How THE GAME went from 10 to 30 pallets? What type of balance standard is this?

I'm honestly questioning.

Comments

  • JPA
    JPA Member Posts: 1,685

    "What type of balance standard is this"

    I'd call it the "see-saw" standard

  • edgarpoop
    edgarpoop Member Posts: 8,780

    The standard is typically "We understand what our spreadsheet is telling us, but we don't quite understand the 'why' of it."

    It's nearly impossible to go down to an M1 killer on that map unless you make a pathing mistake, and it's hard to even make a mistake because it's a constant chain of safe pallets. I run Windows of Opportunity a lot. The Game is so far beyond busted. I have no idea how it passed an internal playtest.

    The kill rate was high because solo queue players have an awful time with bad gen RNG/working in tight spaces. It had nothing to do with tile strength. You could get horrendous gen locks if survivors weren't paying attention (they weren't). You still can.