http://dbd.game/killswitch
Option to reset JUST the blood web
Comments
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Love this idea!KillerRaccoon said:Then you get much less items.
I think a better idea, would be that once you’re at P3L50, you could press a button in the middle of the web to “reroll” your current bloodweb. You could keep doing this until you see things on the web you like, and start spending your bloodpoints. However, once you’ve started spending on a bloodweb, you cannot reroll until that web is completed.
This means you could only reroll fresh bloodwebs, and this stops people from going directly for a perk, and then rerolling and getting another perk.2 -
I just posted the following idea yesterday:
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@KillerRaccoon said:
Then you get much less items.I think a better idea, would be that once you’re at P3L50, you could press a button in the middle of the web to “reroll” your current bloodweb. You could keep doing this until you see things on the web you like, and start spending your bloodpoints. However, once you’ve started spending on a bloodweb, you cannot reroll until that web is completed.
This means you could only reroll fresh bloodwebs, and this stops people from going directly for a perk, and then rerolling and getting another perk.
I 100% disagree with your post.
Item, addon and offering distribution is already good. Because of the last even, there are keys, mories, third blinks, intsa hatchets everywhere and the game is really unfun at the moment. I face 7 purple/skeleton keys as a killer (out of 10), and in more than half of my survivor matches there were ebony mories.
In the second part of your post, you said that it would prevent people getting the perks easily. Why do you not want them to get the perks easily though? It is grindy af to get all the perks at the moment.
All in all, bloodpoints earning rate and the game's economy is quite balanced imo. The only problem with the grind is perks and they should be easier to acquire. OP's idea is quite good imo, another approach would be allowing players to get 2 or 3 perks per bloodweb.
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@Delfador said:
@KillerRaccoon said:
Then you get much less items.I think a better idea, would be that once you’re at P3L50, you could press a button in the middle of the web to “reroll” your current bloodweb. You could keep doing this until you see things on the web you like, and start spending your bloodpoints. However, once you’ve started spending on a bloodweb, you cannot reroll until that web is completed.
This means you could only reroll fresh bloodwebs, and this stops people from going directly for a perk, and then rerolling and getting another perk.
I 100% disagree with your post.
Item, addon and offering distribution is already good. Because of the last even, there are keys, mories, third blinks, intsa hatchets everywhere and the game is really unfun at the moment. I face 7 purple/skeleton keys as a killer (out of 10), and in more than half of my survivor matches there were ebony mories.
In the second part of your post, you said that it would prevent people getting the perks easily. Why do you not want them to get the perks easily though? It is grindy af to get all the perks at the moment.
All in all, bloodpoints earning rate and the game's economy is quite balanced imo. The only problem with the grind is perks and they should be easier to acquire. OP's idea is quite good imo, another approach would be allowing players to get 2 or 3 perks per bloodweb.
Instahatchets dont even exist anymore dude.
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He means Iridescent Heads insta-down hatchets.Poweas said:@Delfador said:
@KillerRaccoon said:
Then you get much less items.I think a better idea, would be that once you’re at P3L50, you could press a button in the middle of the web to “reroll” your current bloodweb. You could keep doing this until you see things on the web you like, and start spending your bloodpoints. However, once you’ve started spending on a bloodweb, you cannot reroll until that web is completed.
This means you could only reroll fresh bloodwebs, and this stops people from going directly for a perk, and then rerolling and getting another perk.
I 100% disagree with your post.
Item, addon and offering distribution is already good. Because of the last even, there are keys, mories, third blinks, intsa hatchets everywhere and the game is really unfun at the moment. I face 7 purple/skeleton keys as a killer (out of 10), and in more than half of my survivor matches there were ebony mories.
In the second part of your post, you said that it would prevent people getting the perks easily. Why do you not want them to get the perks easily though? It is grindy af to get all the perks at the moment.
All in all, bloodpoints earning rate and the game's economy is quite balanced imo. The only problem with the grind is perks and they should be easier to acquire. OP's idea is quite good imo, another approach would be allowing players to get 2 or 3 perks per bloodweb.
Instahatchets dont even exist anymore dude.
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@Judgement said:
He means Iridescent Heads insta-down hatchets.
Oh thank you, it was my bad that I wasn't very clear.
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That could work as well. We need a solution to the ever growing supply of perks. However with your idea I feel like it should have a limit to how many times you can reroll per day or per matches that you've played. You know just to have a limit to it so you cant reroll like 10 timesKillerRaccoon said:Then you get much less items.
I think a better idea, would be that once you’re at P3L50, you could press a button in the middle of the web to “reroll” your current bloodweb. You could keep doing this until you see things on the web you like, and start spending your bloodpoints. However, once you’ve started spending on a bloodweb, you cannot reroll until that web is completed.
This means you could only reroll fresh bloodwebs, and this stops people from going directly for a perk, and then rerolling and getting another perk.0 -
I would like for the Bloodweb to stop reminding me i'm level 50 everytime i complete a web.
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The bloodweb needs to be looked into its starting to piss me off now , all the free perks that no one use either on survivor or killer side rarity level should be ultra common..I realised that unlocking all the teachable perks ######### you over more than it rewards you0

