team - I'm the 'killer' in a horror movie.
- In horror, the killer does not typically win. Usually there are one or two characters that escape (usually with the killer chasing them all the way) - the 'final girl', and sometimes her friend/boyfriend/what have you.
- I get way more blood points typically by chasing, hooking everyone multiple times and making sure I'm active and having fun. If you get a near escape, or manage to stun me, good on you - I'll find you soon.
- If you manage to earn my respect, by both playing well and not being toxic - I may even give you the hatch, or give you some breathing room.
- If you want to play M1 simulator, thrash out gens and escape faster, to my mind, you are only stealing fun from yourself, and will eventually hit an MMR where killers will be more interesting in camping, tunneling and slugging for that 4k.
- That said, if you BM me, all bets are off and I'm going to focus on killing you. Because the smarmy guy always gets it good in the movie. If I see you again, I'm probably going to bring a mori - just for you.
Man, has this helped. It may not be ideal, and I do wish that killers had more control over the game (and that more killers were decently powerful, and not so heavily reliant on a handful of perks) - but I've found that this change in mindset has made DbD umpteen times more fun.
Comments
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Gotta second that mindset- being an immersed survivor is boring as hell, but being an immersed killer is another story entirely. It's a lot more fun when you approach it like a horror movie!
Some of the most fun I've had both as the killer and as the survivor has been with Scratched Mirror Myers for that exact reason, it's a ton of fun to lurk and jumpscare, or round a corner and come face to face with those cold, black eyes, the devil's eyes...
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Yup!
The single funniest moment was me playing Pig. We were on that bloody elementary school map (always forget the name) with the long tunnel underground.
I spotted someone going down, crouched and followed. I ran into a conga line of survivors all making their way happily along, and joined the end of the line. It took them a good few seconds to spot me, and I wish I could have seen their reactions IRL.
Someone probably needed to do laundry after that one.
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Both of the most fun moments I've had were when in a KYF, but the general idea stays the same; in one, a friend of mine was running SM Myers, and specifically positioned herself so I'd run into her when rounding a corner to go down the stairs, resulting in my shrieking in surprise over the voice comms.
Play up the campiness and hamminess of your average horror movie and you're gonna have a whale of a time, it's by far the best way to play the game.
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Haha, really trying to get the wife to give killer a try. She isn't a horror nut like me, but enjoys PvP games and has a similar prankster nature to me.
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I stay sane by not caring what a survivor main thinks about my performance, if they care that much, that is their prerogative. I am just playing a game and I have fun in ways that are beyond their understanding. Just like I cannot comprehend how they have any fun being "toxic." That is their business.
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That movie analogy you gave is one of the main reasons I enjoy killer, because if you see the trial as a mini- horror movie the whole game makes more sense and becomes way more fun.
Take the competitive out of the equation when playing and remember that whoever you are faxing is someone who sits on the toilet like everyone else, then any sense of bullying flies right out of the window. It's all a matter of perspective.
These are great tips and thank you for sharing! Maybe more will feel less apprehensious about playing killer after reading this.
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I honestly find that this makes BM more annoying for me. It's like 'hey dude, we are both human beings, why be a jerk?'.
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I would bet that being the "enemy" or "bad guy" of the survivor team was the intention of the devs when creating this game. Probably didn't expect people to take "winning" and "losing" in a game like this so serious.
To be fair though, if they did further improve the balance of the game to make the game fairer for both sides, this way of looking at the game would probably improve further as well.
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That was silly of them though. This is the internet, where people will be hyper-competitive over whether a dress is a certain color or not, and doing NES games slightly faster than anyone else is an incredible mark of achievement worth tens of thousands of dollars.
Of course people are going to be competitive. It takes a conscious effort not to be, particularly with how absolutely toxic survivors can be when they win.
If this was a horror movie, the killer would chase a teabagger out of the gates and keep right on going. But eh, what can you do? Just have to be Zen about it.
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Playing devil's advocate, I feel it could be argued that this makes it easier for the killer to deal with BM'ing.
Seeing it as a horror movie, BM'ing could be the equivalent of the hero taunting the killer to save their friends; Ripley telling the xenomorph Queen to get away from Newt, for example.
Seeing survivors as players who sit on the toilet adds to the realisation that they too are playing the role, or at least can be imagined doing so. Sure, the exit gate teabagging is a bit silly, although it's possible to view that as the last, corny line a survivor says as the killer dies... or at least until the sequel!
Therefore, by putting those 2 ideas together, it creates the whole idea that this is a movie with actors; playing the role assigned. It doesn't matter what the guy on the other end of the screen is thinking, because it's a subjective viewpoint.
And if they are a dick in chat, report and/ or block and move on to the next trial, because that player is not worth your time and not worth being gratified for their actions.
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This, to my mind, is the major flaw of MMR. Since AFKing and deliberately smurfing your MMR down isn't against the rules, you frequently get matched up against people who only really want to bully new or less skilled killers - and that's the major thing that grinds my grapes at present.
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I play with the same attitude until I realize that I can't catch up with anyone. If my game is spoiled and my desire to play is discouraged, I will simply stand in the wall and will not play. I know it's not athletic and you have to play to the last, but in most cases it keeps me from stress.
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I very, very seldom AFK (outside of IRL 'sudden phonecall' moments) but I'm not above doing it when I get Haddonfield six times in a row, or a sweaty SWF 3 toolbox .TTV smurfcomp.
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I just want to get some kills. Is that too much to ask?
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👏 Hell to the yes !
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Fair enough, but I could understand why the hope was to have a non competitive game with DBD, to just have fun, if that was actually their intention.
And to be fair, I do sometimes think it's a bit extreme how competitive people are at some games, or how people can turn any game into a competition. Obviously if they want to turn something into a competition that's fine, but the demand to have a game become competitive is a bit ridiculous.
I think I just don't get how some people can take games so overly serious. Gaming skill isn't really and important skill to have in life. And giving out 10 thousand of dollars to someone who can complete an SNES game slightly faster than others is kind of hilarious actually. Although I'm sure some insane skill is required to pull that off, so as a reward that's understandable maybe.
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It's human nature. People get weirdly competitive about all sorts of things (evolutionary, I think). Where problems arise is the desire to win turning into a desire for easy wins, leading to smurfing - which creates a feedback loop of suck, as both the people you are sandbagging to lower your MMR and the people you trounce are having a bad time through no fault of their own.
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