The Game (Map) needs a pallet reduction.

As stated in the title, it needs a pallet reduction or at the very least a safe pallet reduction. Currently, playing killer on The Game feels like getting kicked in the sack every 15-20 just because you exist. You chase a survivor, they run to a safe pallet, they drop it, you're forced to break it, by the time you finish breaking it they're already near another safe pallet. The only time it isn't an issue is if you're playing one of the 3 killers that can make pallets less useful. All of the indoor maps have an extreme amount of pallets and safe pallets, I understand that, but the amount on The Game specifically is ridiculous.

Comments

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    And yet I still get teammates that dc or go down within 5seconds...

    I do agree though, but I want alot of things changed to be more fair at a higher level of play but we dont balance there

  • Junylar
    Junylar Member Posts: 2,308

    The number of pallets should be dependent on whether or not survivors play in SWF. If they are all solo - then The Game actually needs more pallets because of how open and dangerous the second floor is. If they are in SWF - then yes, leave them ~5 pallets and they are good.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    I agree. Can we take some pallets out The Game and put them in Shelter Woods. Thx.

  • Jplanas98
    Jplanas98 Member Posts: 534

    Add more windows, reduce the pallets, remove breakable walls entirely.

  • Junylar
    Junylar Member Posts: 2,308

    Breakable walls should be removed from the game completely, from all maps. It's a failed mechanic.

  • The_BiggCheeze
    The_BiggCheeze Member Posts: 457

    Just let it go honestly. The devs aren't going to change a damn thing that we ask for unless their "data" says otherwise.

  • jesterkind
    jesterkind Member Posts: 9,852

    I agree- the pallets really need to be reduced. Maybe redistributed, the upper floor is kind of a death trap for survivors due to how little resources they have up there. No vault spots, very few safe pallets, heck, not even that many unsafe ones, it's open as hell so they have less to hide behind...

    Whereas the lower floor is a nightmare for the killer due to how cramped and pallet-dense it is.

    Not sure why people hate the breakable walls, though- I find the Game one of the few maps with pretty decent breakable walls, you can smash through them to go interrupt a generator before said generator actually opens up that wall, if you want to. It's not a map where you need to break them, just one where doing so could benefit you.

  • Aurelle
    Aurelle Member Posts: 3,611

    I think there's a lot of pallets on Gideon because there are little to no window vaults on that map. If more window vaults we're added and reduced the amount of pallets and breakable walls, this map would probably be more bearable to play on.