Death of survivors and what to do next
The situation when there are only 2 survivors left and both are hiding in lockers is terrible
After the killer puts one of the survivors on the ground at death and with a calm soul goes to look for the last survivor, since he can no longer lose, just annoying
Since according to the new rules, the hatch appears when there is only one survivor
It is necessary to make sure that with each death of a survivor, the speed of repairing generators increases
Then 2 survivors have a chance to win
This will even solve the problem with face camping, since after the death of the survivor, the speed of repairing the generator will increase and it will become even more unprofitable for the killer to set up camp or tunnel
Comments
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No, this is a horrible idea. You say that it'll "punish" killers who camp or tunnel, but it will also punish killers who don't.
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Uhh no, if that happens and you lose that's on your team. Survivor is a team game so you win or lose based on teamwork and if 2 people are dead before EGC then your team deserves to lose. That doesn't mean you should give up but your chances of winning should be heavily diminished.
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Guys, just ignore all of his posts. There's nothing good to be found in any of them, aside from Survivor bias but there's enough on the forums
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That is, if there are only two survivors, is it easier to make a disconnect?
Clown? If my opinion does not coincide with yours, this does not mean that it is not true
Just figure out what to do for the two remaining survivors.
Repairing generators is unrealistic
Luke is not here yet
It turns into a game which one of them dies
But the killer, having found at least one survivor, does not hang him on the hook, but goes to look for the second without fear of losing in this game
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Mate, if I'm the clown, what are you? You're more nonsensical than Sluzzy
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I have a strong suspicion its a sluzzy alt acount...that or sluzzy long lost brother.
No, it isnt neater a need nor a must, killers whole point its to kill survivors, by doing so they ease down their work meaning they shouldnt be punished for doing their task, increasing the gen speed out of the blue makes no sense and its more of a punishment than a reward for the killers. Survivors at that point will just have to bite the bullet and try to work on gens stealthily or hope they get hatch. You have a very serious problem with balance dude... every single thing you demand its absurdly biased towards survivors and make their life not "beter" but absurdly easy...quite honestly i hope the devs never listen to any of your sugestions...you go to power creep levels i havent seen in years
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I'd say long lost cousin due to Sluzzy being able to speak English, unlike Hunter
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Besides me, do you still use another player's name to insult me? you are clearly a child
I'm sorry to sink to such a bottom of your intellect
In your opinion, at the moment when there are 2 survivors left and they can no longer win this balance? Isn't it easy for killers? after all, you can no longer chew what can you lose correctly?
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So you want killers to be given free buffs for being in a losing state. Yeah no. Accept your loss and move on to the next game. No one is forcing you to hide out for hatch.
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Why do people call me a child when I'm just stating facts. Truth hurts don't it
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No.. gen speed is already horrendous. Giving survivors a free win is horrible. There is a reason they fixed hatch, and even then hatch now is still ridiculous. By hatch's logic, a killer should be given one free kill regardless of how many gens are done. Hatch should be deleted, or only appear if there is one survivor left AND the last gen is done, and only be able to be opened with a key. Killers already have an outrageously hard time against just decent players with meta perks, giving them EVEN MORE gen speed is awful. This game is already severely survivor sided.
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Another second chance ? Why not !
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Considering you start 4 people VS a single one, courent tools for survivors give them a tremendous amount of information in the shape of:
Terror radious
Pre atack sounds
Post atack sounds
Grunts and sounds of many kind to know the killer its around
Heartbeat sound for proximity,
Third view vision wich its FAR superior to first one, granting survivors a lot of visual info
Second chance perks
Jungle structures with a lot of safe spaces
a very big amount of pallets scatered around maps
Particularly big maps wich dont help killers that much
Yea i consider it balance, the game doesnt start 2 v1, it starts 4 v 1 with the odds already in favor of survivors, if two people have been taken away from the game at that point i dont se why survivors should be hand held MORE they already are, that was one of the reason the hatch was modified the way it was, it gave survivors to much chances to escape the game with little to no effort.
Like it or not, and as i have mentioned plenty of times, something you always ignore clearly out of convinience, is that your idea of "balance" its nothing more than power creep with a big side of hand holding, i have read already plenty of your comments, treads you open and so on, and the common denominator its that, power creep, you dont look for balance in any shape or form, you just complain about things you dont like and try to push them as facts regardless that plenty of people have proven you wrong.
Im going to say it again as you seem to keep ignoring it, step down, take 5 minutes to tink what you are saying and then try to speak about balance, because seriously, you have 0 idea what that word meens in the context of the game
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That is, if there are only two survivors, is it easier to make a disconnect?
What? are you saying you should disconnect because your team is losing? don't get me wrong there's a couple things in the game I don't go after people for DCing against but if you dc cause your losing you wussy
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ok, maybe with a quick fix, I went overboard
But playing seriously when there are two of you is just silly now
Can then make it so that the hatch would appear? Precisely when two people
Or make sure that there is a guaranteed key in the chests when there are 2 people left
And it turns out that one of them still needs to die
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No. Survivors do not deserve a free win if their entire team died. That's like saying if there's 0 gens left the killer should be able to kill the survivors regardless of if they're on first hook or not
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Can you consider the killer's POV though, like why should they have 2 people escape to RNG because they were winning. You have to consider how a mechanic like that can and has been abused. They changed hatch to what it is today not just for killers but for survivors as well, survivors used to just wait in a corner for the appropriate amount of survivors to die for the hatch to spawn then run around with a key to find it. Survivors use to not even bother with trying to do gens if hatch had appeared. Now at least they have to wait out the entire rest of their team if they're gonna try it and most know that's rolling the dice a little too much.
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I thought this was going to be the last two survivors taking the game hostage at 1 gen remaining and hiding around the map.
But okay.
DbD works along what I've dubbed the Rule of 3.
If there are only 3 survivors alive by the time 3 gens are done, it's probably a 3-4k.
If there are 4 survivors alive by the time 3 gens are done, it's probably a 0-1k.
This game, by it's very nature, is snowbally. For both sides. There aren't many games which end in a 2k, unless the killer gives people gate or survivors take pity on a killer that got bullied.
Could that be fixed? Maybe.
But this would be a ridiculously strong buff to survivors, and also somewhat incentivize just sacrificing newer/weaker players.
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So you want killers punished.....for killing survivors?
WHY....IN THE FLAMING #########....WOULD THIS EVER BE A THING?!
You would need to tweak this so much that it would barely come into play. Mainly because gens don't need to go faster.
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While devs say they want a two and two that comes with the caveat that you still need to make it to the point where escape is viable to begin with. If you get down to two people and can't even attempt to open the gate, that's problem rooted in the mistakes of your team as a whole or you got outplayed. You're also not owed the hatch either and if you're hiding to try and get it then you're part of the reason hatch functions the way it does now.
Buffing repair speed just because people die is an insane thing to ask for. It's the type of buff that presents killers with a problem that can't be worked around as you'd be punishing them for actually playing the game. At some point survivors have to realize they aren't supposed to be the power role.
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"It is necessary to make sure that with each death of a survivor, the speed of repairing generators increases"
Look, mate...there isn't really an easy way of explaining you this, but...this actually exists in the game files, it just cannot be used without cheating.
DBD has a perk on its game files called Last Standing, which is a very early version of Bill's Left Behind. The perk did exactly what you described, and also affected healing and vaulting.
Here it is:
Even if it was restricted to repair speed, an effect like this is far too much for DBD, especially in the current and pathetic state of things.
This perk's existence and current status is the ultimate proof of that.
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I've read many horrible ideas on this forum, and this just might be one of the worst.
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Pretty strong perk agree
In my opinion, each survivor is a separate player and he should have a chance to win
If you tell me that the last survivor has access to the trapdoor
Then I will say that the killer, having knocked down the first survivor, goes to look for the second until the first one dies on the ground
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