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Remove 1 Killer Perk And 1 Survivor Perk From The Game.

StarLost
StarLost Member Posts: 8,077

What are they?

For me (killer): NOED. There is almost no counterplay, and it encourages bad habits/is frustrating to go up against.

Survivor: Adrenaline (same reason).

Comments

  • R2k
    R2k Member Posts: 1,069

    Noed is fine. U either win with 3 perks or try comeback with it. Those who claims Noed is for bad killers etc are probably tru3 fanboys. Never heard any other killer complained about it.

    From killer side it's Ruin. Perk that holds killers online.

    From survivor side it's DH. It's so strong and popular killers think it's base kit.

  • StarLost
    StarLost Member Posts: 8,077


    Who?

    Eh, NOED does one of three things. Either you hook/slug someone and everyone abandons them, you hook someone and then camp a few more kills out of an overly altruistic team, or it activates, but you got crappy gate spawns and pick the wrong one. Against smart teams, all it does is sometimes turn an x-out into an (x-1)out. Or you bring a 'gate' perk, which turns the game into hide-and-seek for a few minutes.

    Ruin...I'm not even sure if it can be called meta anymore, after the Undying nerf. I really don't get the complaints. I almost always run either Pop or Surge now, as it gets cleansed super early on at least half of my matches, and I play at a very intermediate MMR. At best it buys you a minute or two early on, assuming it doesn't spawn right on top of a gen or a chest.

    DH is honestly fine, it just shouldn't work against certain killer powers, like clown gas or traps.

  • StarLost
    StarLost Member Posts: 8,077

    I agree on this totally...so long as the non BP effects aren't included. WGLF in particular can be crazy strong in the right situations, while BBQ is fairly easy to negate.

    The BP stuff though, absolutely. BBQ is basically 'do you want to have a permanently locked slot, or do you want to get half BP?'

  • R2k
    R2k Member Posts: 1,069

    I chose Ruin cause almost every single killer runs it. If we talk about bad habits, it's Ruin that allows killer players to ignore gens and after MMR majority runs it.

    DH is same but from survivor side. Perk that gives you free health state on demand is too strong and enforces bad habits.

  • StarLost
    StarLost Member Posts: 8,077

    It's not that it allows killers to ignore gens - it's that, at a certain point, unless you have a basekit with a lot of map presence, it's the only reliable option to not get absolutely dookied on by SWFs of a certain skill level, unless you really like camping and slugging.

    It's not that regression perks are OP - it's that they are the only way for a lot of killers to really stand a chance.

  • R2k
    R2k Member Posts: 1,069

    So u confirm killers are balanced around Ruin and are useless without it? It needs to go away and killers need some tuning. I'm not trying to tell u it's OP. It's a perk that makes killer players online.

  • Pulsar
    Pulsar Member Posts: 20,783

    NOED

    Dead Hard

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Killer infectious fright

    Survivor sprint burst

  • NoOneKnowsNova
    NoOneKnowsNova Member Posts: 2,785

    For killer, Noed, there's very little I can do to counter it as a solo queue player.

    For survivor, Dead Hard, as to me it's the strongest survivor perk in the game due to it's insane flexibility.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Tinkerer and Spine chill. Only 2 crutch perks imo

  • glitchboi
    glitchboi Member Posts: 6,023

    As a few others have said, NOED and Dead Hard are my picks. They're, well, simply put, second chance perks that have no downsides to them other than taking up perk slots.

  • StarLost
    StarLost Member Posts: 8,077

    It's a nice dream, but with the standard glacial pace at which BHVR buffs killers (look how long it took Trapper and Clown to even get a glance), all I foresee happening is 'we've nerfed regression perks, and will be giving the situation another look in 2023. Maybe. If we remember and if you ask nicely.'.

    Honestly, survivor objectives are what need a total rework, but that's even less likely.

    Right now, it's 'keep the good perks killers have' or 'a massive sweeping nerf to all killers now, with potential tuning in the distant future'.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I use Noed all the time, but its because I dont use any slow down and play the game fair. Noed alone is fine, Killers play with 3 perks entire game, if they manage that survivors dont have enough time to do 5 Dulls, Killers do a good job with Noed already.

    Noed isnt fine when Killers combine it with 3 slow down + tunneling/camping.

  • StarLost
    StarLost Member Posts: 8,077

    Tinkerer...interesting. Why?

    Honestly, I find Discordance or CI way, way more useful - Tink has a nasty habit of sending you useless information (hey, a gen is going to pop long before you can get there). At least Discordance allows me to find multiple survivors.

    Spine Chill - yeah. It's frustrating to have to approach every gen obliquely, just in case survivors have it. It's just too effective, while being entirely passive.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Because it essentially gives you free info and has no cooldown whatsoever so it can lead to situations where the killer will just keep coming back to the same gen over and over until you eventually finish it

  • StarLost
    StarLost Member Posts: 8,077

    They are going to do that anyway though (I know I will always patrol back past mostly-done gens until they heavily regress when possible), unless you lead them off or they go elsewhere. But each to their own, I guess.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380

    Monstrous shrine and no mither. These perks are gamebreakingly meta and i've gotten really tired of seeing people run them in every game.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Ruin does not let Killers ignore gens lol. This is objectively wrong, the Killer HAS to pressure gens to get any value from it whatsoever.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    This is a hard one for me, because I typically don't consider most, if any perks, as unfair, I'm a pretty chill player that rolls with the punches. So I'll step into some other shoes and pick two that make me roll my eyes or make sad violin noises when I see them.

    Make your choice - Ok so straight up I don't consider this perk op, though it can be devastating in the right hands when it comes to snowballing. However, I run an ambulance build, which means I'm usually on point to save with kindred and we'll make it, plus I don't unhook in people's faces. Nine times out of ten, this works beautifully, until I get slapped with an exposed status and a very happy killer is coming for my ass if I don't learn to hide real quick!


    Self care - Again, not OP IMO, but dear god I have lost count of the matches where I go from my first hook state to my second in one sitting because 2 out of three potential rescues are in opposite corners slowly healing against a slow heal debuff, while the third guy is being chased nowhere near me.

  • StarLost
    StarLost Member Posts: 8,077

    As a killer main, it absolutely frustrates me when survivors let hooks creep down (and far too often get there just too late). I either need to just give them a wide berth and hope they make it, or lose out on a ton of BP.

  • RenRen
    RenRen Member Posts: 1,443

    Killer: Ruin. I just want to see how much of a difference ruin makes. If it makes a huge difference then that's a problem. Ruin shouldn't be that big of a game changer.

    Survivor: Dead Hard. The amount of people that rely on dead hard is insane. I used to and then I realized how much value it gives so I stopped using it. I personally don't like the idea of winning not because I was good, but because of a perk.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    Noed and dead hard. Tired of people being given second chances and being rewarded for making mistakes.

  • StarLost
    StarLost Member Posts: 8,077

    Without Ruin, it would just be Pop or Surge. Honestly, an argument could be made that Ruin isn't even the strongest of the three (it can be incredibly unreliable).

    Without *any* regression perks, all the M1 killers and about half the others would be unable to really do much.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    Killer: NOED

    Survivor...there are just so many safeguard perks. I guess maybe Unbreakable. At least that means that slugging actually becomes a decent strategy that isn't broken by "hold m1 on yourself for a few seconds" and your teammates actually have to work to save you.

    I'm just tired of Jpegs that make it so your mistakes have no consequences, or worse, that reward you for making a mistake in the first place.

  • BBQ
    BBQ Applicant Posts: 39

    Ruin: The synergy with Tinkerer is too strong on certain killers

    Dead Hard: When you really can't afford for the chase to go any longer, they dead hard.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,314

    For survivor it would be "slippery meat" because it's been absolutely pointless throughout my time playing survivor.

    For killer it's probably going to be "predator", because it can become disadvantageous.

  • Aurelle
    Aurelle Member Posts: 3,611

    NOED and Dead Hard. Both are very flawed second chance perks.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I would get rid of Decisive Strike in exchange for whatever killer perks. The design is just so bad. If they reworked it to be anti tunnel only, it would be far healthier, in my opinion.


    I could care less what killer perks they nerfed or got rid of besides Lightborn. That is my precious.

  • landromat
    landromat Member Posts: 2,193

    Dead hard and tinkerer

  • Labrac
    Labrac Applicant Posts: 1,285

    As basically half of people here said... NOED and Dead Hard, not even a discussion.

  • GannTM
    GannTM Member Posts: 10,887

    Iron Will for survivor. Takes away a key component of killer without any downside and completely overshadows so many perks.

    For killer, I’d do NOED. It’s not healthy and encourages bad habits.

  • Nathan13
    Nathan13 Member Posts: 6,710

    killer- tinkerer

    survivor- iron will

  • SlothGirly
    SlothGirly Member Posts: 1,146

    Premonition and Forced Penance. Not because they're op, but because they're so unbelievably useless. There are so many better alternatives these two perks just suck.

    As for everybody saying NOED, I gotta disagree. Most people seem to think "once the gens are all done, we win. the killer lost" like no, you've only won when you've left the trial, until then you need to be prepared for anything. And NOED is one of those things. You can do bones, and there's no shortage of tools to help you with that from maps, to perks and even just game knowledge. NOED is more of a penance to survivors who failed to do bones and almost always they never even consider the possibility of it. So realistically, who's the issue, the killer who is running a perk that is very much viable for late game pressure and comebacks. Or the survivors who neglected it most likely in ignorance.

  • CryptFriend
    CryptFriend Member Posts: 416

    Honestly, I couldn't think of a survivor perk right now to save my life--but a killer perk?


    Predator. Hands-down the most counterintuitive perk now; it basically has little to no use.

    NOED has counterplay, Ruin is iffy now due to totem placement, but works in a fair fashion, and for the lad who said Forced Penance, I raise you Deathbound and sneer at you in the nicest way possible (mostly because I've been using FP for slowdown as funsies and somehow it works).

    Also, what's with the hate for Tinkerer? It's actually fair nowadays, compared to what it used to do.

  • Miles
    Miles Member Posts: 461

    monstruous shrine

    Dead hard.

    a fair exchange.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Noed and dead hard easy