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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Yayyy I just won a game (SBMM sarcasm)

I’m so happy I just won my last game, I mean I only got 1 person, they ran me all game, I hooked nobody else and couldn’t even land a hit on the other survivors, but I got 1 kill that I camped so that’s a win right?

a lot better than my last game where I got everyone on death hook, was consistently getting quick downs, landing cross map snipes with Huntress and 200IQ’ing every loop. But because I “played fair” and didn’t tunnel and just all round had a good fun game for everyone involved it was a 4 man escape, so that games a right off right? A total disaster of a loss according to the devs right?

Seriously though, the fact that the current MMR system is only based on kills is laughable. So 1 kill that you camp is a win? And 8 hooks is a loss? Nice work determining skill there developers

Comments

  • MikeyBoi
    MikeyBoi Member Posts: 559

    I would much rather get 8 hooks by playing fair and get 4 mand out then getting 1-4 kills by just camping survivors for full hook states.

    Mindset over matter in this situation, camping survivors isint going to make you better at the game nor is it going to make you feel good. Idk about you but if I get 6-10 hooks against 4 really really good survivors and get 2-4ed then that’s a win in my books..

    Its no different when a killer gets zero hooks the entire game but 1 hook kills all 4 survivors because they have noed during end game collapse and it raises their MMR..

  • dugman
    dugman Member Posts: 9,714

    You didn’t actually win either game it sounds like. 🤷‍♂️ 1 kill is still a loss.

  • Veinslay
    Veinslay Member Posts: 1,959

    It feels much better to get 1 or 2 kills with some camping and tunneling and getting BMed than it does to get 0 kills and getting BMed. Not sure what you're talking about

  • Sakurra
    Sakurra Member Posts: 1,046
    edited November 2021

    I don't know why you see this game as "lose and win". Games are not about winning. Games were created for fun. We should remember that.

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  • Fuzzels
    Fuzzels Member Posts: 459

    Don't worry about the "win". Unless you honestly care about your invisible MMR rating, which if you do that's fine, but if you don't then what's the problem? Just play to have fun

  • Veinslay
    Veinslay Member Posts: 1,959

    Anything where humans are playing against each other turns competitive. Completely predictable outcome. This whole movement of convincing killers they should be cool with never getting kills and being the survivors plaything is ridiculous. These have to be sluzzy trolls and survivor mains pretending to be killer players

  • BadLooperQ
    BadLooperQ Member Posts: 277

    Congrats. I'm on my 14th dead streak right now on low mmr solo q hell

  • pseudechis
    pseudechis Member Posts: 3,904

    Yeah but it can be hard to have real fun in an online setting sometimes.

    I want a survival horror experience as survivor where I flee for my life from a scary killer and death is almost guaranteed making real survival horror, usually I get sorry killer gets looped all game and I sit on gens, run everywhere because I don't have to hide, and then walk out the open door when ready. If I do die then everyone pisses and moans about how the team failed ugh. I'm not that good of a survivor I shouldn't survive as often as I do.

    When I play killer I want to recreate Friday the 13th/Halloween chase a bunch of fearful survivors around a map, scare the hell out of them. What I often get is BM guy clickity click while he runs 6 times around the same rock, then DC's or suicides on hook if you do catch him followed by post game sore loser/bad winner meltdown.

    The game when played online caters to those who want to win a PVP competition not recreate and immersive horror experience. That's why I wish there was a solo play mode custom game with bots.

    I don't hate DBD, I hate the DBD player base because I hate online PVP, its the bastion of sore loser'ism.

  • Sakurra
    Sakurra Member Posts: 1,046

    It's true. It's hard to have fun, but when you have it feels nice.

  • themoobs1984
    themoobs1984 Member Posts: 619

    That was true before the invention of online gaming and eSports. To me, competitive gaming and fun don't mix.

  • Sakurra
    Sakurra Member Posts: 1,046

    When I hear competitive I'm thinking about a prize lol

  • pseudechis
    pseudechis Member Posts: 3,904

    Yes it can be really fun, Its why I keep coming back. There really aren't any other games like this one that have some of my favorite iconic horror movie characters.

    I also really enjoy predator hunting grounds for the same reason but I have the same love/hate relationship with it because its online PVP again. It has a semi functional solo game given the base game has bots but its not the same.

    Friday the 13th has a solo mode which keeps me coming back even now that the servers are dead, but its really clunky gameplay so you can only do so much with it.

    Solo DBD wouldn't stop me playing online but it would give me the option of playing offline if I didn't feel like engaging in PVP.

    Having a solo mode would also let some of the more emotional members of the player base burn off some steam against bots rather than be dicks to other people. (I realise some people would still be dicks, but they would be dicks anyway because some people are just dicks).

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
  • SweetTerror
    SweetTerror Member Posts: 2,697

    And therein lies the downfall of DBD. Killer is supposed to be the power role, the one thing that survivors should be afraid of, but a well coordinated team on comms will completely destroy any killer. There isn't a single perk that can equally counter survivors being fed so much information at all times, and if a team knows how to use that properly, then Killers don't have a chance in hell.

  • pseudechis
    pseudechis Member Posts: 3,904

    This is why our gaming group doesn't really use comms other than to have a laugh while gaming. We all kind of agree that the game is much more tense when you don't know all the info and often that makes survivor much more fun.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    And more power to you for doing that! I don't hate on people using comms, it's just that the game wasn't designed around voice chat, which is why you have to rely on a third party for it.

    I don't deny that SWF is what helps drive the fun factor for this game, but continuing to see nerfs on Killers when such a powerful thing exists for survivors is just frustrating and defeating.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    I have been starting to use Monsterous Shrine. It's so funny to see them quickly get into struggle. But anymore I just make builds I want to have fun with and not try to be sweaty or "Meta".

  • pseudechis
    pseudechis Member Posts: 3,904

    Oh yeah I don't pretend to tell anyone how to play.

    Play the way you play. Anything goes if its in the confines of the rules. There are things that kinda annoy me but that's all on me.

    Nerfing killers does undermine the game experience though for both killer and survivor. I want killers that if they find me they will probably kill me because that's the game, its scary its tense. Same goes for killer I want survivors to struggle to get out because that's the game and its thematic.

    Sadly there are more players who want to win rather than have a thematic experience and the game is balanced for them making it less asymmetric survival horror and more watered down loopy chase, from my perspective its a shame.