Circle of Healing is proof the devs hate killers

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Seeing as they'll NEVER fix hex totems, they decide to give survs yet another broken perk to abuse. Why can't killers rebuild their totems when they only have 4 perks vs. 16? Oh wait, they hate half their base. Why keep totem spawns so obviously surv sided? Oh yeah, hating the base. No wonder killers are dropping like flies the real agent of the Entity are the meat skins riding multiple broken systems...

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Comments

  • Mazoobi
    Mazoobi Member Posts: 1,499
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    True.

    There are variables behind the boon mechanic that many simply overlook. I like how boons (CoH specifically), are beginning to shake a lot of survivor's builds.

  • Pulsar
    Pulsar Member Posts: 20,490
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    I don't agree with OP.

    However, I guarantee you that CoH will be looked at in the same vein as old DS, Undying and MoM in a year.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624
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    It's fully possible that the devs just wanted to shake up the meta, or make sure Boons are note-worthy.

    Which they should be, since this was a brand new mechanic.

  • throwaway79465468797
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    Takes 14s to set up CoH and ~3s to remove it....

  • Aven_Fallen
    Aven_Fallen Member Posts: 15,503
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    Obviously they wanted them to be useful. You cannot release a Solo Survivor Paragraph and use the same 3 ######### Perks like they normally do for Survivors. Aside from Mettle of Man, Survivors would not need to do a single Bloodweb for years, since no Perks were really good.

    But Boons changed that and it is a good thing. You want things that actually make Survivors change their build. It would have been really bad if they would released Boons as a new Mechanic, create a Survivor in a Survivor-only Paragraph for it and then they just suck.

    Personally, they can nerf them into the ground, I dont care, because I dont play Boons. And probably never will. But for the Meta itself it is good that they exist.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624
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    I had thought everything being so OP for once was because of people leaving BHVR, allowing for fresh blood to shake up the meta. I hope these trends continue personally, we got some updates that the community really wanted, new OP stuff to shake up the boring, boring meta with no balance teams to listen to the forums whining about new things that they have to learn to deal with... things are great right now.

  • Irisora
    Irisora Member Posts: 1,442
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    Im still waiting for the possibility to select my hex spawns. That's the only fix for survivors spawning near totems and hex spawns near generators which is completely dumb.

  • Laluzi
    Laluzi Member Posts: 5,553
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    This.

    I wouldn't consider boons an issue if CoH wasn't so insanely strong. The main issue with CoH is that its power level is equivalent to a hex - something game changing that needs to be removed and carries serious penalties if you leave it ignored - but it's not a hex mechanic and it's infinitely replenishable, so you can't actually remove it. Shadow Step and Exponential are in a different weight class. The most I can say for them is that Shadow Step is very map-dependent and that Exponential was definitely not created with the Twins in mind.

    Claiming BHVR hates/loves/coddles/courts the money of either side is just inflammatory rhetoric. It's distressingly common in these parts, and even understandable, but it will always be dishonest. They love this game, they're just not especially good at creating a balanced product and there are a few core issues they either don't want to or don't know how to address which spiral further out of control with every piece of new content that's added to the pile.

  • throwaway79465468797
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    Ok so you took 3s to remove a totem and they will take 14s to bless it again, or you could intervene during that process if you know where they were before.

  • Aven_Fallen
    Aven_Fallen Member Posts: 15,503
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    When you mention the time spend for a Killer to walk to a Boon, you also have to think about the fact that the Survivor spends the same time to go to said Boon to heal. So at some point the Boon will either be in an area which is not relevant for the Killer and the Survivor will not really save time while healing OR the Survivors relocate the Boon to the area of action, which makes them spend more time setting up the Boon (and makes it easier for Killers to snuff it).

  • throwaway79465468797
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    There's no reason to blindly ignore the state of the game for a boon totem... but that doesn't mean you will never find one while chasing a survivor or doing gen rotations

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607
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    Old MoM was less powerful than coh

  • Nathan13
    Nathan13 Member Posts: 6,636
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    using perks is not abusing them...

  • Pulsar
    Pulsar Member Posts: 20,490
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  • brokedownpalace
    brokedownpalace Member Posts: 8,759
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    Why would you play a game if you genuinely believe its developers HATE you? Or do you think maybe you're being a little dramatic and victimy?

  • throwaway79465468797
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    Ok so let's talk about the alternative then? What good are you doing as a killer by not snuffing the totem

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,423
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    Wow, the feedback quality in these forums has really gone down hasn't it?

    We are now resorting to... "they hate us".

  • Pulsar
    Pulsar Member Posts: 20,490
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  • throwaway79465468797
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    I don't see it. That's why I thought maybe you wanted to talk about the alternative more

  • KerJuice
    KerJuice Member Posts: 1,851
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    IDK man…COH is the new Self-care and I’m noticing too many of my teammates being focused on relighting their boon on the other side of the map, instead of finishing the last gen or two. I lost a game to this because my 2 teammates kept focusing on boons when we were three genned. Killer whittled us down.

  • Pulsar
    Pulsar Member Posts: 20,490
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    You assume that the Killer simply appears on top of the Boon when they decide to break it.

    That is not the case.

  • PleassBuiltInNoed
    PleassBuiltInNoed Member Posts: 618
    edited December 2021
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    Killers recieved mostly minor buffs, high level play proves how trash the game is pretty well.

    Survivors did not have a meta change for such a long time, simply because of how broken all the meta perks are.

    There is not a single killer perk as strong on it's own as any of the survivor perks. And they can bring 16 of them.

    Boons also are map wide, there are 4 survivors and each of them can use boon, resulting in possible total of 96m radius area covered with boon effects.

    No wonder a perk that lets you heal in 8 seconds mid chase is picked by half of the players every game.

  • FreshCoal
    FreshCoal Member Posts: 174
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    1) Even if they buff killers (which is rare), it doesn't even matter if they buff them if the killers are still terrible. And the only reason why there haven't been any survivor meta perks since David Laurie is because the current meta is so ridiculously strong that the competing perks need to be even more ridiculously powerful.

    2) Comparing boons to hexes are a bit of a stretch, but it is strange that the devs gave killers another objective rather than the survivors. Because one survivor placing a boon is barely any time lost, and is actually a time gain if you get enough heals out of it.

  • throwaway79465468797
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    They don't have to be on top of the totem when it's blessed. It takes 14s to bless the totem. Nothing more.

    It takes 3s to then snuff the totem at any time. Nothing less.

  • katoptris
    katoptris Member Posts: 3,075
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    I don't think I lose against boons that much either. I just don't like the whole bum rush with borrow before I leave the hook.

  • Darkwraith13
    Darkwraith13 Member Posts: 93
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    I'm not going to pretend that I am a killer main but I do play killer pretty often. But honestly when playing killer as of late I will admit CoH can get out of hand at first. But then after I've downed a couple survivors I tend to watch where they keep running to during chases/ after they get away. If I hear the totem I snuff it immediately and deduce whose my culprit. I mostly main Hag so honestly I don't have to worry too much since survivors panic and forget about traps and I down them too quickly when I figure out what totems they're blessing non-stop.

  • ObscurityDragon
    ObscurityDragon Member Posts: 710
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    Right, because having à strong perk that Can be abused by good survivors is justified as long as it changes 1 perk of the 6 meta (and in swf it can be only 1 of the 16)

    How about nerfing the super strong perk that can be abused while buffing the weaker ones to make them viable to use?

    Oh i guess surv probably wont use them anyway, they arent second chances that can stack right ?

    There are already à lot of very good survivor perks, but since theybdont give à second chance if they ######### up, well surv players often say they are weak and dont use them

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976
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    I remember them nerfing the strongest survivor item in the game in the same patch CoH arrived.

    Pretty mindblowing how little reaction there was to that. One of the most frustrating parts of the game gone and hardly anyone bats an eye.

    CoH is probably going to get looked at next midchapter if they keep their method of reviewing dlc for the second midchapter after release

  • Firellius
    Firellius Member Posts: 4,081
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    That's not true. It's only a net gain if the boon affects more than one heal. If it gets snuffed after one heal, survivors gain nothing. If it gets snuffed before one heal, survivors lose time.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,339
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    1 CoH is fine, its an annoyance, but not breaking.

    Multiple CoH breaking.

    Multiple CoH on small maps, say Ormund when i had 3 CoH is just head desk material.

    If survivors wonder why they will be tunnelled and camped, these are perfect reasons to.

    Wounded survivors with CoH active has no value. Survivors on hooks is worth far more.

  • Pulsar
    Pulsar Member Posts: 20,490
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    So, if I'm holding a 3-gen in Preschool on Badham, but CoH is in shack, it should only take me three seconds to snuff the boon.




    Dumb argument tbh.

  • RainehDaze
    RainehDaze Member Posts: 2,573
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    The survivors will always gain time if it takes the Killer more than 1/4 of the time to snuff it that it took to set it up. Therefore, the survivor can spend four times as much time finding it as the killer does.

    Any actual effect of the boon totem is a bonus on top of that.

  • Firellius
    Firellius Member Posts: 4,081
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    You can't nerf most of the survivor meta perks.

    Because they're really weak perks. The only ones that stand out as potential problems are BT, DH and IW. And that last one is apparently bugged.

    BT should remove collision for its duration so it can't be used offensively, DH is much more difficult to balance.

    But particularly DS and UB are really weak perks with very conditional application, limited value, and unbelievably easy counterplay. I never got hit by them once I learned to recognise a survivor trying to bait out a DS, rendering the perk entirely useless.

    There's an issue with the whole 'second chance' angle, too, in general: Survivors have three hook states. The game is designed from the ground up to give survivors three chances. The fact you're complaining about perks that try to ascertain that survivors get a second chance shows you're not interested in giving them a fair shot.

    Don't tunnel, don't camp, don't slug.

    If killers never did any of those, DS, UB and BT would die out immediately.

  • Firellius
    Firellius Member Posts: 4,081
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    That's assuming all four survivors are up and running. And the killer takes 1/7th of the time to snuff it, so I think we're good.

  • RainehDaze
    RainehDaze Member Posts: 2,573
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    If it takes the killer 2s to snuff the totem (the actual animation lock and anim), then they gain 1.5s total assuming they took 1/4 of the time to get to the thing as the survivor did. But the odds that it took 1/4 of the time to walk to the totem are extremely low: if it's just out in the open, the time spent was likely about the same, and if it's in one of those annoying upstairs spots or the killer just doesn't stumble on it by accident and has to look, the survivors gain time.

    So boons in general balance out to survivor-favoured on time if the killer snuffs it. And CoH is just timesave central if it stays up due to its ridiculous multiplier nature and being faster than self-care. With no other sources of accelerated healing, is it slower than "hide behind first wall seen and self-care"? Marginally. Every other scenario? Faster. Every survivor that doesn't then need to bring self-care or a medkit or find someone else? Now it's racked up utility on top of still being faster than whatever healing they were going to do anyway.

    CoH makes the boon time equation absurd.

  • Hoodied
    Hoodied Member Posts: 12,994
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    Imo circle of healing isn’t even OP, like no joke if its a big enough problem for you have you ever heard of sloppy butcher? Really does alot more than people think and alot of wraith players tend to use it

    This is also probably why we’ll never see perks that are meta come from new chapters as well due to how when we do its immediately problematic and needs to be sent into orbit and burn, trust me when I say if boons were utterly useless we would get a forums post on how we never get good survivor perks and how the meta has been the same for around 4 years now

  • Nathan13
    Nathan13 Member Posts: 6,636
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    And the devs don’t “hate” killers just because they come out with new mechanics that people think are OP.