http://dbd.game/killswitch
70% of all perks and many add-ons are not metacompatible or obsolete
hi,
Survivors is mainly about: Decisive Strike, Borrowed Time, Dead Hard and a perk of their choice. At the moment, Boon COH is often preferred.
Killers are mainly about. Currupt Intervention, PGTW, Ruin and a Perk of their choice. Right now it's mostly Noed, Undying, or BBQ.
(At least that's my feeling).
There are also killers and survivors that play other combinations, but mostly it's always about the above mentioned perks. Now we come to some add-ons that are really poorly designed or outdated.
I'll just give a few small examples here: Disfigured Ear (Hag), Maple Knight (Doc), Outdoor Rope (freddy), Swing Chains (freddy), S.T.A.R.S. Field Combat Manual (Nemesis), Licking Tongue (Nemesis), Shattered S.T.A.R.S. Badge (Nemesis).
Survivors include: Scratched Pearl, Eaten Badge, Gold Badge, or Glass Pearl. They are far too rare or not seen at all.
I didn't mention Ghostface and the Legion now because I know those two killers will be investigated in the future.
There are many more perks and add ons that are just not meta worthy but I don't want to exaggerate here now and go into every single perk or add on. How do you see it ? Do you think it's really time for the devs to release a perk/add ons chapter or something like that? or maybe something like a midchapter?
Comments
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DS (Anti-tunnel), BT (anti-camp)
Corrupt Intervention (Early-game collapse + zone information)
I don't really see the above not remaining meta. And any Perk variation will simply be a question of what variant is the best powercreep against what already exists.
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Its not meta compatible because this aint a comp game
Not everything needs to be balanced for the highest level when such a small percentage of the playerbase plays at such level
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That's a really good point and makes me think about it
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well what does trash mean ? There is already one or the other good combination
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I feel like the "meta" works as a what you feel is strong
Yes those perks are strong which is why i use some of them
Especially BT and Corrupt
Cause of time contrasts... other perks are acceptable
Gen placement and Spawns are really showing to be unfair at this point... and base regression (which is why Ruin and Pop are used together and Undying
But for those other "meta" perks Like DS/ DH/ IW... possibly more are more for a solo Survivor in a 1V1
I'd rather play for my team (even if I die) then be a real solo Survivor... And on the other hand I'm Currently working on a Build for Killer That I can be comfortable with (unfortunately it's not working out like I'd hoped for)
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70% is conservative. i'd say its much closer to 85% then 70%.
Some of the Perks if you DOUBLED the effect would still be bad.
Most addons are either just straight up contributing nothing or the strength is so insignificant you might as well flex that you dont use any addons.
most numbers are incredibly conservative for no reason, and the 2 addon system kinda pinches the balancing in a very bad way.
If i just try to think about some of the more crazy perk combos that could be theoretically strong , they never work because of a design that seems to be specifically made so that they dont work.
perk synergies with killers is also a huge issue, in very rare cases can a bottom tier killer use a perk better then a top tier killer can. STBFL is probably one of the rare ones that works on lower tier killers but not on the top of the top. Meaning they can't really make a perk that is strong that won't help the top tier characters to be even stronger ( we probably don't want that even if the game is survivor sided at the high end)
i don't see this changing ever. this is a fundamental problem. It would require attacking base mechanics like regression hooks gens etc. and i dont see that happening seeing how they have went this long with out changing them.
To answer your question: they should really RE-HAUL the entire addon system. they for sure could make a system that fixes most of the problems if they did. They won't . as for Perks i think its dead on arrival how could this ever change? in the current system the way they have with this many killers and so many possibilities so many different combinations . It would only change if they knee capped ruin pop and undying. OR a change in the system smiley face :) example: make all regression perks under 1 umbrella title Regression and allow only 1 perk per category, therefore allowing them to be more powerful because they are restricted to only 1 per slot smiley face :)
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What bothers me about the situation is that perks are constantly being developed that are simply not meta-suitable. Just take a look at the "Trail of Torment" perk. Good perk with a nice effect..... It's bad enough that the survivors can see the generator's aura, but why do the developers add a CD to it? It's so unnecessary, if you know what I mean.
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What, you mean you don't like the 50 haemmorhage and blindness add ons?
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And not only these, keys, fog and luck offerings also are trash level now
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Was Luck ever not trash? In its original incarnation it only improved your chance to pull yourself off a hook and pull yourself out of a bear trap by 1-3%, which was total trash. And they removed the bear trap in a patch, making it even worse than that!
Luck is definitely something that needs a serious revamp.
I’m not a fan of fog, it seems kind of worthless to me, but I’ve seen some people swear it’s useful for or against certain killers, like helping hide Trapper’s traps. I’m not convinced personally but I could be wrong, who knows? 🤷♂️
Keys being able to allow multiple escapes with a single use was overpowered, they deserved to be revamped to only allow one escape per survivor. The hatch not appearing until only one person is left, though, might be a bit much - it would be enough if the hatch opened for the key user then immediately reclosed.
As far as the numbers go, the current incarnation is now how risk, high reward. A key only works if you are the last remaining survivor and the killer closes the hatch before you find it. But, when that happens, you get a free escape worth 5000 bloodpoints. So it only applies in something like 7% of matches would be my rough estimate, but when it does the reward is huge, so on average if you carry keys repeatedly you get about 350 bloodpoints per use. Which is… 🤷♂️? For a real comparison, you’d have to calculate how much a single toolkit increases your personal chances of escaping as well. Does a lone toolkit increase your odds of escaping around 7% or less? Maybe not, but maybe? I have no idea there.
So TLDR, a key gives you a small chance per match of 5000 bloodpoints. Whereas a toolkit or medkit consistently gives you some visible effect during the match that slightly improves your chances of winning, but it’s not clear what that exact numerical improvement is on average so it’s hard to compare keys to those.
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i mean i did already kinda said it in my post. But yeah it rubs me the wrong way. You can see the Generator that they might not know the location of L. It gives away for people who know what the perk is that the perk is active L. and you could say that its giving the perk some form of counterplay. But then why the cooldown? even if It didn't highlight the generator NOT EVEN IN Proximity, and they couldn't know that the perk is active. Would it even then be a top tier Perk? would it be a top tier perk if all that is granted and it had no cooldown? those perks never stood a chance to be viable, Dead on arrival . And there's a sea of them thats just one example.
it really makes no sense. not in terms of strength. but in terms of functionality, everyone loses .(it would be od if it didnt show the gen or had a cooldown tho XD )
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if the game is balanced around the top level of play, the game will be more balanced overall
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it will also be WAY more boring
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"Luck is definitely something that needs a serious revamp"
I see it exactly the same
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I would say at least 25% of the perks could have their effects literally doubled and they would still be garbage. That should say something about how bad the balancing is on a lot of them.
Honestly they don't even need to give up a lot of development time on perks. Just run through the list and start jacking up the numbers on dozens of them that see no play.
I like that we're seeing regular passes on improving old perks but it's too slow and most of them are too light handed. We need to see like double the amount of perks on each update getting buffed and much heavier handed on those buffs. Many of them that have been touched are still bad.
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What do you mean? Visionary is so meta...
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Half of the Bloodweb for SUrvivors is TRASH. because SUrvivors are TRASH! Long LIVE the KIllers!!
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come on something like this is unnecessary....
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True, let's nerf some killers today!
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