The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The reason the game is unbalance

botrax
botrax Member Posts: 633

I know i said the reason but its most likely one of the reason.

Why i think the game is unbalance is because the dev focus on the 1v1 and not the 1v4. So they balance around the 1v1v1v1v1 so if the 1v1 feel unfair for 1 side the other side will get nerf. I think that why killer get nerf so much its because they are supose to be stronger in the 1v1 but they want to make it so the 1v1 is fair for both side and that the issue.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Pinhead is super weird, because I assume most people agree that having a power that is almost certainly useless is annoying on the killer side, whereas the lament configuration being a side objective is annoying on the survivor side. I can only speak for myself, but that design seems not very healthy.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Me too, but I have done years of research and many survivors do not like it, I know this is a shock. Most of them do not like a lot of things. It is those darned teammates holding them back, you know?

  • botrax
    botrax Member Posts: 633

    The killer should be highly favor in a 1v1 situation because he need to repeat that process at least 12 times vs survivor need to repeat it 3 times only

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    Pins/Pyramids on heads have been the most balanced killers to be released, as far as I'm concerned. Solid powers, interesting and unique counterplay, and dynamic changes to gameplay cycles.

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    What killer does automatically win in a 1v1 then?

    Because if there is a killer that does work like that, then I'm gonna buy that 1 immediately and you have really something to complain about 😉

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    There's to much focus to balance around casual mistakes when just setting the high bar would put everything into perspective.

  • PigMainBigBrain
    PigMainBigBrain Member Posts: 1,893

    If a killer can't effectively win a 1v1 then they can't win a 1v4 either.....

  • chargernick85
    chargernick85 Member Posts: 3,171

    Its really just the game is too unbalanced for MMR. I wanted MMR just because of the killers being seperate from each other. That did not happen the way it was supposed to.

    Mmr does not account for maps, spawns, and other RNG. I played trapper earlier on Hawkins (which somehow ive never done) and there is literally no good trap locations. You can put them around vcorners and pray someone runs into it but all his traps were clearly visual.

    MMR really hurts the killers like myself that play for 12 hooks. Its really hard to do right now. 12 hooks, 12 chases minimum, 15-20 pallets MINIMUM, theres just not enough time for only 5 gens, godly tile spawns, seperated spawns, 4 DH, etc. Theres trials that i feel like i lose at the start by pure RNG. MmR is amplifying this.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Then on the flip side tunneling, camping, slugging are on the rise. This issue effects the fun on both sides. It sucks to have any of these used against you. Killers just need to take the loss instead of using these tactics to get 2 or more kills. 2 kills shows balance so ofc nothing will change. Show them the unbalance by just playing and taking a loss instead of camping, tunneling, slugging for some kills.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Played one yesterday who had the pink addon which made the box hard to find, and the green one that makes chain hunt happen faster. Add Ruin and Undying to that and he was more than annoying 😅

  • Irisora
    Irisora Member Posts: 1,442
    edited October 2021

    DBD lacks balance because the devs ignore SWF strength and behave like they don't exist.. their idea of "balance" also fly around making the game "good" for new players..

    Reason why almost all dbd veterans get tired of the game, and quoting someone i don't remember "dbd is a rotary door, where old players leave and new players come and so on" It's the pure truth.

    Balancing the game for non veteran players it's devs huge mistake. And until they continue to do this, there never will be a decent balance in this game.

  • stvnhthr
    stvnhthr Member Posts: 777

    Not at all, I think Devs assume everyone plays SWF. Way easier to escape with SWF than as solo. The easy solution is SWF counts as a perk because it radically changes game play.

  • Irisora
    Irisora Member Posts: 1,442

    If they would think that, then a lot of second chance perks that can prolong chases too much won't exist and the survivor meta would be touched. The devs don't take SWF into account at all in regards to balance, and if they take SWF into account for something its to enhance it.. like with the next update around the corner "Boon perks" for example.

  • stvnhthr
    stvnhthr Member Posts: 777

    Have played twenty games today. 79 kills and one survivor escape. Yeah, it is super balanced.

  • stvnhthr
    stvnhthr Member Posts: 777

    I disagree. 22 games today 2 escapes, 78 deaths. The game is in the worse unbalanced shape I have seen in three years. Devs need to be transparent about MMR and player ranks. They simply are not.

  • Jago
    Jago Member Posts: 1,742

    There is no balance in this game because there is no direction, simple.

    Looping have been created by players.

    Since then, devs have exploited it and have released bandaids after bandaids via perks.

    Mmr is here to protect new players.

    I don't know why you guys want this game to be balanced, it will never happen.

  • Irisora
    Irisora Member Posts: 1,442

    Sure.. and i saw a flying pig today when i peek through my window in the afternoon, his wings were golden btw.

  • Animal_Mother
    Animal_Mother Member Posts: 149

    I believe it is because DBD is a complicated game and is not easy to balance. To add to that, it is not a top priority to devs. There are only so many hours in a day and other things that are more important to them. Why would they spend lots of man-hours on balancing to satisfy the top 10% of the players complaining about it when they could instead focus that effort on putting out more money-generating content for the other 90%? It's the same reason we have MMR. They don't care if most of the top 10% hate the game now if it keeps more noob players around who will spend more $$$.

  • KingFrost
    KingFrost Member Posts: 3,014

    The game is unbalanced because Nurse exists. Nurse makes it so that killers really can't have anything too strong.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    It's not fun to play a video game if there is no way you can outplay your opponent.

    DBD didn't become popular because the killer can always down no matter what input the survivor gives.

    Survivors have already been nerfed so much that killers can down too quickly. Killers win too much right now so they need to give survivors more ways to escape chases instead of "always" going down.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Swf can stomp Pinhead because they can make Gen time efficient with coordinate team work on the Box.

    While Pinhead stomp solo because they waste too much time on the Box. Mind that if 2 survivors' pay 30sec to run to the Box. Pinhead already save 1min of Gen time (for the 2nd survivor run to the box and back to Gen).

    All killer should work like Pinhead. Bit weak in chase, but have passive slowdown. While survivors can communicate. We can see the result between swf and Pinhead then buff Pinhead accordingly

  • Impose
    Impose Member Posts: 400

    Maps are the main reason. Even the most killer sided of killer sided maps is still not that killer sided. Old Azarovs was the only real TRULY killer favored map where you could win most of the game simply by playing the map correctly.

  • Predated
    Predated Member Posts: 2,976

    By far the biggest reason, is map design. Loops either chain too easily, making it very hard for killers to gain distance in a relatively short time, causing chases to last up to 100 seconds before you down the first survivor, at which point 3 gens are gone and at least 1 person is working on the 4th generator, if you didnt down that survivor, teammates are coming to tank a hit. Which wouldnt have happened, if the killer actually had a chance of downing that survivor in an average time of 50 seconds.

    The 1v4 is quite balanced, the 1v1 is not. In fact, the 1v1 in most killers case is stronger than it should be, but it has to be, because maps are not balanced, making the 1v1 feel weak. And because the 1v1 feels weak, rather than maps being too strong, the 1v4 feels too strong. Even the strongest anti-loop killers have issues keeping up since survivors can keep chaining loops.

    Shelter Woods is kinda the one map that people point to on killers having too strong of a 1v1, because that is a map that SHOULD be almost perfectly balanced since loops arent easy to chain, but it's quite killer sided in general, because the killer 1v1 is a bit too strong.

  • snowflake102
    snowflake102 Member Posts: 2,188

    Deathslinger was trash anyways. But he didn't need a damn. Nerf

  • stvnhthr
    stvnhthr Member Posts: 777

    Not sure what you are talking about. The pig does not have wings, maybe it was a halo? The final tally for this weekend was 32 games, three escapes (two were friendly killer hatch gives) and 125 deaths. Granted weekends are more sweaty than week days. So yeah, MMR is not making fair or even games.

  • ignaeon
    ignaeon Member Posts: 106

    PH is a clunky mess better off playing as an m1 killer outside of certain placements of walls and pallets, at least when using mouse.

  • ignaeon
    ignaeon Member Posts: 106

    It's not a map balance issue when it affects the majority of maps, it's a game issue.

    A survivor who loops/disengages perfectly won't be caught by the killer until they reach a high bloodlust, and even then it's likely they can still last a loop or two. The reason survivors don't see it this way is because of how severely even the slightest mistake is punished by a good killer.

  • Predated
    Predated Member Posts: 2,976


    Not how it works, when survivors have an average of 2.3 deaths on one map, and an average of 1.2 deaths on another, it's a map issue, not a game issue. Every single person that has experience in the game will tell you that it's a map issue more than a game issue. Genspeeds are fine if they are slightly easier to patrol. If loops are slightly harder to chain, its so much easier for killers to mindgame and have shorter chases if they play well.

    Maps are 100% the issue. If you can go from a jungle gym into a 4 wall into killer shack without dropping pallets and without mindgaming the killer, they are simply too close to each other. No changes to killer is going to fix the map issue.

  • Gigante
    Gigante Member Posts: 134

    Totally agreed, Behaviour need to remove this SBMM asap. And buff some killers

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Maps and pallet count is one thing. But players skill and mindset is also another.

    4 newbie with 4 second chances is far difference than 4 veteran with 16 second chanes. At that point maps dont matter anymore.

    Same to killer with meme build who doesnt care of kill. Vs killer with 3 slow down + Noed and tunneling.