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Risks and rewards

YukiShiori21
YukiShiori21 Member Posts: 46
edited November 2021 in General Discussions

High rewards equals to high risks.

This design concept is quite obvious when devs make hex perks.

Stronger perks are almost hexes (ex. ruins)or requires activate condition (pop goes the weasel) or with a ridiculous long cd (ex. oppression), which means they can't be activated all the time.

But survivors' meta perks are quite different, they have much easier activate condition.

DH just requires a hit then you can use the most strongest second chance perk to make up your mistake or just get to strong loop to stay alive couples of seconds

It's just am example.

You may say exhausted status is the counter balance here, but ask yourself 40 seconds without interacting a killer is a common situation or a rare one except being tunneling, that's another topic. Even when you finally get hooked, as soon as you are unhooked, the exhausted just magically disappeared, so DH, SB, etc. can activated right on the moment your feet touch the ground. Not to mentioned combine with BT and DS or a decent body block by your teammates.

Also the new Vigil is quite a huge thing with the debuffs and exhaustion as well.

I think survivors' perk need some adjust, maybe just a little bit then the whole game will be so much better.

Tell me your thoughts, ideas or point out where I misunderstand

Post edited by YukiShiori21 on

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