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Overcome. How do you like it compared to other exhaustion perks?

I feel like its simplicity is nice, but it is usable way less, since it won't work obviously if you are injured.

Comments

  • Haddix
    Haddix Member Posts: 1,048
    edited December 2021

    i've been using it since the ptb and i honestly think it's really stupid. it's given to you entirely for free and the effect is really good.

    i just hate how it's so good for W holding, especially into boons, without any kind of requirement or drawback, and you put almost zero thought into using it.

    also it's actually good with dead hard, especially if you have no boons.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,709

    It's highly dependent on the killer you're facing. It's useless against instadowns, but madly strong against Nemesis specifically.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    I honestly think it's horrible from a design perspective. It requires zero effort from the Survivor and is stupidly effective against killers without mobility or an insta-down. I truly hate how this perk is basically just further emphasising how weak killers M1 Killers like Trapper and Pig are in the current meta. Even after his recent buffs, Trapper still sucks and it makes me so sad.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    If more and more Anti-Loop-Killers are released, holding W will be more prominent. They just released another one. Obviously this also hurts M1-Killers, but what do you expect? Because of BHVRs bad design decisions (releasing more and more Killers which cannot be looped), we now are at the point where Shift + W is the right way.

    Killers always claim that Survivors have to adapt. And if they adapt, Killers are complaining...


    @Topic:

    I dont think it is that good. It is outclassed by Sprint Burst and Dead Hard and maybe even Lithe. I am using it on the new Survivor, because I dont have anything else which is somewhat good, but I would not use it normally.

  • vacaman
    vacaman Member Posts: 1,140

    It's the most uncreative exhaustion perk ever made. Use it if you want to run an exhaustion perk but not think about it, or use it with a healing build.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I rate it about the same as Smash Hit.

    In a good matchup you can create lot's of distance. In a bad match up it's a dead perk.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    It's very strong against most Killers, but Nurse and Blight don't mind it that much. Nemesis tho, he is crying himself to sleep

  • Clueless
    Clueless Member Posts: 340

    It is ridiculous in COH meta. I think it is only second to Dead Hard honestly.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    I don't think it's that good of an exhaustion perk. It's the only one in the game where you can only use it if you're healthy. So if you activate it once, and then you haven't managed to be healed by the time the killer finds you again, you're doing a chase without an exhaustion perk, assuming that's the only one you're running. It's definitely good against killers with no real mobility or range, but potentially not too useful against killers with either of those, like Huntress, Nurse, Blight, or Hillbilly. Speaking of Hillbilly, it's also not very useful against killers that can instadown unless you can regularly force m1 hits.

  • SomberNokk
    SomberNokk Member Posts: 732

    Ive been running overcome with vigil and deadhard, broken combo.

  • Bran
    Bran Member Posts: 2,096

    i'd say it's one of the best exhaustion perks.