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Should Thanatophobia extend to blessing speeds as well?
After Thrill was adjusted to affect blessing speeds, should there be more adjustments made for the new gameplay concept? I don't imagine thana affecting blessing would be huge but the fact that they can do it multiple times per game means that the penalties could potentially add up.
Comments
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Sure why not
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I am actually surprised it does not affect Blessing Speed. It should IMO.
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I'd be down with this, from all three perspectives; Survivor, Killer, and perk continuity.
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Yeah, it should also disable DS.
And regarding the prompt - the respective Map Offerings have been disabled. BHVR actually cares for unsnuffable Totems (but not for unbreakable Hexes..).
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Sure
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Logically, it should. But Leader should also increase the speed of blessing.
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"Each injured, dying, or hooked Survivor incurs a stack-able 4/4.5/5 % penalty to all Survivors' Repairing, Sabotaging, Blessing, and Cleansing Action speeds, up to a maximum of 16/18/20 %."
By my reading, Thana does affect Blessing:
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If this is right we've all been bamboozled by taking the OP at face value.
Our bad. I feel dirty.
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I mean this is what it looks likes sitting in the killer menu atm, I'm not sure why it's not matching if it actually does work like that
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Yeah, thana slows down cleansing so why not blessing?
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Sure, let's make more stuff interact with blessing speeds.
Extend Thanatophobia's penalty to include blessing, and also extend the bonuses of Leader, Resilience, and Spine Chill to make blessing faster.
Also it should deactivate DS, kinda stupid if it doesn't considering you can remove a hex totem with this.
I think BHVR overall didn't really consider everything in the game when adding boon totems, for example Haunted Ground's description still only says it activates when cleansing, but if you override its totem with a boon, it WILL still expose everyone like normal (as it should).
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Yes.
But OPs "point" and "header" are at odds and a bit convoluted.
Part of the argument seems to be that "Thrill of the Hunt" changes should somehow redact Thana effect on blessing.
Or perhaps concern on whether they are multiplicative or additive, together.
The latter is an interesting question, and I dont know how they stack, but on the otherhand thats 2 Perks a Killer must slot to that effect and as the other is Totem based, is "countered" by blessing in the first place.
Thrill looks at Totems, and there too I dont know whether Blessed ones "count".
Technically, they should, as whether they are dark, hexed or blessed, its still a Totem.
Thana however is anyways unrelated, as its unrelated to amount, or nature of, Totems.
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Blessed totems do still count for Thrill. You have to cleanse the totems to remove any stacks.
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What "stacks"?
If all Totems, blessed, hexed or dark count for Thrill, then the total number of Totems undestroyed by Survivors determines Thrills token count. Period.
Thana is unrelated, as it only affects speed of actions ON Totems, not the Totems effects.
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Apologies for the confusion, I was just using the Thrill changes as an example of a perk that affects totem interactions being updated to include the new blessing interaction and currently in game Thanatophobia's description has not been changed to include blessing so I assumed it hadn't actually been updating accordingly.
If it actually has been changed already then that's great, and I suppose another thing to talk about would be how many other perks should be adjusted as well. Like a few other folks here mentioned that DS doesn't seem to be affected at all by blessing and honestly it probably should be.
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Yes, I meant stacks as in the number of tokens on the perk.
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DS is a deactivated by Cleansing/Blessing, see link below:
But now Im interested whether Thrill and Thana stack additively to a potential 70% slowdown on Cleansing/Blessing at maximum of those two perks.
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The amount of tokens on Thrill "should" be the total amount of Totems whether Hexed, Blessed or Dark.
If the Totem exists, it doesnt matter what form its in. So if for example Survivors Cleanse (ie: destroy) all other Totems and Bless the remaining 4, then Thrill should still run with 4 tokens (and also if Killer de-blesses them, as they revert but are not destroyed).
Crucial to that, is Killers cant destroy Totems out of the game, only Survivors can. Also crucial to that is that Killers currently cant designate Totems for their Hexes, but Survivors, now, can designate them for their Boons, ans also reapply them indefinitely.
All of this is quite problematic, and though Blessing is an interesting addition, its blatantly apparent how this seriously upsets the already assymetric game arragement, especially if there are multiple Survivors with Boon/Blessing perks slotted vs the limied amount of Totems ingame (and which part "might" be Hexed by the solo Killers slots of perks).
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Then we have a a dilemma, whether patchnotes are omitting, and in-game tooltips, or this regularly accepted "unofficial" source has determined it from code.
I would bet on the latter.
And it would be a "bad" decision by BHVR, if Thrill and Thana both would not affect equally Blessing as they already did Cleansing (of which Blessing is an extension), and to which the same mechanics ought apply.
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It does stack for cleansing, but it’s multiplicative, not additive. So it would only be 60%, not 70.
I think someone updated the wiki to say thana impacts blessing speeds without actually testing properly. I tried it last night in a KYF and it did not work.
I have not tested DS.
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Ive been gaming for a very long time.
Patchnotes frequently are riddled with omissions, sometimes accidental, sometimes deliberate as "stealth nerfs/buffs".
Thana "should" affect blessing speed, as its tied to the same mechanic as cleansing.
IE: With the introduction of Blessing, now, it "should" also cascade in direct proportion to all perks that involved Totem actions, to maintain consistency.
It would be an abberation if Thana did not affect Blessing in the same % proportion as it does Cleansing.
As to the additive/multiplicative precedent in DBD of multiple perks of the same effect, my understanding has been they "should" be applied additively, with the exception that addons may be multiplicative as they are Killer specific.
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I'm not against it sure.
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That could be omission by lack of reference because there is no reference in changelog to refer to, because it wasnt included in said changelog, but was implemented nonetheless.
We have here 3 issues:
1) Do Thrill and Thana stack how? (They should stack additively as perks applicative to all Killers. Addons have the situation of multiplicative, as Killer specific) to prevent undue stacking).
2) Do all Totems, blessed, hexed or dark stack in tokens to related perks? (They should, as regardless of its status, if its not destroyed, its still a Totem.)
3) Is DS disengaged by blessing? (It should, because its linked to the cleansing mechanic).
The last one is fairly simple to test, and if it is so that it does, then patchnotes ommitted that mention, and the wiki source is accurate, and likely also of all other changes regarding the extension of cleansing mechanic as analogous to this new blessing function, also in perks.
As is typical of a changes like this, especially by BHVR, they overlook things, and its the community that finds those mistakes or ommissions, as the penultimate QA source.
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Bonuses DO stack additively. Penalties, however, do not.
Example: Resilience and Spine Chill while doing a gen stack by adding 9% + 6% = 15% increased repair speed.
Example 2: Let’s say I’m stacking Thrill and Thana for totem cleansing, and assume everyone is injured and there are 5 totems on the map. This is figured by:
1-0.2=0.8 (thana)
1-0.5=0.5 (thrill)
Then multiply and subtract from 1:
0.5 * 0.8 = 0.4
1-0.4=0.6, or 60% penalty.
So you’re cleansing now at 0.4 charges per second, so it is 14/0.4 = 35 seconds to cleanse the totem.
edit: quoted wrong comment, sorry
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There you demonstrate a core problem, especially in an assymetric arragement, eere one (or rather 4 each, and combined, with 16 perks) get additive bonuses towards a combined goal, and the one in opposition gets diminished returns as a systemic penalty from multiplicative, from just 4 perks.
The magnitudes of perks are an issue, but more so their application, and evenmoreso that stacking them is not efficient.
If a Killer slots 2/4 with Thana and Thrill, for a "perfect" 60% multiplicatively, he has to have each Survivor injured, dying or hooked (dead are not counted, and there too Thana has a reduced return the more Killer eliminates), and on the Thrill part, it diminishes if totems are destroyed, and its all gone if his Hex totem is destroyed OR as now BHVR decided, is Blessed.
That "should" be additive, to 70%, and as we know, if a Killer can do that above to facilitate that, its been over anyways for Survivors and they have failed the Trial long before their "penalties" stacked.
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I cant test it, cos I havent bought Mikaela (and I wont do so), and it will likely be a long time till the two Boon Perks cycle into Shrine store for purchase with shards.
But Im sure there are many others here that did buy Mikaela with those perks and have DS, that can test this simply.
If it is so, that DS is not disabled by Blessing, then the patchnotes are not wrong or ommitting, and the (tbh quite authoritative) wiki is wrong.
But also, if it is so that Blessing doesnt disable DS as cleansing has and does, thats a problem, and raises questions why not.
And especially whether BHVR did that deliberately so as to prompt DLC purchase of the only Survivor that carries those perks, only to "oops, fix this later".
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It definitely should, and blessing a totem should deactivate DS.
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Just tested DS. It remained active after blessing a totem. Which should be changed imo.
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Because that fan site datamines its stuff. Of course, that doesn't mean that no mistakes can happen, the people running the wiki are only human after all.
Also, the patch notes have been verifiably false in the past, so that wouldn't be something new.
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I mean sure, it would actually be a nice idea.
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Yes, this should be done for consistency reasons. Also this should be applied to "Leader" as an example and other perks that already note "cleansing". Not a huge buff but it get it.
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