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Thank you for -fixing- Dead Hard devs!
In so many matches survivors were robbed due to this perk being buggy, especially ever since dedicated servers.
Hopefully we won't see this any more of this!
Comments
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I could watch that all day. Good stuff
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Right? It's so mesmerizing lmao
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Okay, not gonna lie, it looks like sometimes they were hit after the dead hard completed
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Only one I'm suspicious about was the one with Kate @ 0:12, other than that, all those hits were BS.
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Yes, thank you Devs.
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About time
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Yeah I just had a match where I hit someone, they screamed, then they dead harded away and didn't go down. So they've basically just moved the problem to be a 50-50 issue now?
Considering Killers have to deal with it more often (assume at least 2 people have DH per game, if you hook them 3x that is an average of 6 occurences of playing around DH per game), I don't think it was that bad an idea to have it validated on the Killer side. If you're tired of being exhausted on the ground, you can also dead hard earlier rather than being as greedy as possible with it.
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Yeah, now killers are getting robbed of their fair hits. Pretty good job so far
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Not everyone who uses DH is greedy about it, and actually if you do get greedy (meaning you timed it late), you will still hit the floor.
Which is the way it was always meant to work.
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Man if that split-second activation is what is annoying to you, you'd hate pallets as a Killer.
NGL for most of those I barely even saw you start to perform the dash on your own client. (Outside of the one at 0:12 which was total BS that you got hit)
Hopefully you'll be refunded the Exhaustion state now though, you'll just be on the ground instead of exhausted on the ground.
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Only the people who are greedy with it will be complaining about all the time they spend exhausted on the ground.
Assuming a survivor gets to get DH off 3x per match, and a Killer on average deals with multiple DH users (so plays around DH 6x on average), I think it should be consistent for the Killer. Dead Hard was already annoying because every time you chase someone you have to do the obligatory 2-3 second wait for them to use it, now you also have to gauge their ping as well it seems?
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Seeing as that was their goal with hit validation, I would say they did an excellent job. I actually thought it would be balanced when they announced it and was surprised to learn it just favored survivors. I was new at the time and didn't realize how they rolled.
But yeah, all survivors need now is validation on vaulting and finally all will be well with the world.
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The video was sadly funny to watch.
You were robbed of hits they never earned in the first place. I hate to break it to you, but just because you see something on your screen doesn't mean the other person also saw it. You hit through DH on your screen, they successfully dodged the hit on theirs, but the server determining the outcome seems fair. Why exactly do you think your client should be the authority on that interaction?
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Yes, it is about time. Being exhausted on the floor made you feel robbed.
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because Killer's have to play around DH all the time. If it is at least consistent to one side, then Killer seems fair to me.
Now when chasing someone, you have to go through the rigmarole of baiting/waiting for DH, and now also make an adjustment based on your and their ping? At least when it was client-sided for Killers, it was consistent for both sides (see my comment above on just don't greed your DH to the last possible split second).
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I'd like to point out... how is what one player sees on their screen any more valid a configuration than what the other player sees on their screen? You are being robbed if the screen shows you something different than the actual status of the game and you're prompted to act on incorrect data. It's as true for a killer who downs a survivor that promptly gets back up as it is for the survivor who gets downed six meters away from a window by a killer with noodle arms.
All this does is push the problem around. Fairness would be working on the desync issue (that's quite present even when all parties have solid ping), not reallocating which side has to suffer the brunt of its fuckups.
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seeing skilless survivors using their no skill second chance perk not working is the best, so sad it won't happen again
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I never said one side should suffer, even though the fact is the survivor side suffers the greatest with respect to latency on hits. With that said, the server is making the determination. So it's the fairest of the three options. Unlike hits which are still handled on the killers end. Since the server is deciding, a survivor who successfully uses DH on their screen may still get struck if the server validates the hit.
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So, what's the compensation buff?
Many Killers were already struggling and having a difficult time continuing to play, so, what changes can we expect for Killer?
Maybe they'll validate flashlight saves so that we don't get stunned after we look away.
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I have no insight, so I'm not sure why you're asking me. So you're saying killers should be compensated because DH is now handled by the server instead of the killer client? I agree with you about flashlights, but why stop there? Why not have everything validated by the server? Then you'll really have a reason to cry.
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Correct.
The perk was obviously good before, so it either needs to be nerfed accordingly or Killers need buffs.
Sure, we can ######### over people in Russia and say they aren't allowed to play the game.
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Yeah, Killers need more compensation because validating on a dedicated server is so unfair. Let's revolve balance and fairness with people in regions without a server because that makes a lot of sense. Let's also screw over people with good connections because it's so unfair for people that lack them, and those people should suffer so others with latency can continue to have an advantage. Let's make it "fair" for one group at the expense of others is very reasonable.
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Yes, when you get 5+ denied hits, it feels a little #########.
You're literally doing the same thing. You want those people who dared to play the game where they live to not be able to actually play. Just say it.
What's your proposed solution for them? Give them a refund?
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It's equally painful when you get hit five or more times because the interaction was handled on the killer's end.
I don't want them to do anything; no game guarantees you will have access to play in perpetuity. They are not entitled to a refund. Do you think laggy killers' have a greater urgency for fairness than others? You're being selfish and entitled here. The server isn't perfect, no such solution exists, but it is the fairest of them all. It's either killer, survivor, or server-based. Killers should no longer have a competitive advantage on any basis.
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These seem like moments where DH was used too late, triggering Exhausted. You need to use DH a second earlier, I believe.
Unless that's been fixed so it's now instant?
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You're so biased.
You don't even try to think about the other side.
How many times were you ended up Exhausted on the floor? Maybe once every 5 games? How many times do Killers with GOOD ping get pallet validated? 3 times a game?
I have no idea why you are so insistent that Survivors need buffs and that people from certain areas shouldn't be allowed to play the game. Like, yikes dude, not everyone is as privileged as you. Not all of us can afford good Internet or live in an area close to a server.
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I'm in favor of server validation which is neutral to both sides equally. The server can manage everything with input from both sides. On the other hand, you are in favor of the killer client, so who exactly is biased here? You're not even considering the survivor's pain; for you, it's strictly about the killer's perspective. And again, you call me biased?
I never said any of that, but as you have no decent points to make on the topic, you're now resorting to personal attacks and insinuations you couldn't possibly surmise about me. How reductive! That says more about you and your opinion than it does me. And not in glowing terms, I might add.
With that said, your argument continues to be: because not everyone "can afford good internet or live in an area near a server" they should be provided an advantage at the expense of other players. Sounds like more bias.
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I'm so happy.
Dead Hard has been broken for a long time now.
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i'm starting to realize that Behaviour's incompetence, is the stronghest ally for killers(sometimes)
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when they get hit now they scream anyway why? becuase it is still the same, they didnt finally fixed it...for the killer it conected but the server will not give it cause it was a fake hit. what they should of done is fix it entirelly (not like they couldnt, servers were added more than 2 years ago).
it can feel demoralizing to hear survivors screaming and the hit doesnt connect, you feel robbed so at least make it so survivors dont scream...
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Hard disagree, that's a stupid thing to say.
1) Not every Survivor makes greedy plays consistently
2) Just because the most efficient way to use Dead Hard is to use it for distance in advance doesn't change the foundation of the perk. I never understood how the perk literally explains that its intended for you to dodge a hit, yet people make it seem like 'greed' or 'trash' to ever use it for anything other than distance on a window tile or safe pallet.
You don't always have the luxury of using it for distance exclusively, as somebody that regularly uses it for distance. Every person that has ever used DH can use video evidence/ancedotal evidence for how many bullshit hits people have gotten and being exhausted on the ground which leads to early hooks/endgame deaths where you feel robbed
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- I never said "every survivor is greedy" but thanks for creating a strawman argument that is easier for you to attack. What I did say was that people who are greedy will more consistently end up exhausted on the ground (because they are more likely to not use DH at a safe range but go for a maximally efficient play)
- It's not black and white, it isn't either a dead hard for distance, or a "greedy" dead hard. It could lie somewhere in between. You could use it to straight up dodge a hit. You could wait 1-2 seconds as a Killer reaches hitting range and do it. You could "greed" it and wait 2/3/4 seconds and wait until you see the Killer actually swing. It could be a combination of both, you use it for distance to get to a pallet, but delay it enough to also make the Killer swing, wasting more time with their missed hit cooldown. Can you see the greed in this case? You are waiting a fraction of a second longer to get the Killer to waste a hit AND get to the pallet/window to extend the chase. Or if you are looping a small loop, you could DH nice and early, or you can hope that the Killer is going to wait our your DH and maximize the loop (they might do if its the second time they are chasing and already know you have DH). Can you see now why it is called "greeding"?
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That's not a strawman, that's a straight up response to a dumb statement you made.
"ONLY the people who are greedy with it will complain about the time they spend exhausted on the ground."
Actually, EVERYBODY who uses Dead Hard has complained or will complain about being exhausted on the ground at one point or another, it means the perk wasn't/isn't working properly.......Your sarcastic explanation about something obvious for anybody with thousands of hours in this game is pointless. I don't need to learn what greeding is, but nice strawman from the person who accuses me of a strawman even though it wasn't an implication from me... That's something YOU literally wrote yourself.... Read your own message
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Fairness would be moving the Survivor Scream server-side as well so the optics are not quite so frustrating.
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lmao I love how you have posted the quote I said, even when it doesn't even say what you are claiming I said, and then still claiming that it says that. You're hilarious bro.
My point was, if you don't greed DH to the absolute max, you will spend less time on the ground, as obviously latency won't become a factor as you DH before the Killer is in range.
You are now claiming that every person who ever used DH has complained about it at some point, which cannot be proved and is almost certainly false, and then used that to imply that I am calling everyone who used the perk greedy. So not only you straw man'd me but thats another logical fallacy right there. 2 in 1, amazing.
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DBD is just a lengthy chess game of robbing one side or the other, just like civilization!
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Now play killer with 20 ping vs survivors with 60+ ping and watch as you get validated. I know humans are all about me myself and i while pretending others don't exist, but why is your trash tier wifi ping my problem when playing killer?
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Thing is, due to latency alone, its sometimes impossible for survivors to predict a hit. If the killer has a 150 ms spike right before the hit and you have a 60 ms spike right before they hit, it will take 210 ms for their hit to appear on your screen, at which point, they already hit you from their perspective, while they havent even touched you from your own perspective.
Considering killers can already bait a dead hard, hit validation is fine.
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Thing is, the sound comes from client side. It would be a bit weird to down a survivor and then hear them scream 0.2 seconds later if you have a ping spike.
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It isn't fair though. I would agree with you if DBD wasn't a formulaic game. There is literally nothing I can do to change that a fact that 115% M1 killer moves at a certain rate compared to a survivor. There is no way for me to 'hit' before I am in range. Because I move at a static rate you can reason(if you are familiar with the games mechanics) 'Oh, I have 3 more loops before this killer will even be in range to hit me'. I cannot change that, there is nothing in this game that can change that and 'muh mindgames' apply to a tiny insignificant fraction of loops. Make Coup De Grau function as a dash for killers on a 45 second cooldown and zero requirements to get tokens and I'll agree with you, I can actually do something to force your hand at a loop as a killer without a chase power, without that a killer is forced into a static 'uh oh! You better watch out...in 3 more loops!". The first action is favored most in this setup and survivors will always be the ones to fire off the first action in this case. Unless the survivors ping is SO bad(1k+) their action will ALWAYS beat yours to the server ergo you will always lose the exchange outside of a survivor messing up. The only killers who break the pattern described above are also the most heavily complained about killers and decried as 'not fun' for survivors.
EDIT: We should also immediately make grabs server sided as well. Survivors can enjoy teleporting back from vault points/running away from gens into the killers arms.
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Or you can simply hit the survivor next time instead of letting them dodge it.
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Survivor uses DH early: THEY'RE USING IT FOR DISTANCE HOW DARE THEY
Survivors use DH to avoid a hit but end up exhausted on the ground: well they were just too greedy with it
Survivors are bad no matter what on this forum
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you aren't getting robbed at all.
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Killers?? Yeah they kinda are.
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how are they being robbed ?
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How are they not?
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youre proving nothing at all.
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Neither are you
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Okay, if you're talking about hitting them and them screaming but they continue running, they actually reacted on time and used dead hard correctly. Before they would probably be exhausted on the ground. Other than that I honestly don't see what else you're talking about.
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I think it’s quite hilarious how much players care about who gets robbed now, but they cared so little back when it was the other way around. If nothing else shows your bias, that certainly does.
I have literally had many matches previously where I was exhausted on the ground and you know what the killer told me to do? Sucks to be you and to “stop bringing the perk”. I don’t except sympathy, but come on now. Don’t act like survivors did this.
The design for this perk clearly does not work well with dedicated servers. Because it seems to me that in P2P neither party had issues.
So, I am not saying that the screaming after a swing should stay, and I’m certainly not going to tell you killer players that it “sucks to be you”. But for the love of god stop trying to make this into a us vs them moment when YOU know the perk didn’t work as intended before. Only difference is you saw a body sliding down forward with an exhaustion icon on their end.
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