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Can 99'ing the gate backfire??

Nathan13
Nathan13 Member Posts: 6,983

have you ever had a match where the gate was 99 and you died, but you probably would've escaped if the gate was open??

Comments

  • JPA
    JPA Member Posts: 1,685

    Well if there was some situation where going for the unhook would have been smarter than 99 the gate at that moment (e.g. Killer was not near the hook and pressuring another survivor), then yes, 99ing in that scenario is a bad play.

    In general though, there is no downside to 99ing a gate. It's usually always correct to go and 99 the gate and then go and unhook if you have BT, or help with an unhook feint and bodyblock (if you don't have BT).

    I think the progress on the gate should start to regress (and fast) if it goes above 50%, so you can technically only "50" a gate.

    Cause at the moment theres no downsides to 99ing a gate, and it is a no brainer, win-win situation.

  • GannTM
    GannTM Member Posts: 10,956

    I honestly can’t really think of match where that happened to me. I will say that it’s very risky to 99 a gate against Trapper as he can trap the lever and prevent you from immediately tapping it.

  • JPA
    JPA Member Posts: 1,685

    But he can trap it even if isn't 99d if he's nearby, then you have to remove a trap, and still do the lever.

  • Hektic3000
    Hektic3000 Member Posts: 674

    Sure plenty of times. Its just crazy how people primarily do it to counter 1 perk and just hold to that idea no matter what's happening. Sure in the event they do have blood warden you can negate it but aside from that why not just open the door? Why drag the game out longer than it needs to be? In a lot of the cases I think blood warden triggering can add a little bit of fun back into the mix and makes the other side have a bit of a better game.

  • Nathan13
    Nathan13 Member Posts: 6,983
    edited December 2021

    I think survivors do it not because of BW but also because of the timer.

  • JPA
    JPA Member Posts: 1,685

    Yeah imagine having to play in a specific way to counter one perk all the time

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited December 2021

    Yes,

    I’ve had matches where there was no time to heal, so we unhooked, but one of the other teammates 99’d and was nowhere to be found so because we had to spend that extra second one of us went down.

    Another risky situation about 99ing the gates is also when they are very far from the last hooked survivor. Because many times you have to take an extra hit for them in order for them to make it. So if everyone is injured from taking hits no one can afford to spend time opening. This is also problematic if the killer has faster recovery (STBFL)

    Blood Warden isn’t really an issue unless the timer is already I believe half way through or below (someone can correct me if I’m wrong). Because if it is, there is no time for anyone to get out before they are killed by the entity. So more than preventing BW, survivors are just trying to buy extra time to heal etc.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Yes. I have got so many downs/kills at gate because they had to stop and open it first. I have also died more than a few times by the same way. You shouldn't need 2-4 minutes (whatever it is) to rescue/escape. I always open gate as survivor and seems to work in our favor. 99'n the gate is a bullshit mechanic just like tapping gens to stop regression.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Lots. The number of times I or someone else dies to the gate being 99'd is way, way higher than the number of times I've seen Bloodwarden in someone's loadout.

    Please stop 99'ing the damn gates, people.

  • Nathan13
    Nathan13 Member Posts: 6,983

    BW can activate anytime after the gates are opened. And dang I would've been so mad at that one teammate for not having the gate ready to open.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    I always try to 99 gates. There's been many times where I haven't and got bloodwarden.

  • Nathan13
    Nathan13 Member Posts: 6,983
    edited December 2021

    Yeah I'm just gonna open the gate for now on. Because if BW comes into play you can always hide and comeback when the timer is up.

    EDIT- unless if EGC timer is low.

  • Iliketoplaykiller
    Iliketoplaykiller Member Posts: 352
    edited December 2021

    Only time its backfired, which has happened many times. Is when the killer is hot on your arse after an unhook and no one is at the gate to open it.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    I would say it depends on the killer and if survivors are injured.

    If someone is hooked in basement against a Hag, and everyone is injured. You are going to have to heal people first and then safely get them out by coordinating who saves etc.

    That’s also not counting situations where NoEd has to be cleansed first.

    So unless someone is trading you will not get everyone out even if the gates are open.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Yeah I meant , there is a point where the timer meter reaches when you cannot get out if it activates then. No matter what.

    This is why many killers slug to let that timer get low. I believe it is half way through the mark, but I don’t use this often so I’m more ballparking it.

  • Nathan13
    Nathan13 Member Posts: 6,983

    Ohhh gotcha. I tried doing that but the survivors knew I had BW. But it can change the momentum sometimes.

  • edgarpoop
    edgarpoop Member Posts: 8,778

    I generally give it a quick tap to make sure it's actually 99'd, because a lot of teammates really struggle with the concept for whatever reason. 95'd gates are the real killer

  • RiskyKara
    RiskyKara Member Posts: 804
    edited December 2021

    Once when I was playing with a friend of mine, they were on a hook and the killer was face camping them. There were two other survivors alive that were healing each other before trying to go in for the save. I spent that time 99ing a gate to make sure we had an exit strategy in mind after getting them off the hook. They started flipping ######### as the 1st state became a 2nd state, telling me 'Risk, risk, risk get over here. Now. I'm going to hit struggle. Ignore the gate get me off this hook.' I told them I wasn't moving in until the others were done healing.

    The gate got 99'd, the other survivors healed. He hit struggle. We got into position, one survivor took the hit, I pulled him off with borrowed time. The idea was he eats a hit with borrowed time, then I walk behind the two injured people body blocking on the final push to the exit gate.

    But he just stood there.

    Got hit, borrowed time proc.

    Got hit again. Downed.

    Picked up and DC'd.

    'Dammit Risk I told you to stop messing with that gate, this is what happens.'

    Me and the other survivors got out clean. My friend got tilted at me for letting them hit struggle and told me I wasn't a team player, and that next time when they tell me to do something, I do it. I tried to explain to them in depth the logic of 99ing a gate. 'Dude what if I tried to go for the rescue solo? Say I got you off and didn't just feed a free hook, where would we go?' They refused to see my position and they logged off angry. Put a bad taste in my mouth to be talked to that way so I stopped playing with them.

    Moral of the story?

    99%ing the gate absolutely can backfire. Friendships are at stake.

  • Nathan13
    Nathan13 Member Posts: 6,983

    That really sucks for the survivor who didn't escape, but friendships shouldn't be at risk over one match. It's just a lesson learned of what 99'ing the gates can do.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Correct. As I have mentioned before I only play solo so 99n gate tends to butt ######### #########. Noed? Nope don't see totem right here so bye. Solo's have to have a different mindset in EGC than a SWF. Swf can make miracles happen and 4E but solo's don't have that same info so they end of gifting the killer 1-3 more kills instead. Noed? Every solo should leave if totem in not near them.

  • bm33
    bm33 Member Posts: 8,496

    This. Players forget that they need to open the door after the save and if everyone is injured from the save on way back with killer right behind them stopping to tap the door is usually the main reason 99% backfires. There's also the people that think they 99% but they actually 95% the door which is more than just a quick tap to open.

    I 99% because every time I haven't the killer is running BW. 😂

  • GoshJosh
    GoshJosh Member Posts: 4,992

    If I’m going to risk my life for an altruistic play, I sometimes decide to full open the gate and take my chance there is no Blood Warden. Only if I see at least one person possibly escaping through that gate though.

  • TAG
    TAG Member Posts: 12,874

    I'd say it only backfires if whoever 99s it doesn't make sure that they can reach it before the Killer can catch up to them or someone else going for that Gate.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Everything can backfire

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Usually even if I am playing solo, I am still looking for the totem. I pretty much know totem spawn locations in most maps, so I at least try to do that, so hopefully others can go for the save.

  • Pizzasauce
    Pizzasauce Member Posts: 940

    I do not trust 99's. I do not like 99's. They are unnecessarily worrisome. Just beat the clock, okay?

  • chargernick85
    chargernick85 Member Posts: 3,171

    Nice of you. Whether I'm on the hook or not I prefer my team take a quick glance then GTFO. No need for a 1k to turn to a 4k.

  • lauraa
    lauraa Member Posts: 3,195

    Sometimes milliseconds matter

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,099

    Yeah, a couple of times. 99ing the Exit Gates is the smart move, but only if someone stays there. It happened a couple of times that I ran to a Gate which was 99ed, but nobody there to open it, so I just died. So why it is a smart strategy to 99 the Gates, it can still have risks.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Of course it matters. Context is always important and luckily for killers, survivors often lack the game sense to discern when something needs to be done. The burden of the role requiring very little from an individual if their team is competent, I suppose.

  • SAWII
    SAWII Member Posts: 376

    To answer the title, YES. If i had a dollar for every time I died because the gates were 99'd, and I gave you $20 for every time I died/got people killed due to Blood Warden, I'd be rich.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,904
    edited December 2021

    Yes, I’ve died to it a couple times, but I see that happen less than the number of people who die to the entity or to bloodwarden because they opened it, or that would have died if they had opened it but didn’t.

    I’ve also had plenty of games where I get trapped at a safe loop because someone else opened a gate when they shouldn’t have and now I’m stuck because if I stay I run out of time but if I leave the loop the killer gets me (and the killer knows that and never breaks the pallet).

  • Hex_Llama
    Hex_Llama Member Posts: 1,943

    Yes -- lots of circumstances where everyone who's still in the game can get injured or slugged. I 99 the gates due to peer pressure, but I think it's really a coin toss whether it hurts or helps.

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    I'd say the amount of people dead from gates being 99'd is far higher than the amount killed by a surprise blood warden with the gates open.

  • Sandt21
    Sandt21 Member Posts: 761

    My kingdom for a gate regressing perk