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Would Clown be more fun with a passive ability?
Maybe some lasting effect if you get hit with a bottle directly, like reduced repair speeds.
Maybe a system where you gain some status effect like madness by spending time in clouds of gas? maybe then the "antidote" would actually be an antidote.
maybe you become increasingly hindered and have increasingly reduced gen speed until becoming exhausted and incapacitated? maybe some passive slowdown there, and survivors need to go to a station to remove the effect.
side note: is it just me, or is it weird Freddy has his clocks, but doctor has nothing like that? Maybe survivors could only snap out of it by going to a TV and staring at static while hitting the skill checks? it could be a really cool reference to clockwork orange. maybe they can't move their camera while they're doing this?
I'm thinking I'll make a list of ideas for doc change concepts at some point.
Best Answer
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Clown needs a clowncar
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Answers
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i think clown has an oppresive chase, but everything else sucks.
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yeah.
my idea was to give slowdown after successful chases. kinda like pop, actually, by having the slowdown based on intoxication level.
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Hmm. Clown could plant prank boxes (think jack in the box) and after a certain wind up time if a survivor walks by it the jack in the box pops up and the survivor screams. If it's found before the wind up it could be disarmed.
More of a 'hey someone is over there' tool.
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Clown needs a buff overall he isn’t in a good spot at the moment
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that could actually be really fun.
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I can agree with this. I used to main Clown, but I just don't think he's fun anymore.
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I'm at the point where I think pretty much every killer should have some form of passive slowdown ability, even if they're not equal.
Except those with extraodinarily strong kits, like Nurse and Blight.
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I think he’s fine right now. He has a strong chase and a fairly low skill floor so he doesn’t need to be insanely strong
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