Killers need to accept new rules
In my opinion, the problem is not only in the MMR but also in the opinion of the killers. Most of the time, the killers were doing 3k and 4k. But now the rules have changed. Now 2k is normal, in a sense, a victory. And 3k and 4k means that you tried very hard. Or the survivors were doing nonsense))
Comments
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Well, don't worry, higher mmr killers basically have no choice in the matter. Their acceptance is irrelevant.
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I think you're partially right. I think killers who complain about the game "not being casual" now need to accept that, if you play casually but well, you're going to get two kills, and if you want more kills than that you can't play casually.
Granted, I think the system needs a little work to cement that, but that's the goal and that's what killers should be thinking about.
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By that logic Survivors need to get used to being camped on the hook, maybe load up some Civ in the meantime. Or maybe, just maybe, we can accept that the current system doesn't benefit anyone.
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I am not going to accept survivors that get carried by offering and items each game. ######### that.
I don't mind hard games for 2k, if I see they are good by skill, take protective hits and are just good at the game overall. Best games I had and I still remember were 0-2k, but I just enjoyed contest of skill.
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Pretty much this. I despise MMR. I can't see how anyone is actually enjoying the game in it's current state.
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Well, have you ever heard about letting survivors escape for easier games?
I don't need to accept anything.
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2k is still a tie, the system aiming to get you to 2 kills and 2 escapes doesn't change that fact. Everyone loses at times, those times where you get a 1k or 0... averages are not the definition of a win.
Not that kills tell the whole story, a 2k with 2 hooks or 10... is a big difference.
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The issue I have with the MMR is not the casual play gone, because I still get those. The main issue I have is how inconsistent the MMR is.....I can get one or two matches with low skill survivors and get a 4k then suddenly get match with the most toxic SWF team ever that trolls me every time. Then I get dropped back to those low skills again. There is no in between.
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I dont mind Killer camping in this new mmr at all. Eventually i will die and have killer who dont camp. And he will have another 4 second chances perks next team.
Absolute win for me.
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Just because the devs say 2 is fine, doesn't mean 2 is fine 🤷
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Yea but that is the average....the issue is with a score like that neither killer or survivor should get a increase or decrease to MMR because no one wine or lost it was a tie
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I don't really tie in to the whole tie concept for the reason of going in for a 4 man.
I just don't want to settle for 2 kills and have that considered "fine". I find it.. irritating I guess
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Thing is for me it's not really about kills.
I had games with 0 kills that were actually fun, I had games with 4 kills that I was quite pissed about playing it.
Of course I also had lot of games with 0 kills that made me stop playing that killer for long time.
Multiple kills don't equal fun game.
You can't really balance around any amount of kills, when both sides have nuclear options and you don't know what are you playing against.
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"in a sense a victory" is wrong. 2k means two losses and two wins for the MMR, so a draw, as before.
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I'm sure most of them will accept new rules, as long as they're real rules that the devs come up with.
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you don't like survivor rules for killers? I don't know why....
and I would really wanna talk about how the ######### you have over 20k posts...
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you don't like survivor rules for killers? I don't know why....
Although that's also true, my main issue is players thinking they can tell other players how to play and act superior when they lose just because they handicapped themselves and expected everyone else to do the same.
and I would really wanna talk about how the [BAD WORD] you have over 20k posts...
I posted over 20k times.
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Nah i accept that this game gets more unbalanced more and more so i just stopped playing killer.
Tbh something which i enjoyed very much but ever since the introduction of the sbmm, the games are mostly about 7 to 8 minutes if I'm lucky.
Don't get me wrong, i don't mind trying hard to get as much as possible, but doing different builds or trying different builds are just doomed to fail.
Things like scratch mirror Myers at high mmr is extremely rare to succeed, just to give an example.
Cause they just rush the gens even faster if they know you try something like that.
It's sad but because of the devs who are so proud of their "accomplishment" forces me to switch to just one side to have some fun at this game.
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I agree with this wholeheartedly.
I've had games where I played REALLY well, but I just ran up against survivors (SWF or solos) who were just as good or better. I've gotten 1K or even 0K, but I might have gotten 7-8 hooks and the game was a real nail-biter and as a result, fun. Those were more fun that a random 4K where I might wipe a team out at 5 gens. Conversely, I've had 4K's at 4-5 gens that were super-fun because of just how well I DID play against competent survivors, and I've had the 0K where gens popped at light speed and the game was lost literally the minute I loaded in, and those weren't fun at all And a Pig, I've memed around with survivors who Boop, and even though most of those games end up with everyone escaping, they've still been fun.
Fun in this game is largely what you make it. If you focus on only Kills or Escapes, you're probably going to end up frustrated more often than not, even when you're accomplishing your goal.
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Yeah, I love to meet survivors that just wanna play for fun. If they make me laugh = free hatch.
That's why I love Pig, I wish there would be more killers with gimmick like boop the snoot.
Donate items, snitch on friends, pebble on me over pallet etc.
It's not really hard to make game fun, I sometimes try to do it as survivor, but not all killers "allow" you to do it. I always go boop the snoot as first thing against Pig :D Boop the snoot and donate item = easy hatch :D
I had once game as a pig where everyone I have met boop the snoot. So I couldn't kill anyone -> buff pig.
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2k means the killer struggled all game to retain control of the match while outplaying their opponents over and over and over and over again. Survivors, on the other hand, were holding M1, far away from anything that could remotely be considered a challenge. So no, that is not even close to being similar to resembling fairness.
Also, flip the coin, killer gets a survivor, alt tabs, watches youtube videos while facecamping survivor. All gens get done, killer has NOED, gets the second kill. That is also not even close to being fair.
2k is a tie, BHVR have determined 3 or 4k as a win, which is fine. It's a decent win condition. If I'm gonna get a tie, it better be because the survivors actually outplayed me, or because we barely managed to scrape by with a 2 escape while outplaying the killer.
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Boops to a fellow Pig fan! 😁 It sounds like we play a similar Pig (I'm ruthless when I need to be, but a Boop will set you free, lol).
It sounds like you should enjoy this clip then from a match I had.
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Damn, it's long time since I have seen survivors to do this. It's fun that Pig can join.
I wish they would buff her base-kit crouch a little... But add-on changes are nice tho.
BTW Have you tried Plaything on Pig? that's kinda fun
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Killers will accpet the new rules when surviours, allow the game to be balanced.
Go back to 2 hooks, 1 hook trhen mori. Less pallets and loops. Perks that counter body blocking etc... I bet if the dev changed the rules to that surviors would cry. so why should any kilelr accpet rules that the dev put in place to satifys cry baby entitled surviours.
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Usually my Boops come from the last survivor looking for mercy, which they'll get unless they've done something to not warrant it (That Feng who faked a Boop then dropped a pallet on my snout and teabagged me afterwards -- I'd be talking to you if I hadn't killed you later on, lol 🤣). I have had more than a couple who'll try from the beginning, and I'm a sucker for it, so if you're ever against me in a match, that's your ticket out (and probably your teammates, if they get the hint!).
I'm definitely looking forward to the add-on changes and seeing what they can do. I HAVE tried Hex: Plaything on her for a couple of matches, and I actually got value out of it. I have a match uploaded that goes up tonight on my YT (shameless plug, lol) where I used Plaything and I definitely think it caused a lot of chaos. I changed my build from a Ruin/Undying slowdown to Corrupt/Pop to implement it, but it worked well (and with boon totems becoming a thing, and terrible totem spawns still largely a thing, I've been slowly shifting over anyway). Plaything definitely has potential with Pig, more than other killers, due to the inherent issues survivors have if they're coming off of the hook Oblivious AND with potentially an active trap. 🤔
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So you're saying an average game of x is a draw, because some you win and some you lose, so you should count a draw as a win...
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:-( the light of Lery in this vid was my fav. Why they light up the map? Its unable to play as Trapper when there is no grass with bright ambient.
There is a huge difference between 6 hook 2k and 10 hook 2k. Even far different with 2 hook 2 by camping with Noed.
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People are allowed to vent their frustrations about the system. Whether or not they "accept" the new system is entirely irrelevant, as it is very disingenuous to call criticism of the MMR system "Refusal to accept the new rules"
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Source: pls trust me.
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Is there a difference? The killer's goal is to kill the survivors by any means possible. Noed, slugging and other tools. The hook counter is a vestige of the system. Since the emblems are now only used for additional bloodpoints.
And what are these items? The keys go away for a while, the problem is caused by the Brand New Part of which should not exist.
Maps are a separate issue and there are many questions for developers, that's right. But the killer can also choose a map or cancel it. It can also change the distance between the hooks in a match.
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I am scared of 4x purple medkits way more than I was of key. Well, that was just testing for circle of healing time, yay...
Then you have Brand New part for fast gens, or just good toolboxes in general.
Map basically says that you can't use hexes.
Flashlights are fine tho.
Oh right I can cancel it, because I know they are gonna use it and have infinite of them, right?
It's below my level to use offering for normal game. There are only two options where I ever do it: adept, or challenge.
I don't know about you, but it's quite rare to see killer use map offering, I can't say that for survivors.
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If any means possible, everyone just use 3 slowdown with Noed and tunneling. Its far difference than killers who has first death at 9th hook.
Same to survivors to use 4 second chances vs a meme build.
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I'm okay with being seen as a tryhard. If I wanted to goof around, I'd play a different game. Heck, sometimes I'm called a tryhard (or even a cheat) while using Mad Grit. If that doesn't tell me that what my opponent thinks of me doesn't matter, then nothing will.
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Don't try to define win conditions for other people
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ok, new rules, enjoy more camping/tunneling and slugging since even if you play casual, you barely heve the chance to get 1 kill.
basement bubba era incoming.
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2k is such a weird benchmark to aim for. I get that as an average, and it sounds reasonable, but from a killer perspective 2k games are usually outliers that aren't very fun or interesting because it usually comes about due to survivors throwing at the end rather than you killing 2 people before gates are open.
In my opinion, the average game should have 1 or 3 kills, with 4 and 0 being extremely rare due to good rubber banding mechanics. 2 would be fine if the game systems were different, but its just such a wacky number to reach via organic play and usually comes about because survivors are a bit too cocky during the end game collapse where they get a stupidly comical amount of power and safety.
As for MMR having inconsistent results, its because its a misaligned algorithm: It is trying to optimize something that humans do not value, and as a result it is creating inconsistent nonsense where your MMR doesn't mean anything. You can optimize it as much as you want, but because the goal doesn't align with player goals it isn't going to result in anything good.
Now if it was counting average escape count of a survivor's teammates, or average rate of reaching EGC vs stopping the survivors from reaching EGC, it might work better, because that is probably the most commonly shared victory condition of the playerbase on both sides (forgetting how badly this devalues 'final boss' perks) and good players will generally optimize for that goal as an instrumental goal no matter what their core goal in the game is, so tracking it is more likely going to find killers who are good at stopping survivors from doing their goals (And are thus stronger players) and vice versa. As a bonus this would also cause MMR to care about supportive play, which is why almost every good MMR system cares way more about team performance rather than individual even in solo queues: it lets MMR 'see' that your preforming well even if your contributions are not easily measured metrics: You would vastly prefer to let someone get carried once in a while if they 'feed' in a bad game because you can see overall their team loses more games on average when they are on it, than let the supportive player who ensures their entire team is successful despite biffing it constantly forcing the win de-rank even though their teams tend to have absurd winrates.
But because people generally don't care about surviving and strong survivors often valuing trying to force 'total victory' rather than just taking the personal win once EGC hits, you get this weird effect where MMR doesn't actually reflect any meaningful value about you in regards to how likely it is for you to be able to loop the killer for 3000 years or effectively do objectives in a way that shuts down killers.
Don't get me wrong, I don't think an accurate MMR system would be good either: DBD is most interesting when there is a weak link on the team in over their head to give some tension to the game because optimal play on both sides leads to boring games, and the game is desperately in need of a core overhaul to modernize it. But the reason MMR doesn't seem to work is really obvious to anyone who understands how optimization algorithms work: you can't just toss one together and train it on a specific goal if the specific goal is really dumb and doesn't reflect what people care about, and then use that data to train it further to be more accurate. That just creates a system that gets better and better at maximizing a certain value that has no useful real world effect, rather than a system that is better at doing what you want it to do over time.
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Well, then survivors should not complain about either getting Killers who bring their best add-ons and perks (Ruin/Pop/NoeD) and their best Killer to the match. No complains anymore about Tombestone Piece Myers, Engineers Fang Cenobite, All Seeing Wraith, Chilly filled Bubba...you know, the fun stuff...
There is no casual mode so there is no "go easy" for the Killer who wants to performe at her best.
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How have the rules changed? They said that 2k is a tie. Before that people said 2k is a tie. It always and still is considered a tie.
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Nah, 0k/1k = loss
2k = draw
3k/4k = win
In the MMR
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So nothing has changed for Survivors, except for the fact they don't all die. So I guess a gain for survivors.
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I don't care for the kills. The game just simply is no fun. I have to play harder to even be able to do a single thing. Who the hell has fun running around in circles? It would be fun if I can actually hit them but I have to try super hard just for a couple hits which ends up being frustrating. Not fun.
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The thing with the New rule is, it sucks for both sides.
I have fun as survivor in solo when I see I have to do alot to earn my escape.
Or when I play killer I like it whenever I see someone who Greetsiel me. As Legion or Ghosty. They even invite me sometime to Do gens with them. So I play along and have fun with them.
When I see one who played in an hard game good or his/her Team abandoned through dc. I often let them have the hatch.
But Camping and tunneling is for me a no go. Only if I see someone who means mobbing another Player.
Ok back to topic, this New System Supports such behavior. Kill your own teammates or be Toxic af to get further or camp and tunnel with killer. To get a Atheist a draw.
If they would make it that the kills and the points you get would work together to say how good a game Was, that would be better then this right now.
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Wrong. There are no 2k trials, they are almost non existent. It's either 4k ez or 4 escapes ez. There is no in- between anymore.
Trials last 5 minutes either because huge gen rush either because survivors are total potatoes dying fast.
New rules = no more fun in any trials.
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It won't be 2k after today's hatch update. It will be 1k or 4k. 3k denial is guaranteed by slugging and 2k will be rare without the hatch.
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Kills aside can we just have matches that don't end in 5 minutes? Seriously I either steamroll a group or get Gen Rushed, does no one want to actually chase or do any kind of secondary stuff?
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