When will self healing be nerfed?
With Circle of Healing existing, My Slow M1 Killer's Pressure have been non existent. Playing as Legion has been horrible like what's the point of using your M2 when the Survivors have an Infinite Medkit on the other side of the map where Gens have been done?
Now with people running Circle of healing(At least 1 per match), People can heal themselves as early as 8 Seconds with a Medkit. Survivors are supposed to waste time healing EACH OTHER, That's why Healing is regarded as wasting your time because at least 2 players are not doing Gens. Currently though, it's not...
Healing yourself should be punishing. I am sick and tired of Survivors after injuring them running straight to a part of the map with no Gens because they can heal themselves infinitely there.
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Legion by itself is meh. Switch to Plague and have fun.
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Same experience with Doctor, Clown and Trapper. Switching to Plague does not mean Legion's problem is magically solved.
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The problem is it shrinks a already small killer pool to even smaller because CoH allows them to speed up the game even more on there side while removing snowball potential at the same time.
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It won't be solved until they buff Legion. COH is too strong but it's not single problem here. Even if COH going to be nerfed, Legion is still [Bad word].
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Green pin is a must on legion now i wont que the game without it, green pin and frenzy duration..
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I would say Green Face and Iri addon (that breaks pallets) if u are going for 4k and anything else for normal game.
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That Green extended duration is just 2.5 Seconds... I don't even feel the extended duration that much.
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I have has no issues dealing with CoH on Legion. They are one of the m1 killers who is the least affected by it.
Killer instinct isn't blocked by shadowstep so a single m2 is enough to roughly know where the totem is so it never last long.
And survivors taking time of gens to bless totems over and over on top of Legions usual slowdown really halts their progress to a grind.
Not to mention deep wounds counters the speed buff of CoH as it's atleast 12 seconds no matter how fast they can heal
And if the totem is too far away to detect I leave it. If survivors really want to spend 8 seconds running to the totem, 12 seconds mending, 16 seconds self healing and then 8 seconds running back to the gens they are 44 seconds out of the game.
A 32 second selfcare is concidert the best killer slowdown perk in the game
CoH can be strong but Legion and Plague are killer that really shouldn't have big issues with it at all
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Those killers weren't viable anyways. If anything, adding Plague to meta was a raw improvement to killer diversity.
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That still just solo calculated, Sure a Survivor is not doing a generator for 40 secs but 3 Survivors are still able to do Gens.
That also does not take into considerations that Chases are an average of 1 minute and can go on for more with how many pallets there are. You may suggest just to leave Good Lopping Survivors then but they would just be able to heal themselves. 2 Survivors can still get Gens Done while your pressure is so weak.
By the time as you down a Survivor with Legion, the other Survivors should have been healed up.
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That still doesn't magically solve the problem with those killers. They still have those problems, Ignoring them does not mean they are solved.
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Chases are an average of 1 minute.
This is your problem.
Even on a m1 killer like Legion your chases should never be longer then 30 seconds. Even that is a overstatement.
If you feel the survivor is in a strong spot and can run you around for that long you m2 them and leave
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When will ( insert everything that annoyed us last game) be nerfed? The constant whining about nerfing needs to be nerfed.
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If you wanna go for feral instinct marked surv in stock feral frenzy the max distance is 12m if they are already moving away , so this extended duration allows you to go for people that are bit more further away and thats why i use it , so i can utilize my green face better and i notice a lot of hits i do are like just before it ends i use the yellow 1.5 sec one since i play him a lot so i dont have much addons at all times.
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These are two seperate points for me. Plague becoming more popular is a good thing and M1 killers now having even more issues is another. I agree with both statments.
There should be better perks for M1 Killers to counter self-healing. Sloppy Butcher used to fill that role but with Boon: Cycle of Healing, Botany Knowledge, Medkits and Build to Last this is no longer sufficient. Not that you need to stack more than 1 healing perk on top of a Cycle of Healing...
Legion is in need for a buff or rework anyway. Their power is just not rewarding and there should be something more to them. Maybe even adding a funcionality like "if you hit a player with deep wound, they become broken for X seconds / can no longer heal themself".
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green face and iri addon dont work together very well in my experience since duration ussually runs out for me and first hit in frenzy doesnt apply break only the instinct ones so i go for duration extension and i run enduring anyways so i disrespect the pallet hoping for stun to get out ot frenzy much quicker and be on with the chase. But yea if going for 4k then iri face + cold dirt is the best.
I ussually run Thana-Enduring-Pop-BBQ with green face and frenzy duration , i have most fun with that playstyle, in tryhard build i would just replace Enduring and Thana with Corrupt Intervention-Ruin and iri face + cold dirt but i prefer to have some fun with legion since i play him the most, well him and wraith both "trash tier killers" cuz i hate my life ^^
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Then Pressure Disappears as Circle of Healing just made them Healthy again. That's why Legion is horrible to play as of the moment now, You M2 a survivor, Chase another one, But all the Survivor you leave injured just healed themselves.
This is my entire point why self healing should be nerfed. Leaving Survivors injured for pressure in not viable if they can just heal themselves infinitely.
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They don't "just" become healthy
They need to spend a minimun of 28 seconds before they do. If the totem is up. If it isn't it's 42 seconds+ whatever travel time.
Constantly healing vs Legion is still throwing the game. CoH didn't change that.
I'm willing to see your point with killers like clown, wraith or trapper. But Legion should not have an issue with CoH. You most likely lost those matches cause of other reasons
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Circle of healing is reminding me of old school self care years ago. Back when people could drop a pallet, start self healing as you start to break it, run to the double pallet 3 feet from you, do it again and heal a health state during a chase.
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The thing is Doc is very good against Shadowstep survivors. I have had little issues getting 3K in about 80% of my matches with him. I let them have their healing zone because the longer the game runs the more mistakes survivors will make trying to get those last gens on the half of the map I was guarding the entire time.
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The weapon against CoH is killers and perks that allow you to insta-down. My Starstruck Doctor build is doing just fine in this new meta.
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As far as timing goes typically after a new character is released they’ll do a hot fix on bugs or quick changes within a month and about three months after release they put out a balance pass on them based on the data they got over that time. (I think they need those three months in live play in order to give players a chance to settle in with the new stuff and develop their strategies with them to really get a good understanding of the long term impacts.)
So I’m thinking maybe January is when we’ll see a full Mikaela balance pass. My guess is they’ll keep how Boons work in general the same (i.e. can be placed using an action, snuffed by the killer and replaced again) but they’ll adjust the healing speed from Circle of Healing and maybe the radius of Shadow Step if either seems to be too powerful.
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I must admit it is a bit broken. Although I don't seem to deal with it too much because a lot of the time they ain't injured long enough cos they get the self in an awkward situation in which there is only one winner which is me and then they dc. Although they see me playing a certain killer they dc anyway
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Doctor has always been viable, and he's sort of a counter to shadowstep, but like all M1s he's slaughtered by CoH.
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Yeah idk why either side dont stop complaining and just play the game or just find another one geez its ridiculous
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ScottJund (love him even if I disagree with some of his takes) made a video about how self-heal speed should be capped, so expect to see a lot of people complain about that topic lmao
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When survivor q times are unbearable, so never.
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Expect spirit feel out of the meta it was a 1 for 1 trade and plague will eventually get the deathslinger treatment.
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This post is a joke. You cannot keep people injured with Circle in the game. This kneecaps all of the most fun legion perks and their entire concept. The mending is nothing, by the time you've hit a new survivor the first one has already mended. It's time-neutral because in that span neither of you have done anything to progress the game. Then they heal in three seconds and you're not getting any Thana/blood echo value.
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When you say they heal in 3 seconds you show who's post really is the joke.
If you have to exaggerate to make a point you never had a point to begin with.
I have no issues keeping survivors injured as Legion. With or without CoH. And I'm far from the best player.
If i can do it, everyone can.
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