Cancel Noed for last survivor, especially if Hatch gets closed

kirvo
kirvo Member Posts: 42
edited October 2021 in General Discussions

I’m not entirely against the one-hit-handicap perks, the ones mid game, except for end game (Noed). My situation is that all gens were done, i was the last survivor, left on the ground, crawled away while everyone else died on hook. Adrenaline activated after hatch was closed and healed up with med kit. Got to an exit after Blight boosted away, then probably 5 seconds left while opening the door simultaneously, opened the door, ran several steps in and got one hit and died to end game collapse. If i somehow found the hex, my location would be discovered, and time was already ticking away so no time for that anyways. My argument is that if one survivor remains, especially if hatch gets shut/gates are open, then Noed should not activate. All that effort mid game, to make it to the very end to get one-hit is exceptionally frustrating. I'm simply stating why i personally would like Noed, re-worked, nerfed or preferably Removed and having a debate on this post regardless if people agree with me or not, it's a debate post and nothing more.

Post edited by kirvo on
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Comments

  • kirvo
    kirvo Member Posts: 42

    Then it needs a rework. Considering the circumstances, the last person might as well stand in the middle of the map running in circles to have the killer get them.

  • kirvo
    kirvo Member Posts: 42
    edited October 2021

    I should have specified, that i managed to open the gate while the timer was probably at 5 seconds and got hit right before the invisible line. if i was aware that they had Noed, i probably wouldnt have healed myself and yeeted away with Dead hard.

  • kirvo
    kirvo Member Posts: 42
    edited October 2021

    And use that as a reason to take time away from completing gens sooner? Right... That's not a justifiable reason to excuse how absurd the perk is, and say "just cleanse dulls every game". Considering it's slightly a challenge to notice them half of the time.

  • Crowman
    Crowman Member Posts: 9,495

    You and your team didn't finish the gens since the only way you could get an Adrenaline activation on killer closing the hatch is if there is at least 1 gen left.

    So it wouldn't have mattered if you spent some time finding the totems as you would still be down to the same situation.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Okay, then make Nemesis a survivor. This would make me and that guy who always complains about Nemesis very happy.

  • kirvo
    kirvo Member Posts: 42

    Okay i should have specified, we did finish all gens, you assumed we didnt even though i never stated that we did or not. smh.

    So you are incorrect in that matter. Wasting time looking for totems with the "fear" of the killer having Noed. As if to assume that every killer has it and we should spend extra time searching for dull totems instead trying to finish gens while evading.

  • Crowman
    Crowman Member Posts: 9,495

    In your first post:

    "Adrenaline activated after hatch was closed"

    That only happens if there is still a gen remaining.

  • kirvo
    kirvo Member Posts: 42

    saved you some timeI did you a favor and uploaded the clip

  • RenRen
    RenRen Member Posts: 1,443

    Considering that hatch itself is a second chance for the last survivor as well as the gates opening being ANOTHER second chance, I'd say NOED activating is fine. If it really bothers devs for some reason then they could just give it the Rancor treatment.

  • 11d3
    11d3 Member Posts: 47

    NOED is fine. Survivors literally can play as a team with friends through mics and equip, balanced landing, We're all going to live forever, head on, dead hard, sprint burst, lithe, decisive strike, flashlights, flash bangs, and Borrowed time. All perks for a survive with friends and yet those cannot be cleansed while the killer's totems can. Pallet loops and jungle gyms, all the while needing to be hooked 3 times total in order to die; 12 times all together. Be happy that NOED doesn't allow morris after being down once by it. The game is literally in the survivors' favor, especially if the killer has an awful map that does not for its scenario

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987
  • kirvo
    kirvo Member Posts: 42

    If you think about it, it's Killer-favored so that people will play killer more. All those things that you mentioned that survivors do only work if you are actually good at using those abilities, being able to apply them. As opposed to Noed where there is literally no skill involved, just one-hit and that's it. And you make it sound like every single game, people are in a voice chat together when that is not the case.

  • kirvo
    kirvo Member Posts: 42

    Okay, no one is crying over here, don't go making stuff up. And i am stating my situation and providing a recommendation, far from complaining. Again, it is not a case of just simply "ignoring side objectives", Half of the time totems are not even noticeable, especially depending on the flow and rhythem of the entire game.

  • kirvo
    kirvo Member Posts: 42

    Sure, if i only played survivor, but i also play killer just as much and never use perks because doesnt seem necessary as a killer imo and i'm confident enough in my skills to do well enough, whether the survivors are top tier or somewhat.

  • 11d3
    11d3 Member Posts: 47

    I can say the same for survivors who bring keys and just wait till 2 gens are left and killers can't do anything about because even if you do kill the survivor with the key, the others might pick it up. If they remove NOED then they should remove the hatch as well unless there is only 1 survivor who remains.

    Also killers are not favored, more players play as survivor than killers and the only thing a killer can do to cancel flashlights is equip light born which takes a perk spot, while survivors can bring 4 perks and a medic pac, tool box, flash lights, and hatch keys. The other way to counter SWF build is to play as PH since is cage of agony ignores survivors' and killer's hook perks, but that is also hurting the killer a bit if a perk he need requires hooks. Also you can cleanse the killer's perks too. Its literally in the survivors favor, especially if the survivors would rather rush gens and rush the exit and leave 1 friend behind to get a 3 man escape. Its 4v1 with survivors running at 4ms and the killers at most 4.6, but then if the survivor has balanced landing or any other sprint perk, besides dead hard, its a why bother situation.

  • 11d3
    11d3 Member Posts: 47

    Also killers have a Terror radius and red stain which gives away their position and survivors could equip spin chill making the Killer even easier to spot.

  • kirvo
    kirvo Member Posts: 42

    You make it sound like in every single match that every single survivor out here is a pro and can do anything perfectly just because they have the aforementioned items. And you also make it sound like every single match, there is a key, especially when skeleton keys and the other one that opens the hatch rarely show up in the blood web. Its a simple excuse that the game is unbalanced, favorable to mainly survivors. There is a counter to a majority of the abilities. And in past experiences, the one or two times keys were brought, even though some were not hatch-open-able keys, it was a great excuse to tunnel the person and face camp. Makes sense i guess right? right...

  • 11d3
    11d3 Member Posts: 47

    Yes and while the killer face camps that gives the other 3 survivors time to rush gens then, but instead your team was probably altruistic and had to rescue a survivor, also per your video you still would've died even if he did not have NOED because the timer ran out. You make it sound like that every game all killers run NOED.

  • kirvo
    kirvo Member Posts: 42

    Well not everyone is you and has eagle vision in the game and has the super ability to notice every single dull totem in every single one of their games and has the spare time to cleanse each and every single one of them. At least a quarter of my matches, IF i notice a dull totem, i will possibly cleanse in case they have Noed, then other times i dont, either not noticing them or in mid-chase.

    Just trying to over-simplify your argument and then state that you're superior at the game is not a sound argument that i will accept based off of your basic logic.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    It's not a waste of time to insure noed doesn't activate. The perks activation is entirely in the hands of survivors, the killer has no way of knowing if they will need it or be able to use it when the situation arrives.

  • kirvo
    kirvo Member Posts: 42

    " You make it sound like that every game all killers run NOED". Nice try, trying to reverse that on me when i literally stated that " As if to assume that every killer has it and we should spend extra time SEARCHING for dull totems instead trying to finish gens while evading." in my previous comment Basically saying that, the person is saying that we should just assume that all killers run Noed and we should focus on looking for totems just in-case. And "you still wouldve died.." that is WAY besides my point. If i had a whole chunk of time, i still wouldnt have made it, due to one-hit.

  • kirvo
    kirvo Member Posts: 42
    edited October 2021


    Alright, so you're suggesting that every time someone plays as survivor, they should cleanse every totem every single game if they even manage to see one, for "just in case"?

    Sure, got it, problem solved.

  • 11d3
    11d3 Member Posts: 47

    Also your team mates died before NOED got activated because the killer closed the hatch to start the counter. If you played this game in 2016 you still would have to finish the last gen if the hatch got closed even if you are the last survivor. If they do remove it for the last survivor, then the last survivor should have to do the last gen after the hatch was kicked closed by the killer.

  • R2k
    R2k Member Posts: 1,069

    U don't need super powers to move your camera while running. It's not me having eagle vision but u having tunnel vision and don't see anything outside 4x4cm box

  • Crowman
    Crowman Member Posts: 9,495

    I don't see the big deal. Killers have many survivor perks that they have to play around. It's not a big deal for a team of 4 survivors to cleanse totems just in case.

    You would have literally escaped if your team had cleansed dulls.

  • burt0r
    burt0r Member Posts: 4,160
    edited October 2021

    Right back at you.

    Not everyone is like you, a god given prodigy at playing killer, that they can play perkless at any given skill matchup.

    First making one's own experience an argument and then simply shoving someone else off for doing the same. Smh

  • 11d3
    11d3 Member Posts: 47

    Also back in 2016 when there was 1 gen left, there would be 2 on the map instead of 3.

  • Firellius
    Firellius Member Posts: 4,335

    This is the bullshit argument.

    If I do 4/5 totems, NOED will still kill me.

    'it's a team effort!'

    And the team has no means of communicating their progress, or which areas have been sweeped. Not to mention the fact that NOED will usually hit harder if totems do get done.

    The -only- scenario in which the penta-cleanse actually counters NOED is if the killer actually has it and doesn't manage to apply enough pressure. Otherwise, it's the best slowdown perk in the game and/or a free kill or two.


    If people want to make the 'do bones' meme an actual argument, NOED's functionality should be proportional to totems remaining.

  • kirvo
    kirvo Member Posts: 42

    I'll assume you didnt think before you typed that comment. Me saying that the person has eagle vision is nowhere near saying that is a skill but the odds of them noticing something as opposed to applying techniques and abilities with movements. seeing something is not a skill.

  • Dwigtht
    Dwigtht Member Posts: 462

    My suggested changes:


  • 11d3
    11d3 Member Posts: 47

    That was another mistake you made, You should've used dead hard once you entered the exit gate, no matter what you would have done you still would have probably died do to timer and at that time you even said you did not know he had it

  • R2k
    R2k Member Posts: 1,069

    Then blame your teammates? Logic?

    Your current complain is Bs. Instead of blaming bad teamwork and decision making u blame player who has nothing to do with it.

  • kirvo
    kirvo Member Posts: 42

    This is basically saying that the one survivor who "did all gens" should have done ALL totems on their own (sweep the entire map themselves while playing solo, who knows if their teammates focused on them), xx% of Hatch being near them if it hasnt already spawned...if it has, the killer knows where it is but they do not or they already know where it is and so does the killer and racing to get there first.

    Unless this meme is complete joke, then i resend my statement.

  • kirvo
    kirvo Member Posts: 42

    If you actually READ the comment, i literally said "if i was AWARE that they had NOED, i probably WOULD NOT HAVE HEALED myself and yeeted away with Dead hard

  • 11d3
    11d3 Member Posts: 47

    With this they will make the survivors brain dead with out having to make a choice. Do I heal and sneak to the door, do I heal and rush door, do I just rush door while wounded, do I drop the pallet on this loop or wait one more, do I hop through this window on this turn. This game is like until dawn where you have to make choices, except its in real time and you have to think fast and make choices that have actual consequences. Do I rescue the hooked survivor, or do I leave through the exit, Do I finish a gen hoping a team mate will rescue the hooked survivor, or do I try to rescue the survivor accidentally bumping into another one on the way as well. Do I cleanse dull totems, or should I just ignore them. Imagine playing a tell tale game but where you don't have to make any choices.

  • pseudechis
    pseudechis Member Posts: 3,904

    Surely you can see the error here is yours but rather than look at that you just want them to nerf NOED.

    You midgame time isn't wasted you played the game but you didn't escape its not the end of the world.

    Its so tiresome watching people scream for nerfs simply because they either had a bad game or can't be bothered to switch up how they play to account for variation.

    NOED is fine, if you pass a totem and you have a deep seeded hatred and fear of NOED then clense the totem or don't and risk noed.

  • kirvo
    kirvo Member Posts: 42

    Yeah again IF. If your teammates were to do dull totems. That is suggesting that we might as well play with a full squad or 1-2 partners in voice chat every time so that we can tell them to "make sure to do totems if you see them", when not every one plays with folks at all times. Expecting your random teammates to do certain things in-game is over-estimating their abilities, especially when there is NOT in-game voice chat. You might as well say, "regardless of what you random teammates do, if youre playing solo, just do everything yourself and hope you evade the killer well enough, even if theyre top-tier, and boom, problem solved.

  • burt0r
    burt0r Member Posts: 4,160

    No what i am saying is that you on one hand argument something on the basis that you personally as killer seem to not need perks and when someone else does it is suddenly being dismissed and a not valid argument, also only simply based on your own experience.

    And to the aspect of totems being hard to find, oh please, more than half either sit in the open or in viewing distance from gens or in obvious spots in main structures like killer shack.

    And it is still a 4 vs 1 and if all survivor just adapted the mentality to do every totem they see (just like all survivor adapted looping as a form of chase) then any given survivor wouldve only need to do 1,25 totems in the great avarage but again the unreliability of teammates is the reason for empowerment of the individual of the group against the lone killer.


    But independent of all arguments i am going to seize further commentating you after witnessing you using the word "bud" in any conversation.

    And the use of any derogatory term like bud, bro, lad, kiddo or the like disqualifies a person in my book from any form of fruitful discussion.

  • kirvo
    kirvo Member Posts: 42

    Great job up-voting yourself, and of course i want Noed nerfed or preferably removed. This is not the one match that it was disheartening to encounter.

    I'll repeat again and again, i never once mentioned a "fear" of Noed, i literally stated that the other commentators imply that we might as well fear that every game has Noed and cleanse totems just in case. I also literally stated that, half the time, totems arent noticed and to add on top of that, most games i do not even pass through a section of the map so then i would have to hope that a teammate discovered one and cleansed, but i would never be able to know that unless voice chat with actual teammates. My one and only gripe for this game is literally to push off Noed, that is all i care about. even some other things i get annoyed about on the game, Noed is the only one i would love to see gone. And great argument, insinuating that my world is falling apart because of a "bad game". the game itself was nowhere bad, that very end moment is what ruined it PERSONALLY for me. smh

  • R2k
    R2k Member Posts: 1,069

    My opinion is same. Noed killed u - Admit defeat, go next. If u afraid of Noed then try to clean all 5 perks. It's not hard for 4 survivors. Or play around and keep tracking killer perks.

This discussion has been closed.