Two fun hex perks I made up.
Two simple ideas that I thought were pretty fun. Thoughts? Do you think hypothetically they would fit in the game well?
Comments
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I think they both are useless. First one is too inconsistent and second one will be cleansed in 30 sec.
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I always though a perk that gave your hex totems a terror radius would be hilarious.
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The first Perk is just a Bloodlust-Perk. Instead of breaking a Pallet, you bloodlust it until the Survivor breaks it. Makes unsafe Pallets even more unsafe and safe ones potentially unsafe, even tho it might take the Killer a while to get the Pallet break with that if they are unlucky.
The second one is quite fun, but I dont really know how you actually want to use it in a way that it is useful. I mean, we have Dark Devotion which transfers the Terror Radius, and this is already not really used. It might be fun to be undetectable, but once the Survivors know what is up, it is very easy to find the Hex-Totem.
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The first one actually seems like a decent perk, if not a gamebreaking one. The second has some potential for fun, but the start of the game is when survivors are rapidly camera spinning in case of stealth killers anyway, so the impact of being unexpectedly stealthy is lessened - and the totem will be absurdly easy to find, so I can't see it lasting long.
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Wouldn't hex plaything be usless with the 2nd one ?
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Perks don't have to be compatible with everything. No Mither and Self Care aren't compatible with each other, for example.
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That true but why would anyone want to run plaything if this perk ever happen?
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Actually nvm i just realized plaything can be used 4 times since there 4 survirvors so ig plaything has something over it
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