http://dbd.game/killswitch
Dcing during ptb should be a 1 hour penality every single time
I wait 14 minutes to play as a killer and use a offering to play in a real map instead of 85% of the time playing in the new one to experience the killer in other maps and what happens the moment I use a offering after 14+ minutes of waiting? dc and so match is canceled, dc penality should be freaking available during ptb, just make it so if someone dc it's count for a penality, a crash with bug report and such it doesn't count, internet cut, well that's your problem, I don't want to wait 15 minutes every time to have a dc on me because survivors are being ######### babies.
Comments
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Please think outside the box before posting.
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PTB has DC penalties turned out because there is always a good chance that a game breaking bug can occur with new content, or someone can take the game hostage with something new. The PTB is for TESTING. It's not about "let's play and enjoy the game as normal"
They're not going to leave the penalty on and risk punishing players who may have had no choice, especially with the possibility that it could be a common or easily replicated bug or exploit.
It sucks you have to wait so long for a match as killer, but if you're that pressed about it, you should find some friends to queue up in a custom, or hit up the official discord to play with some randoms. That way, you can test to your heart's content.
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I know that
they simply need to code to make a proper difference on what is a dc or a crash to give or not the penality, not that hard
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No, because players willfully DC over bugs, exploits, game hostage situations, etc., and it looks exactly the same to the game as DCing for no reason. There is no way to account for it properly in a Player TEST Build. Which is unfortunate for you in your case, but it is what it is, and it will never be changed.
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While that be cool on this or any game its simply just not possible I think to tell between dc/pull modem/power outage etc.
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