Why are people saying Boon:Exponential is busted?
Like I understand complaints about the other two. But, really? Exponential is so more situational to the point it’ll be dumped after it’s initial newness. Getting slugged in the area is situational. Not to mention the killer can simply not slug. And most killers just go to the hook. The only way I see it viable is with Tenacity. Had a conversation with someone who said boons are busted COH = Exponential. Which is saying Dead Hard = Smash Hit. Because both are exhaustion. It got to the point of oh they run Power Struggle and Flip Flop which they called busted. Big overreactions.
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I haven’t heard a complaint about exponential ever since the PTB startesd
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Probably same reason people complain about artist if I had to take a guess
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Honestly I will admit I overreacted about Boon: Exponential when I first heard of it. But then you realize it's a anti slugging perk which is too situational to be reliable. Mixed that with Boons niches you get a pretty mediocre perk
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Because it’s the forums.
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The moments I saw what the perk was, I immediately knew it was going to be one of those perks that people freak out about and then not being that good in practice. It’s a fine perk. I don’t really have that much of an issue with boons anyway.
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Exponential isn't a problem unless a team goes into the game forming a strategy around it, and even then, it doesn't matter if the killer doesn't slug (and isn't Twins - Twins are hyper screwed by this boon, but everyone else can deal with excessive Exponential use by just picking people up.)
I only see it being a problem in SWF cases where everyone is aggressively trying to flashlight/pallet save and there's 3-4 mixed Exponential/CoH boons on the map.
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I have yet to see one person pick themselves up with it. I run it every match because I'm playing as Jonah and don't have many perks. I see quite a few other people run it too.
The killer either doesn't slug, doesn't slug near the boon, or slugs and walks 15 feet away to snuff out the boon.
CoH >>> Shadowstep >>>>>> Exponential
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I see the the problem in multi level maps. As a Oni enjoyer on say coal tower, the game or midwhich and I slug on whatever floor im on im in the dilemma of waste time on my power and search the other floor for a boon or swap targets and most definetly lose my slug.
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I remember when I first saw it I was shocked people were worried about it. To me it didn't seem that great.
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Some killers dont want to take 3s to snuff a totem so their effects remain for 90% of the match instead of half of the match or less
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The problem is that 2 seconds can cost you the case or can force to speak extra time you don't have to locate it instead of pressuring gens or starting another chase.
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Its really simple if you pair this perk with a team who sabo hook or you drop the totem where no hook are close example mother dwelling corner most of the time only 1 hook is close then you will get value out of the perk. The killer wont make it to a hook so its normal he will slug in that area.
The broken perk of the dlc is overcome this perk will ruin killer. For now im lucky people are still sleeping on it but when some popular streamer start using the perk i think we will see a rise in the perk usage and complain.
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It's a perk that can work out in a god squad, but not solo q. Kinda like power struggle + flip flop.
A coordinated team who knows what they're doing can make this perk look so broken (Yerv did a vid on it btw) but average solo q players won't get much value out of it. It's just better to run unbreakable because it's something the killer might not expect, or it's more so a backup in case things go south.
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The alternative is being healed up or leaving an area open for survivors to come and heal while you're chasing another person. Which means you will never have more than one injured survivor during the whole game. Now slugging multiple survivors can even be countered. Theres zero benefits to leaving that totem blessed
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Pretty much majority of survivor perks since Dead hard.
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It hard counters the twins and that just makes me sad.
For every other killer it is manageable (though, much like all other boons, it is really obnoxious on maps with multiple floors)
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Yeah I don't think it'll be broken. It'll definitely synergize really well with Tenacity though.
However, it might be an indirect nerf to Twins and maybe Oni.
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Exponential is fine. I think it's easily the weakest boon perk we have right now due to how situational it is, and it requires the killer to slug knowing that it might not be a good idea.
Survivors already have plenty of counterplay to slugging these days anyways - I don't think exponential really changes much.
It does kinda screw over twins though since victor can't snuff totems, but they're already a mess of a killer, exponential or not.
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Coh and SS are incredibly powerful perks but that's 2 slots, so you only get 2 slots for IW, DH, BT etc.
There's simply no room for this boon, and no reason to run it solo over the others.
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Literally no one is complaining about exponential. And if they are, it's because killers are tired of the one sided state of the game, and adding another boon without addressing the core issue of boons is in poor taste.
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The problem with Exponential (the only problem with it, honestly) is how it makes Twins literally completely unplayable.
By the time your 8 seconds of combined fatigues are over, the Survivor is already over halfway recovered, meaning if you can't get to the slug in 7 seconds the Survivor can get up before you can pick them up (i.e. the slug needs to be within 30m of Charlotte in a straight line).
Granted, that's more of a Twins fatigue issue than an Exponential issue, but it hurts that they didn't think of Twins before implementing the perk and neither toned down the recovery speed nor buffed Twins' fatigues to allow them to deal with the perk.
Against every other Killer, it's a more situational Unbreakable.
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The only time it might be a problem is if a SWF coordinate dying on pallets within the boon's range and use power struggle, flip flop and perhaps unbreakable to recover even faster. To be honest when power struggle first came out I thought that scenario would happen a lot with just unbreakable, flip flop and Soul Guard... but it doesn't.
Purposefully dying on a pallet in a coordinated SWF (especially since hit validation) is very powerful even without the perks mentioned and maybe it'll become a more wide spread strat one day. Just the presence of another survivor in the area can lead to the killer wasting a bunch of time looking for them.
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I can see how it can be annoying, especially against a sweat squad that spends the entire game trying to bully the Killer. But I haven't come across anyone who has used it yet. Even when they're playing SWF, it's just been CoH and Shadow Step.
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Cause idk... Literally prevents killers from slugging when they have an opportunity to and would be really bad not to. Against twins or oni.... you don't know where the totem is since they buffed the audio range to where you have to be within like 8-10 meters of the totem now compared to the ptb where it seemed like you could hear it from 15 meters away (I did a test on the saloon with a totem and i could still hear it outside near shack in the ptb for boons). With twins if you hold W you can pick yourself up before charlotte can even get to you and oni risking losing the slug if he keeps going. People are so blind to the fact that in a killer actually trying to play to win they have to either pick or look for the boon.
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It takes away killers being able to slug, so if they need to slug to win, they just lose now. It also stacks with Unbreakable, so you're recovering at 40% increased speed. Couple that with being forced to slug because of flashlights, and that's basically a free self-pickup for the survivor. This could make Soul Guard meta.
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New boon and one teammate with flashlight forces you into no win situation.
You need to pick up and hook downed survivor, you can:
Just grab him ASAP - possible flashlight save.
Look for the totem to snuff - losing time, survivor can get up with or without help from teammates.
Wait and look around or chase another survivor - downed can get up or you never hook them because Flip Flop and body blocking.
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i haven't heard anyone complain about it since it went live. Also it's one of those on paper it would be good but in practice not so much.
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You have to commit a lot for this to work. It's kinda like full Head-on SWF builds.
It's not really good alone like CoH. But if you combine it with SWF using 4x flashlight and whole build around it, it's pain to deal with it.
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It's not. Indeed, in solo-que, it's perfectly fair. However, much like Head-on, it's a perk which can make games pretty miserable for the Killer if properly abused in a swf. It's not overpowered, but it is potentially problematic.
Pretty funny video by Yerv which showcases how it could be a major annoyance for an unprepared Killer.
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I don't think it's broken at all, like you said it's a very situational perk. Most killers don't slug and honestly you'd be better off running unbreakable.
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Its another tool for swf. Solo will not get much use out of it.
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Mh, I disagree.
You can clearly see where boon totems are,so if you get downed, you can crawl to the boon totem even if it's relatively far away.
Furthermore, survivors who are working on gens won't try to help you if they see you are crawling to a nearby boon totem.
This means that if this perk becomes meta like CoH, slugging will no longer be a beneficial strategy for the killer, because no survivor will stop working on a gen to try and aid a downed teammate who is going to res themselves anyway and the killer will actually lose efficient time if they decide to not hook survivors immediately.
So you don't need communication to make this perk work.
Mine is mostly speculation however, I guess we'll see how good this perk is in a matter of weeks
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There were definitely people seriously overreacting to Exponential when it was still on PTB. I got into a big debate with one person for instance who claimed it was literally game breaking. I’ve said from the beginning that it was probably very situational and inconsistent compared to Circle of Healing and wouldn’t be nearly as popular.
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Its at its strongest during end game collapse when you are trying to manage guarding doors, downing survivors, and potentially guarding a hook. Its just too much to juggle.
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I think it's hard to say, I like using boons to help teammates so I just use all 3 with small game but I agree that the optimal meta build will probally be something like dead hard, circle of healing, decisive strike and borrowed time.
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It's not that Exponential is busted, the actual perk is fairly tame for what it does. The problem is that its another band-aid fix for killers that might have to resort to slugging to make any kind of progress in a match. The one thing I hate as killer is having my progress taken away by things I can't control. I don't mind giving survivors chances, with the myriad of 2nd chances they already have, but it just seems like its another thing to prevent killers from doing their job all for the sake of survivor fun.
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It's another perk that boost SWF in conclusion, which is bad for the game balance. And since boons can be relit infinitely and in the same spot..
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