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Weekly complaint thread about circle of healing
Please nerf this perk.
I know you wanted to sell more witch DLCs by making it stupidly overpowered, people have bought mikaela now so you can nerf it.
It's easily my least favourite perk in the game, surpassing dead hard and tinkerer, which are hard perks to beat in terms of annoyance.
I just dont want an entire team getting free medkits and we'll make it for the price of a bit of time and 1 perk slot across 16 total.
Shadowstep is fine, the new upcoming boon looks fine (might be scary on slug killers like oni and twins).
Pls nerf.
Thanks.
Comments
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Nerf self healing and then COH would be fine.
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or just nerf COH
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Well that would nerf COH.
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That is the objective here.
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I think boon totems should take a bit longer to bless each time they are snuffed out. Similar to the "wake up" action.
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Nah I want CoH nerfed, the effect it has is too strong.
Other boons are fine imo.
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Do bones.
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.senob oD
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Yeah COH can get a little overbearing. Just make self healing with it slower or add a speed cap to self healing
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I don't know How they can nerf that perk without destroying It.
My only guess is that CoH could work with a stack feature. Each time you bless a totem you gain 2/3/4 heals between the entire team to use and when they use it all, the perk disables and the owner need to bless it again.
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Nerf/change the healing mechanic overall would bring CoH to be more fair
But in the current state of the game its super broken and so will the new one be
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Shaman gamers rise up
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I dunno I hate shadow step more, 0 scratch Mark's hurts tracking on indoors and you cant see scratches at a far
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Unpopular opinion: Boons aren't busted they actually make survivors weaker from the time wasted, If 4 survivors ran boon perks let's say they instantly know where totems are it could take 5-10 seconds each to get to it then you have to bless them so 14×4 if there are no hexes is 56 secs blessing time, and if they do it just twice that's 112 secs to bless plus 40 secs for combined time to find totems equals a total of 152 secs or 2 minutes and 32 seconds of time essentially not doing Jack #########, killers keep throwing up "but they can just relight the totem!" Yea and while they're wasting all that time gens aren't popping Ive gotten to where I hate boon players when I'm playing survivor, too much time wasted on the totems and my killer matches have never been easier when people try to run that trash. Just do the damn gens I promise your chances of survival increase when boons aren't there.
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Stomping a boon totem out should break the totem, then boons would be fine. It keeps them strong but on a limited resource.
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Honestly make healing yourself with COH 75% normal speed (so it's still better than self-care), and healing with others 65%/70%/75% to match it. It'll now take 24 seconds to heal yourself without a medkit- again self care does this in 32- and others healing you will take like 12 seconds, so not We'll Make It levels of strong but still pretty strong.
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See the thing is if you was 25 finding and setting up a boon to heal your self you've already mand up time sure someone could of healed you in 16 seconds but then they arent doing gens so you've already got the advantage that it only takes one person to heal at normal speed now and thats what makes CoH so efficient. Its not the exact time but the face that your not taking someone else off a gen to heal you which you have to also factor into the time.
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But you're essentially just using it to self-care , you're wasting all that time just to stay healed only someone boosted would worry about that the whole match, running resilience and adrenaline with gen rushing will end a game way faster and more than likely you'll all survive if gens are the focus compared to boons where resources are being wasted while people are rubbing themselves in the same part of the map every time, the longer you're in a match the more your survival chances drop do the math on the boons and time wasted when blessing and healing, it sounds good and has a nice effect but it's really not worth it when you add up all the time wasted from a four man with boons
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Well I'm sure not trying to gen rush out thats just boring and there's no point in playing if thats the plan. I'll stick to how I play lighting my boons and running the killer around you know enjoy playing.
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I say being snuffed should break the totem, would make the new pentimento perk somewhat usable. Or throw in some risk to the perk, repeatedly blessing a totem grabs the entities attention or something.
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Shadow step is way more OP than COH lmao and when the new totem comes out, it will also be way better than COH. not sure why we should nerf the least powerful boon totem and leave the rest alone? but I don’t think any need to be nerfed.
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You're missing the point , you can play however you like I'm pointing out that people are wanting this nerfed whenever there are strategies way stronger than using boons
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first snuff cracks the totem, second snuff breaks the totem
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Thats ture as long as everyone on your team is super efficient and you have no weak links now you add in CoH and your almost as effective even with those weak links.
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CoH is the weakest boon available right now.
Shadowstep saves health states far more than CoH replenishes them.
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CoH frees up a player to stay on gens instead of healing you which is far more efficient then maybe losing the killer with shadowstep
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Losing survivors is annoying but what I dislike more is losing the initiative. SS makes me waste precious time trying to find Survivors when before you needed Distortion.
Are they hiding in a locker? Are they within your TR? or are they on Shadowstep? Only God knows now.
At least with CoH, if you find it you can leave it because you know where the survivors will scurry off to the second they are hurt.
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The thing is if you don't snuff CoH and they make it there thats 8 seconds to heal yourself(it can be faster) and you normally get 20 seconds of distance you can easily restart a chase. CoH allows survivor to rest by themselves at crazy speeds which completely destroys snowball potential.
I agree the distortion effect is a pain but I find i can predict where survivors or going to be more often then not.
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Remove the double healing speed buff when you self heal, and implement a soft cap to the number of times you can bless a totem.
Now everyone takes 32 seconds to self-care with CoH alone at base, and 16 with a med-kit.
Healing someone else still takes 8 seconds, but it has a reasonable condition of two people being under the effects of CoH.
Depending on the soft cap method used, killers are now also rewarded for snuffing out totems.
There, problem solved.
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Some simple examples of a soft cap or limiting system.
- Every time you bless a totem, gain a token. Each token makes you bless subsequent totems 20% slower.
- Once your totem is snuffed, you cannot bless again for x seconds.
- Your blessed totems have 10% effectiveness, and gain 10% effectiveness for every 10 seconds it is active (up to a maximum of x%)
Note: The last soft cap system means you would heal at 10% speed when you first erect a boon, but then you'll get whatever you want the healing cap to be depending on how long it's active. For Shadowstep, it would simply reduce the duration scratchmarks instead of removing them entirely until it was active long enough to reduce them by 100%.
You could also bypass nerfing the direct self heal of CoH with the last suggestion.
Numbers are debatable, but the concepts should be there.
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Edit: I could also see this perk being balanced around aura-reading as well.
For example:
- Make it so that survivors don't see the aura of the totem at all - instead having to rely on their perception of the faint blue outline of the area's effect to determine where the boon is; and/or
- Make it so that killers can see the aura of the boon totem within 16m.
There's just SO many ways to better balance this perk, and I'm very disappointed there's no talk from the devs about doing so yet. These perks are too blatantly overpowered and favored for survivors in their current state.
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Weekly reminder this is one perk slot that gives three other survivors a 5th or potentially a 6th for 2, perk for free, that can be removed but can be constantly replaced, removing large amounts of killer pressure.
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If freaking Distortion is capped at 3 uses, so should boon totems. The infinite relighting with no counter is what makes them broken, and goes against the established mechanics of totem perks in a frustrating way for killers. I would say two charges would be fair if they are going to keep the very strong effects of each boon perk.
This would also make it more useful to have multiple survivors running boon perks, as currently it's a waste in most cases.
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Okay, but conter nerf a Hex of killers.
Choose wisely.
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Once a hex is cleaned its gone forever boons can be reblessed or if you don't like where its at just bless a new totem and move it to there.
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Sigh. You come with that? Okay
Hex are map wide.
Hex are way more powerfull than a boon.
Killer can defend their hexes. Especially with their traps or skills.
There are Hexes/Perks who make a second version out of it.
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Circle is Op really broken. The nail on the Coffin of killer. I will became a survivor main if they dont nerf this stuff.
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Make it so KILLER can STOMP/DESTROY a BOON Totem. That is all that's needed at this point.
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Make it 75% healing.
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i'm so sorry for you.
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I've never seen a team do the situation you described. Most of them have 1 or 2 survivors placing boons.
Also you're conveniently forgetting the time CoH buys you by allowing survivors to heal themselves stupidly fast, which by default also extends chase time, makes killers have to overcommit to chases and overall makes survivors more efficient on gens because they don't have to search teammates to heal, and working on gens is easier when you're not injured.
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Wrong because then everyone feels safe healing and keeps running to the totem and resetting instead of just grinding out the gen, and it's only insanely fast if someone is healing you or you made your build around it , even then you're wasting time by resetting meanwhile someone is keeping the killer busy and using resources, the more you reset the more safety you lose and if the killer snuffs that totem you're spending a whole damn gen to go to the totem, rebless and then reset, people can play how they want but it doesn't change the fact that it makes you inefficient and too much time is wasted
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Resetting is never a waste of time if you do it correctly. It literally gets rid of all the pressure killers have.
Also boons cover a large area, stop pretending you have to run an insane distance to get to them. 2 boons can effectively cover half of the majority of the maps.
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You have your opinion I have mine, it's fine to disagree, I think boons are a waste of time the match could be over way faster if you didn't even worry about it, they're only good if one survivor has it that way multiple people can still be on gens but even then you could add up the time it took to find the totem, bless it, then reset and it would equal the same as if you did a gen with that time and it can make the difference between escaping or not late in the game when resources have all disappeared
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Even if it takes you the same time to go to a totem blessing it and healing as if you would of self cared anytime its used by any survivor after that is time gained on the survivor side. And ill say it again boons cover a 48m bubble and thats alot. It would take a survivor 12 seconds to run from one end of the boon zone to the other.
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That's fine that you feel that way but I'm old school I'll run adrenaline and gen rush unless I'm being chased because that's how the doors are gonna get open, Ive got 10,000 hours in this game not that it matters but I've seen the way BHVR does things and this to me feels like they released a perk that has benefits but it stalls the game into a grey area when multiple survivors have it and hand the killer pressure because it gives them more time and that's your best friend when playing killer because every second counts in this game
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Thats fine with me your entitled to your opinion you have fun with your gen rush and ill enjoy by CoH.
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