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Game design 101: Why Behaviour is top of the class

Allow me to explain the situation here.

Meg is the last person alive. The hatch has spawned. Meg has Decisive Strike. Meg has crawled to a space away from any nearby hooks.

The killer (in this case the Spirit) does not have Enduring equipped, and therefore can not pick Meg up risk-free.

So what we have is a stalemate. The killer does not wish to be stunned and risk the survivor running to the hatch. The survivor decides to crawl to a location where they can't be hooked, so they can either force the d-strike or bleed out on the ground out of some misplaced sense of pride.

So both players sit there for over a minute waiting for the inevitable bleed out.

When people look back on games like Ocarina of Time, Half-Life, Starcraft etc and admire the timeless design, I am confident that Dead by Daylight will be held in the same regard as those games. Simply fantastic design here.

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Comments

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @redsopine01 said:
    Pick up and have her backed into the corner so it's a strike bb

    You mean have her strike and she will auto be bodyblocked?

    Didn't know you could do that. Sounds great for this situation.....even if it is more bad game design :p wouldn't really help all the other times I end up in this situation though, but yeah thanks I'll definitely try that if I end up in a situation against a wall again. Usually this happens out in the open.

  • redsopine01
    redsopine01 Member Posts: 1,269
    SenzuDuck said:

    Oh god, more crying over maybe not getting the 4th kill.

    A stalemate;
    "a situation in which further action or progress by opposing or competing parties seems impossible."

    You could have easily picked them up, lets not pretend this is a stalemate, this is you trying to protect your pride by not losing your precious 4th kill and probably coming on here to cry about it if you had.

    It's only one kill, seriously - not an issue.

    Hey senzu how ya been 
  • Seanzu
    Seanzu Member Posts: 7,525

    @The_Crusader said:
    Wow, settle down man.

    I've said many times I hook rather than slug for the 4k. I made a post the other day talking about how I hook and let the last guy get the hatch and then survivors get toxic - so no buddy I'm not one of those who wants the 4k every time at all.

    I just don't like how it came down to us standing there staring at each other and that was the best way to play it. It was a hatch standoff and we weren't even stood at the hatch.

    It's just reason #5381 why Decisive Strike needs to go.

    I also agree D-Strike needs to go but I certainly wouldn't make someone bleed out over it, you say hatch had spawned but that doesn't mean you wouldn't have reached this person before they got to it.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    SenzuDuck said:

    @The_Crusader said:
    Wow, settle down man.

    I've said many times I hook rather than slug for the 4k. I made a post the other day talking about how I hook and let the last guy get the hatch and then survivors get toxic - so no buddy I'm not one of those who wants the 4k every time at all.

    I just don't like how it came down to us standing there staring at each other and that was the best way to play it. It was a hatch standoff and we weren't even stood at the hatch.

    It's just reason #5381 why Decisive Strike needs to go.

    I also agree D-Strike needs to go but I certainly wouldn't make someone bleed out over it, you say hatch had spawned but that doesn't mean you wouldn't have reached this person before they got to it.

    It was a risk I wasn't willing to take since I didn't know where the hatch was and I didn't have Enduring. Could have been at the other side of the map, or could have been right around the corner, who knows.

    I figured I'd get points for them bleeding out anyway. So it was on them if they chose to bleed out or crawl for hatch.

    Normally they crawl but this one was stubborn.
  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    It was a risk I wasn't willing to take since I didn't know where the hatch was and I didn't have Enduring. Could have been at the other side of the map, or could have been right around the corner, who knows.

    Then you look around to see if the hatch is close. Then pick her up and stand in the corner making sure you can see what direction she goes. Chase her down and hit her. Or she gets out. So what, I bet you double pipped. To bad you censored the number of gens, because I bet it says 3 and I've been over this, you can just give her hatch and still double pip.

    Put a box to cover the names but was sloppy and did it too big not thinking.

    It was 1 gen actually because as I said I 2 hooked everyone playing nice and let them go even when I could have had a kill but they threw it back in my face by being toxic. Hence why I denied them the hatch.
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    @The_Crusader said:
    thesuicidefox said:

    @The_Crusader said:

    It was a risk I wasn't willing to take since I didn't know where the hatch was and I didn't have Enduring. Could have been at the other side of the map, or could have been right around the corner, who knows.

    Then you look around to see if the hatch is close. Then pick her up and stand in the corner making sure you can see what direction she goes. Chase her down and hit her. Or she gets out. So what, I bet you double pipped. To bad you censored the number of gens, because I bet it says 3 and I've been over this, you can just give her hatch and still double pip.

    Put a box to cover the names but was sloppy and did it too big not thinking.

    It was 1 gen actually because as I said I 2 hooked everyone playing nice and let them go even when I could have had a kill but they threw it back in my face by being toxic. Hence why I denied them the hatch.

    I bet you still pipped. You can't kill 3 with 1 gen left and NOT pip, especially if you 2 hook everyone that should be at least 2 golds and 2 silvers which is a pip.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    thesuicidefox said:

    @The_Crusader said:

    It was a risk I wasn't willing to take since I didn't know where the hatch was and I didn't have Enduring. Could have been at the other side of the map, or could have been right around the corner, who knows.

    Then you look around to see if the hatch is close. Then pick her up and stand in the corner making sure you can see what direction she goes. Chase her down and hit her. Or she gets out. So what, I bet you double pipped. To bad you censored the number of gens, because I bet it says 3 and I've been over this, you can just give her hatch and still double pip.

    Put a box to cover the names but was sloppy and did it too big not thinking.

    It was 1 gen actually because as I said I 2 hooked everyone playing nice and let them go even when I could have had a kill but they threw it back in my face by being toxic. Hence why I denied them the hatch.

    I bet you still pipped. You can't kill 3 with 1 gen left and NOT pip, especially if you 2 hook everyone that should be at least 2 golds and 2 silvers which is a pip.

    And?

    I still had a crappy endgame. Plus like I said they were hella toxic so no hatch for them.
  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Was the Hatch nearby? If it wasn't, then you could've picked her up, taken the DS, and downed her again. But if it was nearby, then it's just another example of how ######### the Hatch is. I am shocked that such a ######### mechanic has been in the game for over two years now.

  • Boss
    Boss Member Posts: 13,617

    @The_Crusader said:
    The killer (in this case the Spirit) does not have Enduring equipped, and therefore can not pick Meg up risk-free.

    Depends on where the hatch is.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    @The_Crusader said:
    I still had a crappy endgame. Plus like I said they were hella toxic so no hatch for them.

    This post is just salt. You want fries with that?

    Hatch and end game are gonna be changed. When? Don't know. To what? Don't know. But it's on the to-do list. Stop complaining about it.

    Just eat the DS to take the chance or sit there and wait for them to die, and move on.

    Yes please, I'll have fries if you're offering.

    It's not the jatch that bugs me. It's that perk. If they get the hatch by any other means then good for them but a stupid btoken crutch perk shouldn't guarentee them it.
  • Cardgrey
    Cardgrey Member Posts: 1,456

    @The_Crusader said:

    Allow me to explain the situation here.

    Meg is the last person alive. The hatch has spawned. Meg has Decisive Strike. Meg has crawled to a space away from any nearby hooks.

    The killer (in this case the Spirit) does not have Enduring equipped, and therefore can not pick Meg up risk-free.

    So what we have is a stalemate. The killer does not wish to be stunned and risk the survivor running to the hatch. The survivor decides to crawl to a location where they can't be hooked, so they can either force the d-strike or bleed out on the ground out of some misplaced sense of pride.

    So both players sit there for over a minute waiting for the inevitable bleed out.

    When people look back on games like Ocarina of Time, Half-Life, Starcraft etc and admire the timeless design, I am confident that Dead by Daylight will be held in the same regard as those games. Simply fantastic design here.

    Killer screwed up...... should of used leather face and revved his chainsaw

  • Cardgrey
    Cardgrey Member Posts: 1,456

    @The_Crusader said:

    Allow me to explain the situation here.

    Meg is the last person alive. The hatch has spawned. Meg has Decisive Strike. Meg has crawled to a space away from any nearby hooks.

    The killer (in this case the Spirit) does not have Enduring equipped, and therefore can not pick Meg up risk-free.

    So what we have is a stalemate. The killer does not wish to be stunned and risk the survivor running to the hatch. The survivor decides to crawl to a location where they can't be hooked, so they can either force the d-strike or bleed out on the ground out of some misplaced sense of pride.

    So both players sit there for over a minute waiting for the inevitable bleed out.

    When people look back on games like Ocarina of Time, Half-Life, Starcraft etc and admire the timeless design, I am confident that Dead by Daylight will be held in the same regard as those games. Simply fantastic design here.

    Remember a slugged player is a player ready to be camped

  • twistedmonkey
    twistedmonkey Member Posts: 4,302
    To be fair if a survivor was being toxic and wants to crawl to a corner where they know I can't hook them I would probably let them bleed out as well even if I would have given them the hatch anyway, its akin to giving them what they seem to want in my eyes and I get the points.

    If it was myself I would crawl towards a hook to end the game, if I died I'd say ggwp and if they decided to give me the hatch for it I would say the same and thank them.
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    @The_Crusader said:
    thesuicidefox said:

    @The_Crusader said:

    I still had a crappy endgame. Plus like I said they were hella toxic so no hatch for them.

    This post is just salt. You want fries with that?

    Hatch and end game are gonna be changed. When? Don't know. To what? Don't know. But it's on the to-do list. Stop complaining about it.

    Just eat the DS to take the chance or sit there and wait for them to die, and move on.

    Yes please, I'll have fries if you're offering.

    It's not the jatch that bugs me. It's that perk. If they get the hatch by any other means then good for them but a stupid btoken crutch perk shouldn't guarentee them it.

    You got 4 stacks of BBQ so you got a hook on him. It's a smart play on his part to save his DS. Grow a pair and pick him up if you want to kill him. Then stop bitching about the game.

  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It's more of both people being pissy than bad game design.

  • Dead_by_David
    Dead_by_David Member Posts: 270

    If the game was so bad people would not play it. The developers are the ones that decide how it is played, if you find what they choose boring I would not play!

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 362

    @SenzuDuck said:

    @The_Crusader said:

    @SenzuDuck said:
    Oh god, more crying over maybe not getting the 4th kill.

    A stalemate;
    "a situation in which further action or progress by opposing or competing parties seems impossible."

    You could have easily picked them up, lets not pretend this is a stalemate, this is you trying to protect your pride by not losing your precious 4th kill and probably coming on here to cry about it if you had.

    It's only one kill, seriously - not an issue.

    Settle down survivor main.

    I normally allow the hatch but this was an extremely toxic SWF. Went easy on them too and let one of them go when they were about to be 3 hooked and they threw it back in my face.

    This is me being bored because the best I could do was sit there and wait for this sack of spuds to bleed out. Boring.. I can't think of many other games where the best option is to sit there and wait.

    Survivor main, OMEGALUL.

    Telling me to settle down after making a post crying about his 4TH kill.

    As if that would mean anything at all in this situation, it's still crying about everything you don't have power over.

    I spent the day running around with padded jaws on my trapper and the speed limiter on my hillbilly because I don't need to cry and whine about everything, I don't need to 4k every match to be satisfied and I certainly don't need to cry about a survivor using a perk like DS as an excuse to let them bleed out.

    Ya'll are entitled af.

    This post is literally "end game should be easier for my spirit build because having one survivor at the end with dstrike is so detrimental to my game".

    Good lord I'm so glad I'm actually half decent at this game.

    Anyone that plays really well for the 4k just for the hatch to appear for failing the objective to rob the 4k is bad design.

  • Freudentrauma
    Freudentrauma Member Posts: 1,082

    @Dead_by_David said:
    If the game was so bad people would not play it. The developers are the ones that decide how it is played, if you find what they choose boring I would not play!

    I would argue DbD is a bad and good game at the same time. It's full of annoying game design sins, which are only accepted, because the core game is unique and addicting by itself.

  • Dead_by_David
    Dead_by_David Member Posts: 270

    @Freudentrauma This is very true however there is always an issue with games that people do not like and this is doubled for online games with PVP due to people exploiting to win. I just take the bad with the good and enjoy what is provided.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    edited December 2018
    SenzuDuck said:

    @The_Crusader said:

    @SenzuDuck said:
    Oh god, more crying over maybe not getting the 4th kill.

    A stalemate;
    "a situation in which further action or progress by opposing or competing parties seems impossible."

    You could have easily picked them up, lets not pretend this is a stalemate, this is you trying to protect your pride by not losing your precious 4th kill and probably coming on here to cry about it if you had.

    It's only one kill, seriously - not an issue.

    Settle down survivor main.

    I normally allow the hatch but this was an extremely toxic SWF. Went easy on them too and let one of them go when they were about to be 3 hooked and they threw it back in my face.

    This is me being bored because the best I could do was sit there and wait for this sack of spuds to bleed out. Boring.. I can't think of many other games where the best option is to sit there and wait.

    Survivor main, OMEGALUL.

    Telling me to settle down after making a post crying about his 4TH kill.

    As if that would mean anything at all in this situation, it's still crying about everything you don't have power over.

    I spent the day running around with padded jaws on my trapper and the speed limiter on my hillbilly because I don't need to cry and whine about everything, I don't need to 4k every match to be satisfied and I certainly don't need to cry about a survivor using a perk like DS as an excuse to let them bleed out.

    Ya'll are entitled af.

    This post is literally "end game should be easier for my spirit build because having one survivor at the end with dstrike is so detrimental to my game".

    Good lord I'm so glad I'm actually half decent at this game.

    Here's the thing though, why should the survivor be allowed to get off for free? They [BAD WORD] up and got downed. They deserved to die. Why should @The_Crusader have to lose his kill to a perk?
    Yeah this is the point. If they had managed to crawl to the hatch and enter it after the other died I wouldn't have been bothered.

    It's the fact that there is a perk with no counter. Seems like everything killers have has a counter. Survivors on the other hand....no. You just have to put up with all their OP #########.
  • altruistic
    altruistic Member Posts: 1,141

    The only person who wasted time, was you. Also, imagine comparing this game to two of arguably the best games ever made. Yikes.

  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV
    - 40% of my playtime i spend it on playing as a killer.
    - 4DS is rare as hell
    Last but not least, if DS was truly op i would use it all the time, believe me.
    But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
    My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    Yeah and considering how easily a game can be won or lost in DBD....all it takes is one chase that goes on a little too long, or chasing a survivor then losing sight of them and gaining no momentum from it, those things can cost a killer the game. Hence why DS is so powerful because it's basically that. If one hits you in the wrong place at the wrong time it can ######### you.

    Not to mention how you have to piss about juggling which wastes a fair bit of time anyway.
  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 514

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

  • Vietfox
    Vietfox Member Posts: 3,823
    edited December 2018
    @DexyIV said:

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

    The best DS nerf i can think of is to have the broken status for 1, 2, 3 minutes or whatever. Why a small nerf? Because that's a dlc which people had to pay for.
    But again, i think there are other survivor perks way stronger than DS. Killers just dont complain that much about them and think DS is op because as  killer you can feel DS hitting you.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Vietfox said:
    @DexyIV said:

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

    The best DS nerf i can think of is to have the broken status for 1, 2, 3 minutes or whatever. Why a small nerf? Because that's a dlc which people had to pay for.
    But again, i think there are other survivor perks way stronger than DS. Killers just dont complain that much about them and think DS is op because as  killer you can feel DS hitting you.
    Who cares if they had to pay for it? It ruins the game. Going the route of "pay for this extremely OP perk" is a way to ruin the game and make it feel pay to win.

    Besides killer perks got nerfed that cost money e.g. STBFL.
  • Vietfox
    Vietfox Member Posts: 3,823
    Vietfox said:
    @DexyIV said:

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

    The best DS nerf i can think of is to have the broken status for 1, 2, 3 minutes or whatever. Why a small nerf? Because that's a dlc which people had to pay for.
    But again, i think there are other survivor perks way stronger than DS. Killers just dont complain that much about them and think DS is op because as  killer you can feel DS hitting you.

    Besides killer perks got nerfed that cost money e.g. STBFL.
    @The_Crusader
    And i won't deny it was kinda wrong.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Vietfox said:
    Vietfox said:
    @DexyIV said:

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

    The best DS nerf i can think of is to have the broken status for 1, 2, 3 minutes or whatever. Why a small nerf? Because that's a dlc which people had to pay for.
    But again, i think there are other survivor perks way stronger than DS. Killers just dont complain that much about them and think DS is op because as  killer you can feel DS hitting you.

    Besides killer perks got nerfed that cost money e.g. STBFL.
    @The_Crusader
    And i won't deny it was kinda wrong.
    I think its ok for the devs to review perks people paid for and amend them. The balance of the game is more important.

    I mean ######### everyone paid for the game itself and its seen numerous changes.

    I just feel a free escape is too much and it feels really awful as killer to lose a kill due to this, especially when its non-obsession and there's no warning.

    People can argue self-care is more powerful (in the age of healing nerfs and everyone taking sloppy butcher i disagree) but at least it keeps the survivors occupied for a while.

    Another big issue with DS is the toxicity it brings. You don't ever see one of these toxic shits ever playing without DS. Taking away their orecious crutch might get them to think twice about tbagging. Besides they will probably disconnect more without DS which means they will get banned faster.
  • Vietfox
    Vietfox Member Posts: 3,823
    Vietfox said:
    Vietfox said:
    @DexyIV said:

    @Vietfox said:
    DexyIV said:

    Love how Dstrike still isn't nerfed. Survivors act like it isn't a big deal to have a crazy perk like this until they play killer and work your ass off to kill three annoying SWF survivors, and then you have to deal with the fourth that has a free reset. Dunno how that could be seen as entitlement when the perk is blatantly overpowered with absolutely no downsides and no action taken by the developers.

    @DexyIV

    • 40% of my playtime i spend it on playing as a killer.
    • 4DS is rare as hell
      Last but not least, if DS was truly op i would use it all the time, believe me.
      But why run a 1 time use perk, which can be used at the beginning and get stuck with 3 perks for the rest of the match?
      My unpopular opinion is that resilience is a better perk than DS, yeah, you heard that right.

    I'm not saying it in the case of the "oh god i run into 4 man swf every game with ds" like half the killer mains on here, I'm saying it as it just simply isn't a balanced perk. Getting off of the killer's shoulder for free is something that really shouldn't happen. I'd be fine with it if it at least came with some sort of downside.

    And the thing is, if the survivor is playing optimally, they SHOULDN'T use their DS at the beginning of the game like you said. Instead they should wait for a good time to use it. If you were forced to use it on your first time, that's one step closer to it being balanced.

    To put it into perspective, it would be like killer having the ability to choose one survivor to instantly go into stage 2 on the hook with no counterplay. No Hex, nothing. Now that would be infuriating to go against as a survivor lol

    The best DS nerf i can think of is to have the broken status for 1, 2, 3 minutes or whatever. Why a small nerf? Because that's a dlc which people had to pay for.
    But again, i think there are other survivor perks way stronger than DS. Killers just dont complain that much about them and think DS is op because as  killer you can feel DS hitting you.

    Besides killer perks got nerfed that cost money e.g. STBFL.
    @The_Crusader
    And i won't deny it was kinda wrong.
    I think its ok for the devs to review perks people paid for and amend them. The balance of the game is more important.

    I mean ######### everyone paid for the game itself and its seen numerous changes.

    I just feel a free escape is too much and it feels really awful as killer to lose a kill due to this, especially when its non-obsession and there's no warning.

    People can argue self-care is more powerful (in the age of healing nerfs and everyone taking sloppy butcher i disagree) but at least it keeps the survivors occupied for a while.

    Another big issue with DS is the toxicity it brings. You don't ever see one of these toxic shits ever playing without DS. Taking away their orecious crutch might get them to think twice about tbagging. Besides they will probably disconnect more without DS which means they will get banned faster.
    Idk, as i said i personally think there are way stronger perks (currently kinda underrated) than a one time use perk. If they nerf it eventually then fine, it won't affect me.
    In my experience skilled survivors usually run other perks rather than DS because they know the real value of that perk, and not so skilled survivors just copy/paste what they see: DS, SB and all that stuff.
  • White_Owl
    White_Owl Member Posts: 3,786

    It's a standoff only because you refused to eat the DS. I can understand the motivation, but imo you can't complain about this situation if it's on you.
    As a killer you should always try to get rid of DS in the early game, since it becomes stronger toward the end of the match. It's not always possible, but ending in such situations is most of the time a killer's misplay.
    Also the survivor was smart and positioned himself so the killer couldn't avoid DS, can't say he "doesn't deserve it" because he clearly had a precise strategy in mind.
    In any case you get 2500 by not doing anything for a couple minutes. At that point you just go eat a sandwich, win-win for you.

  • Vietfox
    Vietfox Member Posts: 3,823
    White_Owl said:

    As a killer you should always try to get rid of DS in the early game, since it becomes stronger toward the end of the match.

    Good speech @White_Owl but this part in particular needs to be framed and be seen by everyone.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    White_Owl said:

    It's a standoff only because you refused to eat the DS. I can understand the motivation, but imo you can't complain about this situation if it's on you.
    As a killer you should always try to get rid of DS in the early game, since it becomes stronger toward the end of the match. It's not always possible, but ending in such situations is most of the time a killer's misplay.
    Also the survivor was smart and positioned himself so the killer couldn't avoid DS, can't say he "doesn't deserve it" because he clearly had a precise strategy in mind.
    In any case you get 2500 by not doing anything for a couple minutes. At that point you just go eat a sandwich, win-win for you.

    Eating the DS early is a great way to put yourself in a bad position, lose momentun, or give the survivors more gen time.

    It's not worth it. That's why many ignore the obsession if possible.

    In fact that we're all aggressively attacking the middle generator for ages. All 4 of them. So I didn't have the time to eat the stun. Would have given them the gen and then allowed them to go split up.
  • Vietfox
    Vietfox Member Posts: 3,823
    White_Owl said:

    It's a standoff only because you refused to eat the DS. I can understand the motivation, but imo you can't complain about this situation if it's on you.
    As a killer you should always try to get rid of DS in the early game, since it becomes stronger toward the end of the match. It's not always possible, but ending in such situations is most of the time a killer's misplay.
    Also the survivor was smart and positioned himself so the killer couldn't avoid DS, can't say he "doesn't deserve it" because he clearly had a precise strategy in mind.
    In any case you get 2500 by not doing anything for a couple minutes. At that point you just go eat a sandwich, win-win for you.

    Eating the DS early is a great way to put yourself in a bad position, lose momentun, or give the survivors more gen time.

    It's not worth it. That's why many ignore the obsession if possible.

    In fact that we're all aggressively attacking the middle generator for ages. All 4 of them. So I didn't have the time to eat the stun. Would have given them the gen and then allowed them to go split up.
    Better lose the momentum at the very beginning than when gates are about to be open.
    Imo ignoring the obsession is a mistake. If by any chance you guys are by the end of the match and finally go hook the DS user he/she could use DS, run,perform rescues, etc.
    Yes yes you can slug but i want my hook points, i care more about bps and chasing rather than the number of kills.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Vietfox said:
    White_Owl said:

    It's a standoff only because you refused to eat the DS. I can understand the motivation, but imo you can't complain about this situation if it's on you.
    As a killer you should always try to get rid of DS in the early game, since it becomes stronger toward the end of the match. It's not always possible, but ending in such situations is most of the time a killer's misplay.
    Also the survivor was smart and positioned himself so the killer couldn't avoid DS, can't say he "doesn't deserve it" because he clearly had a precise strategy in mind.
    In any case you get 2500 by not doing anything for a couple minutes. At that point you just go eat a sandwich, win-win for you.

    Eating the DS early is a great way to put yourself in a bad position, lose momentun, or give the survivors more gen time.

    It's not worth it. That's why many ignore the obsession if possible.

    In fact that we're all aggressively attacking the middle generator for ages. All 4 of them. So I didn't have the time to eat the stun. Would have given them the gen and then allowed them to go split up.
    Better lose the momentum at the very beginning than when gates are about to be open.
    Imo ignoring the obsession is a mistake. If by any chance you guys are by the end of the match and finally go hook the DS user he/she could use DS, run,perform rescues, etc.
    Yes yes you can slug but i want my hook points, i care more about bps and chasing rather than the number of kills.
    I prefer to win though, that being getting 3-4 kills.

    The killer is at their weakest at the start of the game when tjere are 4 survivors on gens and no pressure on them. That's why I find it best to start trying to gain momentum early.

    Decisive strike is the difference between getting your first hook with 5 gens remaining and getting your first hook with 3 gens remaining.