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Would Clown be more fun with a passive ability?

Maybe some lasting effect if you get hit with a bottle directly, like reduced repair speeds.


Maybe a system where you gain some status effect like madness by spending time in clouds of gas? maybe then the "antidote" would actually be an antidote.

maybe you become increasingly hindered and have increasingly reduced gen speed until becoming exhausted and incapacitated? maybe some passive slowdown there, and survivors need to go to a station to remove the effect.


side note: is it just me, or is it weird Freddy has his clocks, but doctor has nothing like that? Maybe survivors could only snap out of it by going to a TV and staring at static while hitting the skill checks? it could be a really cool reference to clockwork orange. maybe they can't move their camera while they're doing this?

I'm thinking I'll make a list of ideas for doc change concepts at some point.

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