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Which maps are in biggest need of a rework?

The_Crusader
The_Crusader Member Posts: 3,688
edited December 2018 in General Discussions
I'm gonna say all the coldwind maps and disturbed ward. You can tell these two are bad because survivors pick them almost every game.

I think we can all agree the corn is a bit much. Its really hard to see survivors and hurts some killers more than others. On top of that you have the see through walls so theres no mindgames, just loops. Lots and lots of loops.

As for disturbed ward the inside is like a fortress. With all the ultra safe pallets + window loops + balanced landing you could easily loop a killer around that place along for most of the game.

Comments

  • Unnamed_Freak
    Unnamed_Freak Member Posts: 570

    AutoPallets, I mean, Autohaven. Basically all the pallets on those maps are safe.

  • XxAtomicAlfiexX
    XxAtomicAlfiexX Member Posts: 395

    COLDWIND FARM !!!!!!!!!!! btw i have a discussion talking about it. i just wanted to see who else hated it so if you hate coldwind farm go to my discussion or dont if you dont want to i dont really care.

  • Master
    Master Member Posts: 10,200

    haddonfield

  • Boss
    Boss Member Posts: 13,616

    Any map that still allows Totems to spawn in LoS with spawning Survivors, in LoS with Generators, in plain sight & on top of hills.

  • nikodelpino
    nikodelpino Member Posts: 27

    I would reduce que size of the Red Forest since that map is now the biggest map of the game, as I killer I feel it's too big.

    In my opinion the devs should take a look at the window of the Ironwork.

    Also the tiles of Coldwind should not allow the survivors to see the killer through them, the tiles should be like the other Realms so the killer have an opportunity to mindgame the survivors.

    The fences of Haddonfield sometimes can spawn in a very disgusting way. Although I have to say that when it happens to me as survivor is way too fun, but I also understand that is not balanced.

  • Iceman
    Iceman Member Posts: 1,457
    Master said:

    haddonfield

    Yeah this map is problematic when playing killer. Especially Myers house. 
  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,041

    The Game x 1000000000

    Coldwind for all the corn blindness. Sort out Blood Lodge aka pallet town.

  • NMCKE
    NMCKE Member Posts: 8,243
    The game, most of the map should be on one level.
  • Attackfrog
    Attackfrog Member Posts: 1,134

    @Iceman said:
    Master said:

    haddonfield

    Yeah this map is problematic when playing killer. Especially Myers house. 

    Yes. It's the single most consistently terrible map for killers.

    Spawns don't matter.
    Characters don't matter.
    It is just plain terrible for any killer.

    Since it is so dramatically one sided, I know that I can look forward to a rework...

    ...When hell freezes over, Freddy get a review and DS becomes a balanced skill!

  • Swiftblade131
    Swiftblade131 Member Posts: 2,051

    The Game

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    @Master said:
    haddonfield

    This is the correct answer.

  • PapaAndrei
    PapaAndrei Member Posts: 72
    Just personally Macmillian’s map where the basement can spawn in a mining area. (Im bad with names)

    the middle of the map is just perma window loop.